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Returning 8 results for 'destroys issue are bottle'.
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Monsters
Waterdeep: Dungeon of the Mad Mage
can issue commands to it, which the creature does its best to obey. The creature can repeat the saving throw each time it takes damage, ending the effect on itself on a success. A creature that
solid surface, doing so with a successful DC 17 Strength (Athletics) check. Breaking the staff in this manner destroys it.Melee Attack. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
following ability scores: Strength 12, Dexterity 12, Constitution 10, Intelligence 18, Wisdom 14, Charisma 10. Reducing the staff to 0 hit points destroys it. The staff is friendly toward Ezzat and
must succeed on a DC 12 Charisma saving throw or be charmed by the staff until the staff is no longer in its grasp. While the creature is charmed, the staff can issue commands to it, which the creature
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The dragon destroys every structure in town, including the docks, in 30 minutes. It leaves the Twenty Stones of Thruun untouched. (It was always Xardorok’s intention to study this ancient site to see
possessions and some of their livestock. Dragon Damage. The dragon takes no damage. Target 2: Good Mead The dragon spares the Mead Hall, but it destroys every other structure in town in 1 hour. Casualties
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack. Bottled Breath Potion, uncommon This bottle contains a breath of
is swept away. The flooding destroys crops and might trigger mudslides, depending on the terrain. Seeker Dart Weapon (dart), uncommon This small dart is decorated with designs like windy spirals that
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
room requires purple-level security to enter and contains paperwork on all academy personnel. Orientation Task: Welcome Pack. Characters can visit reception to collect their cadet-issue welcome packs
merchant ship surreptitiously slips the merchant a platinum piece. In return, the merchant hands the hobgoblin a small bottle, which the officer conceals in his pocket. It is up to the characters to act on
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
is a Small object with AC 13; HP 10; and Immunity to Cold, Poison, and Psychic damage. Treasure. If they free the Backpack from the ice, the characters can open it, revealing a frozen bottle of Ink
minutes before being magically drawn back into it. Gelida’s Favor. Gelida wants to leave the lair before Challidax finds and destroys her. Moreover, the mephit is done serving other creatures. She
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. If it loses half or more of its hit points, the harpsichord is too damaged to play music. Reducing the harpsichord to 0 hit points destroys it and causes eight pieces of wreckage to magically spring
sprouts from an unstoppered potion bottle. Bulging bean pods hang from its stem.
Zybilna used this laboratory to brew potions, including an experimental oil that stimulated the growth of plants. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
offended Aphelion, it waits until they feel the radiation’s harmful effects to issue a sassy toxicity disclaimer over the ship’s intercom. S14: Game Room Rows of brightly colored boxes line this
uniforms hang in a wall wardrobe within this bedroom. S20c: Lounge. A half-drunk bottle of amber liquor rests on a buffet here. S20d: Master Bedroom. Another skeleton is here, sprawled on the floor near






