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                        Returning 10 results for 'detail implanted are blade'.
                    
                
                        
                            
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                                        denial implanted are blade
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     to detail the region however you please. Eberron. San CitlĂĄn might appear between the Blade Desert and Endworld Mountains in eastern Khorvaire, a location that might lead you to add more elves and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     or their thralls can use â a sensible security measure to keep enemies from turning the illithidsâ own creations against them. Mind Blade Weapon (any sword), rare (requires attunement by a specific
                                                
                                            
                                                
                                                     individual) Mind flayers can turn any nonmagical sword into a mind blade. Only one creature can attune to it: either a specific mind flayer or one of its thralls. In the hands of any other creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     here are 20 feet high with 10-foot-high corridors connecting them. 16a. North Guard Post Scaladar. Two modified scaladar guard the hall. They are described in more detail below.
 Furnishings. Water
                                                
                                            
                                                
                                                     passage to area 8a is blocked by an invisible wall of force that is generated from area 16c.
 The mind flayers gained control of two scaladar (see appendix A) and implanted duergar brains in them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     describes in detail how discovering the conspiracy and purging the corrupt will earn her great favor with the Deepking. Errde swears (truthfully) that she will arrange for the characters to get safe passage
                                                
                                            
                                                
                                                     random encounters and the behavior of merchants in the Blade Bazaar. For every three such events they report, the characters can attempt a DC 15 group Charisma (Persuasion) check, but they only need
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     secrets  Grave,* Knowledge  Gemstone in a mountain 
   Gorm Gulthyn  LG  Vigilance  War  Bronze half-mask 
   Haela Brightaxe  CG  Combat prowess, luck in battle  War  Upright sword with blade sheathed
                                                
                                            
                                                
                                                     Moradin are responsible for judging and assessing the work of a strongholdâs artisans. They keep great volumes that describe various crafting techniques in detail, and use the guidelines in them to judge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     almost everywhere, but Jessamine has a monopoly on âsanctionsâ â writs that allow a killing by ordained methods (usually poison or stabbing with a blade). For an added fee, her agents will carry out
                                                
                                            
                                                
                                                     Chult, but not in enough detail to locate them on a map. The unnamed author does, however, make many mentions of his only traveling companion: a shield guardian named Vorn. If the characters befriend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     into much detail, Xerophon alludes to horrible magical experiments performed on prisoners by the wizard who ran the prison, saying, âI was afraid I might be next.â Once it realizes the fate that has
                                                
                                            
                                                
                                                     rises from the gobletâs contents and dissipates in the cold air.
 Each window in the auditorium depicts a wizard casting a spell from one of the eight schools of magic. The spells depicted are blade
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     is described in detail after the table.  Marshal Wreck Encounters   d4 Encounter Level   1 Vecnaâs Twist 5th 2 Merrow Mayhem 7th 3 Golem Diver 11th 4 Dragon Turtle Bandit 15th  Vecnaâs Twist The town
                                                
                                            
                                                
                                                     essence is trapped in the blade, and 1d10 days later the creature re-forms with all its hit points in a space within 10 feet of the dagger. When a creature that is not undead and does not worship Vecna
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Tool Descriptions  The following sections go into detail about the tools presented in the Playerâs Handbook, offering advice on how to use them in a campaign. Components. The first paragraph in each
                                                
                                            
                                                
                                                     hour of work. Smithâs Tools  Activity DC   Sharpen a dull blade 10 Repair a suit of armor 15 Sunder a nonmagical metal object 15  Thievesâ Tools Perhaps the most common tools used by adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the dais is a sun blade placed there by Valin. It came into her possession years before, after she had received two visions about itâone in which she used the weapon to slay a great enemy, and one in
                                                
                                            
                                                
                                                     use the room to replay up to 10 minutes of any past event they are aware of, whether personal or historical. The event plays back in perfect detail along the wall of the chamber for all to see and
                                                
                                            
                                        






