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Returning 35 results for 'detail instance are black'.
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detail instant are blade
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Magic Items
Tashaâs Cauldron of Everything
Blue
3
Absorbing Tattoo, Fire;Fire
Red
4
Absorbing Tattoo, Force;Force
White
5
Absorbing Tattoo, Lightning;Lightning
Yellow
6
Absorbing Tattoo, Necrotic;Necrotic
Black
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the
Monsters
Keys from the Golden Vault
steal away most of the clanâs gold, leaving only a pittance.
Prisoner 13 is a cunning schemer, ruthless and patient. She listens and watches, absorbing every detail she can, and shares as
. Black and gray smoke and shadows coil down her left arm, ending in runes on the fingers of her left hand.
Knotwork. Purple and blue knotwork and runes run down her right arm, across the back of her right
Backgrounds
Baldurâs Gate: Descent into Avernus
there.
3
I treasure a memento of the person or instance that set me upon my path.
4
I sleep just as much as I need to and on an unusual schedule.
5
I think far ahead, a detachedness
, sometimes needing to recuperate for a day or more.
5
I think far ahead, a detachedness often mistaken for daydreaming.
6
I see morality entirely in black and white.
Backgrounds
Sword Coast Adventurer's Guide
from many walks of life, setting them to tasks that serve the goals of the Black Network but arenât necessarily criminal in nature. Agents of the Black Network must often work in secret, and are
agent. (For instance, consider the words âfaithâ and âfactionâ to be interchangeable.)
Your bond might be associated with other members of your faction, or a location or an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
desire, and you can make decisions in any order you want. For instance, you might not want these tables to help you decide who your parents and siblings are, because thatâs among the information
youâve already come up with. But you can still use other parts, such as the section on life events, to provide added depth and detail.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
subclasses; in the fighter, for instance, the subclasses are called martial archetypes, and in the paladin, theyâre sacred oaths. The table below identifies each of the subclasses in this book. In addition
presentations leads off with advice on how to add depth and detail to your characterâs personality. You can use the tables in these sections as a source of inspiration, or roll a die to randomly determine a
Backgrounds
Guildmastersâ Guide to Ravnica
way of ensuring that the laws are obeyed. (Lawful)
5
Legislation. The law embodies excellence in its precision and detail. (Lawful)
6
Punishment. A public display of consequences
see me slip up and break the law.
5
A lesser Gruul chieftain seems to think I could be useful.
6
The black sheep of my family is putting their maniacal genius to use in the Izzet.
7
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Beginning the Adventure The characters begin in Respite in the morning, within sight of Morkoth Tavern. Before the adventure begins, ask the players why their characters are here. For instance, the
characters might be locals. Or they might be dragon hunters whoâve heard of a black dragon in the area, a threat theyâre determined to end. To begin the adventure, read or paraphrase the following text
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Blue 3 Fire Red 4 Force White 5 Lightning Yellow 6 Necrotic Black 7 Poison Violet 8 Psychic Silver 9 Radiant Gold 10 Thunder Orange Damage Absorption. When you take damage of the chosen type, you
can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it canât be used again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cover and contains the spells Melissara has prepared, plus arcane lock and glyph of warding. Desk The desk holds an orderly stack of notes. Half of the notes detail meticulous magical experiments and
by Melissara. Inside is a small black journal. The first page of the book is trapped with a glyph of warding spell, whose explosive runes deal fire damage (save DC 15). The glyph is keyed to go off if
Compendium
- Sources->Dungeons & Dragons->Divine Contention
section of this adventure that describes that location in detail. For instance, if the players choose to undertake the Dumathoinâs Gulch Quest, go to the âDumathoinâs Gulchâ section. Each location
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
of this adventure that describes that location in detail. For instance, if the players choose to undertake the Iniarvâs Tower Quest, go to the âIniarvâs Towerâ section. Each location includes an
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
table entries make more sense for certain items than for others. Some magic items are made only by certain kinds of creatures, for instance; a cloak of elvenkind is made by elves, rather than dwarves. If
