Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'destroys injured are beyond'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        destroy infused are beyond
                                    
                                
                                    
                                        destroy injured are beyond
                                    
                                
                                    
                                        destroy injured are bond
                                    
                                
                                    
                                        destroyed infused are beyond
                                    
                                
                                    
                                        destroyed injury are beyond
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     regarded as an avatar of their fearsome god.
A troll amalgam is a misshapen mass of rubbery flesh, claws, and faces. If a creature tries to attack it from beyond its reach or to escape through a small
                                                
                                            
                                                
                                                     troll amalgam.
Trolls
The dwarven tale titled The Saga of Gnarldan Steelshield claims the god Vaprak the Destroyer came into being when Annam was injured and his blood spilled on the ground. The
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
                                                
                                            
                                                
                                                     creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative energy. And they
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
                                                
                                            
                                                
                                                     dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative energy. And they are particularly intrigued
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
                                                
                                            
                                                
                                                     destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or manipulates negative
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
                                                
                                            
                                                
                                                     information on destruction and creation, whether abstract or dedicated to practical applications. They are fascinated by magic that creates objects from nothing, animates Undead, destroys matter, or
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     Disintegrate spell destroys the chains instantly, freeing you. Another creature can also free you by succeeding on a DC 30 Dexterity check using thieves’ tools.
Ring. A rare or rarer magic ring appears
                                                
                                            
                                                
                                                     spellcasting ability (your choice).
Tower. Draw two additional cards beyond your declared number of draws. The magic of these cards doesn’t immediately take effect; instead, choose one of the two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     swallowed into the earth. As he grew aware of worlds beyond his home, he recruited a balor demon named Ammet, the Eater of Souls, to help him extend his reach and increase his power. When an adventurer
                                                
                                            
                                                
                                                     dealt a mortal blow to Ashardalon’s heart, the dragon replaced the injured organ with the balor. Ashardalon’s features then took on a fiendish cast, and his eyes now glow with demonic flame. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     flying fortress, except that it’s not making any strange noises beyond a low, barely audible hum. This device keeps the flying fortress aloft and level. Encasing the giant bell in an antimagic field or
                                                
                                            
                                                
                                                     destroys it. Any creature aboard the flying fortress when it crashes takes 70 (20d6) bludgeoning damage plus 70 (20d6) fire damage, and falls prone amid the twisted wreckage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , the gates open as they approach, allowing access to the tunnel beyond. If the characters arrive here unescorted, the gnomes refuse to open the gate. Tunnel The tunnel has a 30-foot-high ceiling, and
                                                
                                            
                                                
                                                     spell. Any deep gnome who can see a gem can activate the spell within it by using its action to speak the proper command word. Any attempt to pry a spell gem from the wall destroys the gem. At the north
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Flying Sword A flying sword dances through the air, fighting with the confidence of a warrior that can’t be injured. Swords are the most common weapons animated with magic. Axes, clubs, daggers
                                                
                                            
                                                
                                                    , psychic
 Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
 Senses blindsight 60 ft. (blind beyond this radius), passive Perception 7
 Languages —
 Challenge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Healing Pools Healing pools are naturally occurring springs and tidal pools said to have magical curative properties because Pharika has blessed them. Sick or injured people come to the pools and
                                                
                                            
                                                
                                                     quarters and part medical and alchemical laboratory, where the priest makes medicines and poisons and performs experiments on beasts and humanoid subjects.
 Healing Pools Adventures Sick or injured
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    12. Trapped Chest Water pours from cracks and seams in the rough walls of this cavern, whose floor is a muddy pool that flushes out into the tunnel beyond. Just above the pool’s surface, a large
                                                
                                            
                                                
                                                     also disarms the lock’s magical trap, allowing the chest to be opened safely. If the check fails, the demon skull bites down on the thieves’ tools and destroys them. If the check fails by 5 or more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     of that plane as it destroys all in its path. The quadrapod ambulates by flinging its mucus-covered tentacles out and dragging itself along, creating a horrid slurping sound as it advances
                                                
                                            
                                                
                                                    )
 
  CON
 15 (+2)
 
  INT
 6 (−2)
 
  WIS
 10 (+0)
 
  CHA
 4 (−3)
Skills Acrobatics +5, Perception +4
 Senses blindsight 120 ft. (blind beyond this radius), passive Perception 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     of 30 feet, and the ability to hover. It has blindsight out to a range of 60 feet and is blind beyond this radius. The staff’s alignment is neutral evil. It can speak and understand Common. It has the
                                                
