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Returning 35 results for 'destroyed more armed'.
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Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Duty-Bound. The foresworn is bound to enacting a singular duty it pledged itself to in life. While this duty is incomplete, whenever the foresworn is destroyed, it re-forms at its previous location
save DC 15):
2/day each: command, detect evil and good
1/day: wall of forceForesworn are the spirits of fallen Solamnic knights who attend to their duty long after death. Armed with spectral armor and
Monsters
Quests from the Infinite Staircase
harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Drelnza is destroyed, is on a different plane of existence than
Iggwilv’s disappearance, Drelnza acted as general to a battalion of demons bound to serve the Witch Queen. Armed with her sentient longsword, Heretic, Drelnza terrorized the people of Perrenland.Necrotic
Backgrounds
Guildmasters’ Guide to Ravnica
Armed with an inventive intellect, a love of magical technology, and an unquenchable energy, you are an enthusiastic participant in the research work of the Izzet League. Though you’re likely
it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.
4
I have the schematics for an invention that I hope to build one day
Wight
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have
humanoids that resemble armed and armored corpses. They never tire in pursuit of their goal of making eternal war against the living.PoisonNecrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Foresworn Foresworn are the spirits of fallen Solamnic knights who attend to their duty long after death. Armed with spectral armor and weaponry, a foresworn maintains the martial prowess it had in
fulfilled. For example, a foresworn might be pledged to protect a family’s bloodline from harm or guard a dangerous artifact against thieves. If a foresworn is destroyed before it can complete its duty
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
Foresworn Foresworn are the spirits of fallen Solamnic knights who attend to their duty long after death. Armed with spectral armor and weaponry, a foresworn maintains the martial prowess it had in
fulfilled. For example, a foresworn might be pledged to protect a family’s bloodline from harm or guard a dangerous artifact against thieves. If a foresworn is destroyed before it can complete its duty
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall is destroyed by a successful dispel magic spell (DC 14).
Yarek dragged himself across the floor before he finally expired. The characters can follow Yarek’s bloody trail through the illusory wall
Devil Devil. Beyond the illusory wall waits a bone devil armed with a hooked polearm (see the “Variant: Bone Devil Polearm” sidebar in the “Devils” entry in the Monster Manual).
Statue. A raised stone
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall is destroyed by a successful dispel magic spell (DC 14).
Yarek dragged himself across the floor before he finally expired. The characters can follow Yarek’s bloody trail through the illusory wall
Devil Devil. Beyond the illusory wall waits a bone devil armed with a hooked polearm (see the “Variant: Bone Devil Polearm” sidebar in the “Devils” entry in the Monster Manual).
Statue. A raised stone
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
44. Sun of Motion In the center of this diamond-shaped room is a dais on which a weirdly formed altar rests. The altar is made to resemble a many-armed and beaked octopus-like creature with a large
destroyed, the altar stops spinning and the character is released. The gem is a cursed stone, but it appears to be a jewel of value, and it can be pried from the altar. If the gem comes in contact
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Thunderwing into her phylactery. Armed with the information about Xanthoria’s phylactery, the characters must convince Thunderwing to give up her life to destroy the lichen lich once and for all. Here
return to Candlekeep, they find Zelyth eager to hear the tale of their harrowing experience. If the characters inform Zelyth that Xanthoria has been destroyed, Zelyth thanks them for granting Xanthoria
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Thunderwing into her phylactery. Armed with the information about Xanthoria’s phylactery, the characters must convince Thunderwing to give up her life to destroy the lichen lich once and for all. Here
return to Candlekeep, they find Zelyth eager to hear the tale of their harrowing experience. If the characters inform Zelyth that Xanthoria has been destroyed, Zelyth thanks them for granting Xanthoria
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
44. Sun of Motion In the center of this diamond-shaped room is a dais on which a weirdly formed altar rests. The altar is made to resemble a many-armed and beaked octopus-like creature with a large
destroyed, the altar stops spinning and the character is released. The gem is a cursed stone, but it appears to be a jewel of value, and it can be pried from the altar. If the gem comes in contact
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chair covered with lizard hide sits behind the desk, while a smaller and simpler zurkhwood chair sits facing it on the opposite side. A seven-foot-tall obsidian statue of a four-armed, sword-wielding
anything from the room, the four-armed statue animates and attacks. It has the statistics of a stone golem, but replace its Multiattack and Slam action options with the following: Multiattack. The golem
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
chair covered with lizard hide sits behind the desk, while a smaller and simpler zurkhwood chair sits facing it on the opposite side. A seven-foot-tall obsidian statue of a four-armed, sword-wielding
anything from the room, the four-armed statue animates and attacks. It has the statistics of a stone golem, but replace its Multiattack and Slam action options with the following: Multiattack. The golem
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
perceives to be a threat, she sounds the alarm as she runs down to the main entrance (area O2) to pull up the drawbridge, taking 2 rounds to do so. The duergar in the bunker is armed with a heavy
much larger fortress in the mountains. Xardorok is obsessed with chardalyn and is forging a dragon out of it.
