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                        Returning 4 results for 'detail inherently are burn'.
                    
                
                        
                            
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                                        deal inherently are bard
                                    
                                
                                    
                                        deal inherently are been
                                    
                                
                                    
                                        detail inherent are been
                                    
                                
                                    
                                        deal inherently are born
                                    
                                
                                    
                                        detail inherently are boon
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . People from Good Mead, Lonelywood, and Termalaine burn wood salvaged from nearby forests to heat their houses. In the other towns of Icewind Dale, wood is too precious a commodity to burn, so whale oil
                                                
                                            
                                                
                                                     is used in lamps and small stoves around which townsfolk huddle for warmth.
 Ten-Towners buy their whale oil from whalers who live on the shores of the Sea of Moving Ice. Whaling is thus a lucrative (if inherently dangerous) business in Icewind Dale.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     a severed humanoid hand are placed in the brazier and set on fire (see area E4), a silver flame quickly consumes the brazier’s contents and continues to burn for a tenday. This fire generates heat
                                                
                                            
                                                
                                                     to the animals, this area contains three white marble statues of elves that are identical to the ones outside, except that the wind has not worn away the detail in their faces and they don’t stand on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Izel’s plan to collect offerings and cast them into volcanoes across the region, waking dozens of other tlexolotls. It can also relate any other detail of the Izel’s plot from the adventure’s background
                                                
                                            
                                                
                                                     of which are flammable. If purposefully set aflame, all of the offerings burn up in less than 10 minutes. A character who succeeds on a DC 14 Wisdom (Perception) check notices a blue stone urn amid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     evidence lying about. His eidetic memory allows him to burn any notices and reports he receives after reading them, though at times he can be careless and leave partially burned scraps of paper in his
                                                
                                            
                                                
                                                     means of a powerful curse: Xolec can leave the cellar only if someone pure of heart carries him from it. Xolec is best left trapped, except for one detail: by a stroke of fate, agents of the Scarlet
                                                
                                            
                                        