                                            
                                                
                                                     following ability scores: Strength 12, Dexterity 12, Constitution 10, Intelligence 18, Wisdom 14, Charisma 10. Reducing the staff to 0 hit points destroys it. The staff is friendly toward Ezzat and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     beyond any fines imposed) from anyone convicted by a magister, per conviction 1 dragon per conveyance leaving the city, empty or full 5 dragons per ship that touches dock in Waterdeep (except for city
                                                
                                            
                                                
                                                     trouble, direct taxes can also be imposed: A fire tax (usually 1 dragon per household), levied whenever a fire destroys a large portion of the city A wall tax or harbor tax (usually 1 dragon per
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    -Powered Constructs. A scarecrow is animated by the bound spirit of a slain evil creature, granting it purpose and mobility. It is this uncanny presence from beyond death that allows a scarecrow to
                                                
                                            
                                                
                                                     last commands, seeks revenge for its creator’s death, or destroys itself. Construct Nature. A scarecrow doesn’t require air, food, drink, or sleep. Scarecrow
 Medium construct, chaotic evil
 Armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     damage from falling debris. The collapse not only destroys the tower but also most of its contents, including the animated armor in area V7. The wooden chest in area V7 (as well as the severed head
                                                
                                            
                                                
                                                     attacking them. The dragon disappears if it is reduced to 0 hit points or if the characters open the door. Vestibule Beyond the door is a 5-foot-square vestibule with a tattered curtain that conceals area V4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    ), relates the following information: “I was watering plants in the greenhouse on the second floor of my shop when the blast blew out some of the windows. Lucky I wasn’t injured! Through the smoke, I saw a
                                                
                                            
                                                
                                                     know where it went. Martem Trec This 12-year-old boy watched as his halfling friends perished in the flames. He didn’t see much beyond that, but he found something important after the blast went off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Ayik Ur The youthful archer Ayik is the consummate survivor. As the Dragon Armies swarmed over his homeland of Khur, he became a refugee, but not before his leg was injured by a charging warhorse
                                                
                                            
                                                
                                                    , range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
   Ayik beyond 1st Level   Level Hit Points New Features   2nd 16 (3d8 + 3) Second Wind. Ayik can use a bonus action on his turn to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     green slime covers a 5-foot square, has blindsight out to a range of 30 feet, and drops from walls and ceilings when it detects movement below it. Beyond that, it has no ability to move. A creature
                                                
                                            
                                                
                                                     cold, fire, or radiant damage destroys a patch of green slime. Webs Giant spiders weave thick, sticky webs across passages and at the bottom of pits to snare prey. These web-filled areas are difficult
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     following the river of ooze. Urm is lazy and selfish, inclined not to help characters beyond what it must do to satisfy the terms of its geas spell. It is familiar with the dangers lurking in the Caverns of
                                                
                                            
                                                
                                                     moved with a telekinesis spell or similar magic. Casting a disintegrate spell on the orb destroys it and stops the flow of ooze into the cavern. Other spells have no effect on the orb. Creatures and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     east wall, beyond which is a smoothly carved tunnel leading to area 16a. The door is sealed with a Qualith lock (see “Qualith Door Locks”). The neothelid is always hungry and tries to devour any
                                                
                                            
                                                
                                                     spell cast on a wall destroys it for 1 minute, after which the psionic force generator in area 16c resummons the wall. 8b. Standing Gate to Level 19 In the middle of this otherwise empty cave is a pair of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    -turning conflicts.
 At the edge of each mapped battlefield encounter and beyond is a region called the Fray. The Fray is an interpretation of the dangers of combat, from clashing combatants to
                                                
                                            
                                                
                                                    . The 15-foot-wide area marked by the design at the edge of the map represents dozens of clashing combatants. This area and the battlefield beyond the map are difficult terrain. A creature that enters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the sea, they’re not bound to the deep. Following their inherent curiosity, some tritons venture beyond the waves, seeking to explore a whole world of wonders beyond their own. (RYAN PANCOAST) Born of
                                                
                                            
                                                
                                                     of the winds, the rustle of leaves, the ingenuity of land-dwelling inventors, or any of countless other surface-world charms, every triton living beyond the waves does so for their own reasons. In some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     network of minds only while it is within five miles of the elder brain. Beyond that distance, it is on its own. Mind flayers that venture away from the colony do so only under strict orders from the
                                                