you roll something that doesnât make sense, roll again, choose a more appropriate entry, or use the rolled detail as inspiration to make up your own. Who Created It or Was Intended to Use It? d20
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wearing tattered gray robes over black pants sits on a 2-foot-tall toadstool. Her long black hair is tied back with a swatch of gray cloth that matches her robe. A quasit in toad form sits on her knee
torments her with false hopes of escape before dashing them. It has told Darribeth, for instance, that hezrou demons are nearby to keep her from leaving this cavern. If attacked or exposed, the quasit turns
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
parents rightfully think of their children as the greatest legacy they can leave the clan, and they raise them with the same care and attention to detail that they give to the items they create. A
, many dwarves support the clan by working at an occupation that sustains the community â brewing ale, tending crops, and preparing food, for instance. Not everyone can be a master artisan or a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
secures the dungeon. No spell or trait allows anyone to evade the dungeonâs security. For instance, a wizard might use a dimension door spell to teleport from one part of a zone to another, but no spell
black, secure the Doomvault. Magic keys allow the manipulation of them. Gate Features. Each gate is a 10-foot-wide circle of runes, drawn on the floor. This circle creates a magical energy field in its
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, roll on the Building Type table. Then roll on the table corresponding to that building to add further detail. If a roll makes no sense considering where the characters are (such as a lavish mansion
Lonely Mountain 16 The Wandering Eagle 17 The Mysterious Satyr 18 The Barking Dog 19 The Black Spider 20 The Gleaming Star Warehouse d20 Type 1â4 Empty or abandoned 5â6 Heavily guarded
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
open secret that Rezmir plans to hatch a clutch of dragon eggs there. The half-black dragon Rezmir came to the area a few months ago, and she set up the camp. Mondath handles everyday operations. The
getting roped into a work detail. Characters might be selected by an officer to spend a few hours helping with food preparation, standing guard in a tower, practicing weapon drill, or even cleaning up
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the feelings of an entire district, but in the city as a whole there are far more people who have personal burdens to carry than those who feel resentment toward particular nations. For instance, on
and the black market; some desirable goods might be available only through the Boromar Clan. Refugees and Victims Cyran refugees have filled the district of High Walls in Lower Tavickâs Landing beyond
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
secret that Rezmir plans to hatch a clutch of dragon eggs there. The half-black dragon Rezmir came to the area a few months ago, and she set up the camp. Mondath handles everyday operations. The half
into a work detail. Characters might be selected by an officer to spend a few hours helping with food preparation, standing guard in a tower, practicing weapon drill, or even cleaning up after animals (a job usually reserved for prisoners, but currently the number of prisoners in the camp is low).
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
for Bahamut and is sometimes identified as a god of invention), Chronepsis (a black dragon who now resides in the Outlands, sometimes imagined as a god of fate), and Tamara (a silver dragon of
transcendent beneficence, described as a god of life). A number of such dragons of legend are discussed in more detail in sidebars in chapters 5 and 6. Dragons are not religious by nature. They can grow to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inspiration, or you can develop a unique location. Work with the players to develop the connections that each character has to the site. If the location is a tavern, for instance, a bard character
creative exercise, you could also allow each player to add a physical detail to the place or to describe one of the location's NPCsâthe stuffed gorgon head over the hearth, another regular among the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Running the Adventure As with the previous adventures in this series, it is up to you to add to the considerable detail given herein, filling in any needed information to color the whole and bring it
slag indicated on the charactersâ map as the site of the hall. A wide, well-trod path winds its way across the barren land up to two great slabs of black stoneâthe obsidian portals that give access to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
frowning visage. Around the figureâs neck hangs a black skull-shaped amulet, and a number of severed hands crawl on the desk and floor around him.
