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                        Returning 35 results for 'detail inner are break'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     way of ensuring that the laws are obeyed. (Lawful)
5
Legislation. The law embodies excellence in its precision and detail. (Lawful)
6
Punishment. A public display of consequences
                                                
                                            
                                                
                                                     see me slip up and break the law.
5
A lesser Gruul chieftain seems to think I could be useful.
6
The black sheep of my family is putting their maniacal genius to use in the Izzet.
7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the demon lord to feast on. Baphomet the Horned King Baphomet is worshiped by those who strive to break the confines of civility and unleash their inner bestial nature. All minotaurs on the Maze
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     of the unique magic bound into a book of tips for channeling self-love and inner beauty, and they break up the sinister plots of a coven of hags. Despite its ordinary contents, The Price of Beauty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     adventurers are likely to see them initially. If creatures are clearly visible, consider providing a minimum of detail (size, shape, and lighting only) for the area description, in favor of providing greater
                                                
                                            
                                                
                                                     detail regarding potentially hostile creatures. You can always go back after the fight is over, or after it has been established that a fight won’t be happening and elaborate on your description of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     from its inner levels. This so-called Gilded Labyrinth delays escape. Few escapees last long in the maze before they’re recaptured by the sphere’s detention drones, which know every inch of the complex
                                                
                                            
                                                
                                                     perceived by most creatures, but the energy collected is vital to the sphere’s continued operation. Donjon Core The penultimate layer of the Donjon Sphere is described in detail below. Power Core The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     back favorites from earlier in the campaign for the occasional cameo. Player Favorites It’s often easier to describe people and places that are hostile or frightening than it is to detail a feature
                                                
                                            
                                                
                                                     a character’s player directly, but instead consider handing over your narrative reins and letting a player describe the perfect detail. For example, say you have a peaceful village you plan to feature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     resemble tiles. Because the monks encourage inhabitants to focus on inner peace rather than outer beauty, the monastery’s construction is simple and its interior decoration sparse. Other features are
                                                
                                            
                                                
                                                     inside. These windows can’t be opened from the outside but break easily (AC 11, HP 2, Vulnerability to Bludgeoning damage, Immunity to Poison and Psychic damage). A character can easily climb through an open window.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    . If they decide to release it later, they can do so by returning to the House of Liars or by magical means available in Sigil. CoupleOfKooks  “You never stop being a hero. You might take a break, you
                                                
                                            
                                                
                                                    
  Returned Memories When the characters’ memories return, they’re once again aware of the exploits of their 17th-level selves and how they ran afoul of Shemeshka’s plots. Players can detail these memories
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     H1), from where she discreetly observes the party. Derwyth’s Test Derwyth remains in tree form for 10 minutes after the characters arrive. If the characters don’t break her trust by harming her giant
                                                
                                            
                                                
                                                     asks the characters their business and listens intently. Though she has never met Shalfey, she knows of the elder sage and thinks well of him. If the characters detail their memories from the memory
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     beyond the keep. However, the map is sorely lacking in detail, and few are willing to brave the wilds to properly survey them—but you look like you’re made of sterner stuff.
 “If you help me finish my
                                                
                                            
                                                
                                                    . Winvarle’s ideals are rooted in lofty notions of righteousness.
 Oblivious. While he excels at battle strategy, Winvarle scarcely knows the inner workings of his own keep.
  Rumors
 “The Cult of Chaos
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     Guild monopolized control over criminal operations in Baldur’s Gate. You sought to add a little competition and break the Guild’s monopoly. It was going well after your last heist, too — until the Guild
                                                
                                            
                                                
                                                     member — a detail that only matters to you. 6 Witness. You got a glimpse of what happened to your fellow conspirators and the fate that awaits you.  Conspiracy Consequences Determine the challenge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                      Too long has the Guild monopolized control over criminal operations in Baldur’s Gate. You sought to add a little competition and break the Guild’s monopoly. It was going well after your last heist
                                                
                                            
                                                