                                            
                                                
                                                     are rendered immortal, their memories preserved forever in the elder brain’s labyrinthine mind. When a mind flayer grows old, becomes infirm, or is grievously injured, the elder brain absorbs it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     overhead.
 A detect magic spell or similar magic reveals an aura of necromancy around the ring of thrones and extending 10 feet beyond the outer edge of the ring. While in this area, creatures that do
                                                
                                            
                                                
                                                     wyrm (dragon). When the proper ingredients are placed inside one, magical fire fills the brazier. This fire destroys the brazier’s nonmagical contents and burns for 1 hour. Only while all six braziers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     poisoning the soil where it grew destroys these filaments and prevents the plant from reappearing. Bodytaker Plant
 Huge Plant
 Armor Class 16 (natural armor)
 Hit Points 92 (8d12 + 40)
 Speed 10
                                                
                                            
                                                
                                                    
 Condition Immunities blinded, charmed, frightened, prone
 Senses blindsight 120 ft. (blind beyond this radius), passive Perception 12
 Languages Deep Speech, telepathy 120 ft.
 Challenge 7 (2,900 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     bowl to the goblins for 50 GP, there were only three goblins, but there may be more now.
 Giving Clues when Roleplaying
 Dilly the bandit was injured by the giant wolf spiders. The players may have
                                                
                                            
                                                
                                                     triggered, or if the characters are loud in some other way, the goblins in the room beyond are aware of the intrusion and can’t be surprised. If the characters were quiet and avoided the trap, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Trolls The dwarven tale titled The Saga of Gnarldan Steelshield claims the god Vaprak the Destroyer came into being when Annam was injured and his blood spilled on the ground. The saga further claims
                                                
                                            
                                                
                                                     it from beyond its reach or to escape through a small tunnel, the troll amalgam tears off a piece of its own body and hurls it at the creature. These body parts eventually regenerate into full trolls
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     in a city, they might deal with the threat by starting a fire that not only destroys the cult but burns through several neighborhoods and kills hundreds of innocents. A demon might unleash a plague
                                                
                                            
                                                
                                                     devils extended a tenacious defense out to the planes beyond Avernus, they could keep the demons away from Hell’s doorstep, but such a strategy would place a great strain on supplies, reinforcements, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the clifftop above. The kakkuus rush toward any opportunity for combat, so characters can draw them away with any ruse that promises bloodshed. A badly injured kakkuu flees the area, hoping to hide
                                                
                                            
                                                
                                                     (Investigation) check realizes that brown and green dots indicate fresh troops, and red and gray dots indicate injured or flagging ones. Indication of Status. The distribution of dots shows the overall state
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     itself. Beyond that, it can’t move. A creature aware of the slime’s presence can avoid being struck by it with a successful DC 10 Dexterity saving throw. A creature that comes in contact with green slime
                                                
                                            
                                                
                                                     deals 11 (2d10) Acid damage each round, and any nonmagical wood or metal item used to scrape off the green slime is destroyed. Direct sunlight or any amount of Cold, Fire, or Radiant damage destroys a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Paladine’s power. Extinguishing the flames destroys the brazier, as detailed below. Scaffold. The scaffold surrounding the brazier rises 10 feet off the ground. Stairs to the west and east climb to
                                                
                                            
                                                
                                                     interior of the temple and the dark clouds surrounding the flying island beyond. Overlooking the violet flame at the temple’s heart below, this chamber holds a crude throne made of broken marble
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     falls to the ground below, taking 14 (4d6) bludgeoning damage in either event. When the characters reach the bottom, they see an open archway at the base of the stairs. Beyond this archway lies area H2
                                                
                                            
                                                
                                                     destroyed. Opening the Door. Generations of the haven’s scholars bound themselves to defend the site beyond death. Three stone golems and a number of undead scholars (now mummies) protect the site, held in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     characters’ exploration of this level. Most light sources don’t illuminate beyond 60 feet, and many of the chambers and passages in the Glitterhame are much larger than that. The darkness hides many
                                                
                                            
                                                
                                                    . The cave beyond is long and low, with an uneven ceiling about ten feet high. In the southern end of the room, an enormous white-scaled lizard lunges and snaps, but you can see that a sturdy chain
                                                
                                            
                                        