The outpost was built close to Kelvin’s Cairn for a reason. Once Ten-Towns is destroyed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
properties. The command words are also written in the spellbook found in area 28. Destroying the Mirror If the mirror is destroyed, all creatures trapped within it are released at once. (See chapter 7 of
as a male human adventurer named Biff Longsteel; followed the Company of the Yellow Banner into the tomb Tries to join the party and stay out of harm’s way 9 Giant four-armed gargoyle (see appendix D
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and
psychic damage.
VARIANT: WEB GARROTE
Some ettercaps like to strangle prey using garrotes fashioned from webbing. An ettercap so armed gains the following action option, which it uses in place of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her most powerful servants. The attacking drow force consists of the following: Ilvara, drow priestess of Lolth, armed with a tentacle rod in addition to the usual equipment Asha, junior drow
pursue the characters for 1 hour before their armor and weapons are destroyed by the sunlight. Asha chooses the confusion of combat as the moment to betray Ilvara, attacking while the elder
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and
psychic damage.
VARIANT: WEB GARROTE
Some ettercaps like to strangle prey using garrotes fashioned from webbing. An ettercap so armed gains the following action option, which it uses in place of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
on that sepulcher transforms into a four-armed gargoyle (as a normal gargoyle with 63 hit points and one extra claw attack, for a total of three attacks, with Multiattack) and attacks. Within each
its eye sockets and eight oversized glowing diamonds in place of teeth.
Kazit Gul Kazit Gul, a demilich, has entered the vault and immediately attacks the characters. If the demilich is destroyed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
properties. The command words are also written in the spellbook found in area 28. Destroying the Mirror If the mirror is destroyed, all creatures trapped within it are released at once. (See chapter 7 of
as a male human adventurer named Biff Longsteel; followed the Company of the Yellow Banner into the tomb Tries to join the party and stay out of harm’s way 9 Giant four-armed gargoyle (see appendix D
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
perceives to be a threat, she sounds the alarm as she runs down to the main entrance (area O2) to pull up the drawbridge, taking 2 rounds to do so. The duergar in the bunker is armed with a heavy
much larger fortress in the mountains. Xardorok is obsessed with chardalyn and is forging a dragon out of it.
The outpost was built close to Kelvin’s Cairn for a reason. Once Ten-Towns is destroyed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
on that sepulcher transforms into a four-armed gargoyle (as a normal gargoyle with 63 hit points and one extra claw attack, for a total of three attacks, with Multiattack) and attacks. Within each
its eye sockets and eight oversized glowing diamonds in place of teeth.