                                                    . 
   5  Affiliate. You worked with the conspirators but weren’t a member — a detail that only matters to you. 
   6  Witness. You got a glimpse of what happened to your fellow conspirators and the fate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Inner Circles Various special quests in chapter 2 can lead adventurers to Moongleam Tower in the city of Everlund. If the characters receive none of these quests, you can still use this encounter by
                                                
                                            
                                                
                                                     having an agent of the Harpers approach the party and suggest that they visit Moongleam Tower, particularly if they’re looking for a faster mode of travel. Moongleam Tower is described in more detail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     narrative. Additional events, rumors, and encounters can be used as needed or added as side treks or distractions. The following encounter seeds are meant to be used when you want to break up the
                                                
                                            
                                                
                                                     allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     narrative. Additional events, rumors, and encounters can be used as needed or added as side treks or distractions. The following encounter seeds are meant to be used when you want to break up the
                                                
                                            
                                                
                                                     allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     narrative. Additional events, rumors, and encounters can be used as needed or added as side treks or distractions. The following encounter seeds are meant to be used when you want to break up the
                                                
                                            
                                                
                                                     allies in the area, with an eye toward choosing friendly territory for a capital city and a seat of power for the cult’s Inner Circle. Such bands are led by a dragonsoul defended by 4 dragonclaws and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     sites. This book also investigates dragons on the continents of Khorvaire, Sarlona, and Xen’Drik. Dragonmarked (3.5E): This supplement explores each of the thirteen dragonmarked houses in detail and
                                                
                                            
                                                
                                                     many forces that break them. It includes maps of Sharn and locations within it, along with NPCs, spells, prestige classes, magic items, and more.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     characters are thinking, feeling, or fixating on. Detail the ways objects could be used violently, words could be lies, and shadows could hide monsters. Ask players what they think is the worst possible
                                                
                                            
                                                
                                                     of the following to conclude on a cliffhanger: hint at a new threat, impose a complication on existing plans, increase the stakes, introduce a new mystery, have a foe appear, have the world change, or otherwise shock the characters, then call for a break before players can react.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     your world might worship a patron deity, performing secret missions in that deity’s name. To reflect this cultural detail, you could add Religion to the list of skills that a rogue character can choose
                                                
                                            
                                                
                                                    . You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     characters you need to create, as well as how much detail you need to generate for each one. NPCs unlikely to become involved in combat don’t need full combat statistics, for example, just as characters
                                                
                                            
                                                
                                                    . Detail Key Locations Since locations aren’t the focus of the adventure, they can be simpler and smaller than a dungeon complex or an expanse of wilderness. They might be specific locations in a city
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    , however, a faculty member needs to shut down the festival, which becomes increasingly rowdy later into the night. The following subsections detail the ways in which the characters can join the fun. Perform
                                                
                                            
                                                
                                                    , Quentillius signals a break in the action so that the new performer can take the stage. The player character can act out their improv character in the performance any way they like. Raising the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     choose adventure-specific hooks from the list below and align with a faction (see “Factions” below). Doing so ties the characters more to the fight against Elemental Evil. The following descriptions detail
                                                
                                            
                                                
                                                     defeating Thurl and again for discovering the Temple of Howling Hatred. Undercover The character is tasked to break up a smuggling and piracy ring on the Dessarin River headquartered at Rivergard Keep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . Confrontation Singing the final stanza draws Shemshime into the room. The book trembles, and its mechanical inner workings squeal to a halt for a moment before whirring back to life. You hear clicks, and shadows
                                                
                                            
                                                
                                                     entirely new picture that includes tiny cutout figures of yourselves.
 Shemshime attacks the characters, focusing its attention on anyone near the book. It also tries to break the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     and psychic damage. The chains are rusty but solidly locked. A character can pick the lock with a successful DC 15 Dexterity check using thieves’ tools. A character can break the chains with a
                                                
                                            
                                                
                                                     inner compartment holds a carved indentation of a holy symbol of St. Cuthbert and a coiled iron cobra that attacks any creature not wearing a symbol of St. Cuthbert. When a creature places the symbol
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , a supply of which can always be produced from the machine’s inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
                                                
                                            
                                                