Before he was turned into an undead creature
performed the best. This pleased the archlich enough that he transformed Gorra into a wight, with these changes: Withers has an Intelligence of 16 (+3). He wears an amulet of the black skull (see
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
: âDragon!â
Then it comes into view. Pitching this way and that, its scales clanking like steel plates, a black beast draws near the wharf, flanked by reptilian invaders. Flames crackle from the beastâs
crewed by four baaz draconians (see appendix B). This battle takes place in front of Voglerâs wharf, depicted on map 3.3. The âVogler Battlefield Featuresâ and âVogler Battlefield Eventsâ sections detail
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
choose adventure-specific hooks from the list below and align with a faction (see âFactionsâ below). Doing so ties the characters more to the fight against Elemental Evil. The following descriptions detail
normally be found in area B8 of the Temple of Black Earth. The character earns inspiration for reaching the temple and again for defeating Miraj. Ominous Dream The character has seen the earth prophet
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
its rider. Malleonâs Gate used to be represented by the Bat, but twelve years ago they exchanged that mascot for the Gargoyle, whose colors are black and gray. The current Gargoyle is a stone-faced
events. The Race of Eight Winds occurs once a year. Other events take place on a daily, weekly, or monthly schedule. For instance, shifters hold informal hrazhak competitions every night in Lower
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
table. The alignment connections here are suggestions only; an evil character could have beauty as an ideal, for instance. NPC Ideals d6 Good Ideal Evil Ideal 1 Beauty Domination 2 Charity Greed
in the Playerâs Handbook explore bonds in more detail, and player characters who uncover an NPCâs bond can use what theyâve learned to influence the NPC in a social interaction (as discussed in
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
strive to have no personality â itâs easier to forget whatâs hardly there. 3 I treasure a memento of the person or instance that set me upon my path. 4 I sleep just as much as I need to and on an
no sense of humor. Laughing is uncomfortable and embarrassing. 4 I overexert myself, sometimes needing to recuperate for a day or more. 5 I think far ahead, a detachedness often mistaken for daydreaming. 6 I see morality entirely in black and white.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
troll Ooze Grottos d4 Encounter 1 1 black pudding* 2 1 gelatinous cube* 3â4 1d4 gray oozes Predator Pools d4 Encounter 1 2d4 giant crabs* 2 2d4 kuo-toa 3 1d2 merrow* (in water globes) 4 1
them claim it from a defeated monster or Thayan. For instance, if youâd like to give a character a magic weapon, you can change a weapon-using monster to account for the treasure. Thayansâ Potions
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Black puddings and gelatinous cubes are among the most
something in the game, such as a magic item, might refer to them. For instance, a spear that is especially effective at fighting demons would work against any monster that has the demon tag.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
immediately uses one of its lair actions, centering the effect on itself. For example, a fallen black dragon and any characters around it might be pulled into a nearby pool of water, and a copper
one of the dragonâs echoes on another world, increasing that echoâs power.
Regional Reversal As described in the Monster Manual and discussed in more detail in chapter 4, a dragonâs presence
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
with any creatures still inside it. The journal can be safely opened by the brain in a jar, or with a successful DC 18 Dexterity check using thievesâ tools. Its pages detail how Kwalish continued his
gemstones worth 10 gp each, 15 small gemstones worth 50 gp each, and a black pearl worth 500 gp Three potions of healing, one elixir of health, and a manual of golems (flesh). An ornate wooden case carved
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Shadowfell The Shadowfell, also called the Plane of Shadow, is a gloomy dimension whose sky is a black vault with neither sun nor stars. The Shadowfell overlaps the Material Plane in much the same
blamed on the Mists. The following Domains of Dread are among the most infamous. They are described in more detail in Van Richtenâs Guide to Ravenloft. Barovia The towering spires of Castle Ravenloft loom
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
instance that set me upon my path.
4 I sleep just as much as I need to and on an unusual schedule.
5 I think far ahead, a detachedness often mistaken for daydreaming.
6 I cultivate a
unflinchingly.
3 I have no sense of humor. Laughing is uncomfortable and embarrassing.
4 I overexert myself, sometimes needing to recuperate for a day or more.
5 I think far ahead, a detachedness often mistaken for daydreaming.
6 I see morality entirely in black and white.