Kazit Gul Kazit Gul, a demilich, has entered the vault and immediately attacks the characters. If the demilich is destroyed
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
not downright alarmed — at the sight of an armed expeditionary force from the surface world at their gates. They likely refuse entry to the full party, allowing only a select few characters into the
nearly destroyed the City of Spiders, and characters with knowledge of the situation in Menzoberranzan are of great interest to all the factions of Gracklstugh. Any evidence that the drow are
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
that seraphs protect all who visit, though crossbow-armed inquisitors and other secret watchers keep watch over those within. Statues of the Seraphs are found in urban centers. Some claim these statues
question the current interpretation. Ruins litter the deserts and high mountains. Many believe they are the remains of a dragonborn civilization destroyed in the distant past. Contrasting with the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
serve the Witch Queen. Armed with her sentient longsword, Heretic, Drelnza terrorized the people of Perrenland. Drelnza Medium Undead (Vampire), Lawful Evil
Armor Class 18 (plate armor)
Hit Points
harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Drelnza is destroyed, is on a different plane of existence than
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the nearest creature, either living or undead, but ignores the gnomes. If the statue is destroyed, the eidolon emerges from the moonstone, appearing as a ghostly dwarf dressed in holy raiments of
in the light.
As a bonus action, a creature can turn a special key to arm the grenade. Once armed, the grenade explodes in a matter of seconds. As an action, the wielder can hurl the grenade up to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her most powerful servants. The attacking drow force consists of the following: Ilvara, drow priestess of Lolth, armed with a tentacle rod in addition to the usual equipment Asha, junior drow
pursue the characters for 1 hour before their armor and weapons are destroyed by the sunlight. Asha chooses the confusion of combat as the moment to betray Ilvara, attacking while the elder
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the nearest creature, either living or undead, but ignores the gnomes. If the statue is destroyed, the eidolon emerges from the moonstone, appearing as a ghostly dwarf dressed in holy raiments of
in the light.
As a bonus action, a creature can turn a special key to arm the grenade. Once armed, the grenade explodes in a matter of seconds. As an action, the wielder can hurl the grenade up to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
not downright alarmed — at the sight of an armed expeditionary force from the surface world at their gates. They likely refuse entry to the full party, allowing only a select few characters into the
nearly destroyed the City of Spiders, and characters with knowledge of the situation in Menzoberranzan are of great interest to all the factions of Gracklstugh. Any evidence that the drow are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
serve the Witch Queen. Armed with her sentient longsword, Heretic, Drelnza terrorized the people of Perrenland. Drelnza Medium Undead (Vampire), Lawful Evil
Armor Class 18 (plate armor)
Hit Points
harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Drelnza is destroyed, is on a different plane of existence than
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
life in the Abyss if the unthinkable occurs and its abyssal form is destroyed. As useful as these amulets are, they are also liabilities — because, armed with an amulet, a creature can coerce the demon
lord to which it belongs into doing its bidding, or can strand it in the Abyss if the amulet is destroyed. VARIANT: DEMON SUMMONING
You can give a molydeus the ability to summon other demons
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
life in the Abyss if the unthinkable occurs and its abyssal form is destroyed. As useful as these amulets are, they are also liabilities — because, armed with an amulet, a creature can coerce the demon
lord to which it belongs into doing its bidding, or can strand it in the Abyss if the amulet is destroyed. VARIANT: DEMON SUMMONING
You can give a molydeus the ability to summon other demons
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
much greater depth. Cleansing Chambers Freshly captured victims are processed in the cleansing chambers. Their gear is removed and either destroyed or kept if it is of interest, their hair is shaved
staffed by heavily armed thralls, constructs, and other watchers. The inhabitants of these rooms attack strangers on sight and sound an alarm. Any entrance to a lair is always hidden by a secret door, an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
much greater depth. Cleansing Chambers Freshly captured victims are processed in the cleansing chambers. Their gear is removed and either destroyed or kept if it is of interest, their hair is shaved
staffed by heavily armed thralls, constructs, and other watchers. The inhabitants of these rooms attack strangers on sight and sound an alarm. Any entrance to a lair is always hidden by a secret door, an