                                                     remains a mystery. It is rumored that if one specific combination of controls is set, the Infernal Machine will enter a repair mode, allowing unfettered access to its inner workings—and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Points of Interest Beyond Saltmarsh are a number of locations that characters can visit. Providing in-depth detail in for all of them is beyond the scope of this book, but enough information is
                                                
                                            
                                                
                                                     towers spaced evenly around the perimeter. The inner area contains a small village with warehouses, workshops, and houses, all erected during the time when the excavation was beginning and enormous
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     swallow his pride. Searching the Laboratory. Use the following boxed text to describe Zikran’s lab in more detail: The cave contains several tables covered with intricate machinery and crafting tools
                                                
                                            
                                                
                                                     near the top of the mountain circled on the map. Perhaps its ruins are still there. The djinni knows Zikran was interested in this possibility.) Diagrams show the structure and inner workings of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Materials. The carts in this room contain glass, clay, and tin worth 25 gp total. F5: Inner Hall Zezhou Chen  Atop giant lizard steeds, the Kagu-svirfneblin emerge to greet visitors to their steam
                                                
                                            
                                                
                                                     own comfort. The door to the eighth alcove is locked. As an action, a character can pick the lock with a successful DC 15 Dexterity (Sleight of Hand) check using thieves’ tools or they can break down
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Faerûn  The vast central continent of Toril, Faerûn is a land mass divided by a great sea known as the Inner Sea, or the Sea of Fallen Stars. The lands beyond the North can be roughly divided into
                                                
                                            
                                                
                                                     great peninsula of Aglarond juts out into the Inner Sea, and that body of water and the forests of the Yuirwood define much of the nation’s character. A realm of humans living in harmony with their elf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     detail these locations and how creatures transported to them can return to the Lost Caverns. Once a creature has been transported to a location in this way, it can’t be sent to that destination by
                                                
                                            
                                                
                                                     eyes, which are worth 250 gp each. G19: Vestibules Six nearly identical areas lead from the tunnels into Iggwilv’s inner sanctum (area G21). When the characters approach one of the outer doors, read
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     signifies acceptance into his inner circle. Those who are visited by Gruumsh are transformed psychologically and often physically by the experience. Some are driven to the brink of madness, reduced to
                                                
                                            
                                                
                                                     to rid them of most of the flesh, and then use a ritual punch to break out the bridge of the nose and leave the skull with a single eye. Orcs that appreciate the strength and ferocity of a foe might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     insignia scarabs of House Freth can ignore. A successful DC 25 Strength (Athletics) check is needed to force open such a door. The inner doors have no locks. When an alarm sounds outside, the occupants
                                                
                                            
                                                
                                                     though that act is ultimately for her own gain — he will be cast out from his family. Drivvin is looking for the right time to break the news to his sister, whose recent defeats at the hands of House
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     character to pet. If the characters treat the aurumvoraxes badly, the creatures retreat to their burrows. S50: Crew Room (Green) Off-duty crew relaxed in this break room, which features comfortable
                                                
                                            
                                                
                                                     naturalness and space, gradually sloping down in 5-foot tiers to the inner garden. Since the ship’s crash, nature has reclaimed the area. Carnivorous plants grow untamed, and escaped specimens have made the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . The keys are metal replicas of the required leaves in lifelike detail. Unlike normal leaves, these keys aren’t consumed by the sundial and travel with the user to the destination. Treasure. The 20-foot
                                                
                                            
                                                
                                                     couple. They’re fiercely protective of the pair. Breaking the Enchantment. If the characters break the fountain’s enchantment on Argus and Hamish, the two are grateful but ultimately resolve to remain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     occasionally entering the unmarked building. Locked Door. The door to area T5 is locked. T2: Break Room This break room smells faintly of sweat and greasy food. Scuffed wooden furniture and a large couch
                                                
                                            
                                                
                                                     when the gas is released must succeed on a DC 12 Constitution saving throw or take 11 (2d10) poison damage. Treasure. Each cabinet holds 1,000 gp. T15: Inner Vault This room’s main door, situated in
                                                
                                            
                                        





