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                        Returning 33 results for 'detail instant are broken'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Preparing to Use the Deck The power and unpredictability of a Deck of Many Things gives it the potential to wildly alter the course of campaigns. In an instant, characters could inherit a keep
                                                
                                            
                                                
                                                     detail two ways to head off potential complications before the characters draw their first card. âCustomizing Your Deckâ suggests strategies for stacking the deck with only cards that will be fun for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant. Conjuration Savant Beginning
                                                
                                            
                                                
                                                     conjuration spell, your concentration canât be broken as a result of taking damage. Durable Summons Starting at 14th level, any creature that you summon or create with a conjuration spell has 30 temporary hit points.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    An Important Detail Calder Moore  The Mount Ironrot region is a wasteland scattered with broken war machines Before the characters leave Sigil for Mount Ironrot, the Wizards Three share their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     here are 20 feet high with 10-foot-high corridors connecting them. 16a. North Guard Post Scaladar. Two modified scaladar guard the hall. They are described in more detail below.
 Furnishings. Water
                                                
                                            
                                                
                                                     approaching, the duergar turn invisible and enlarge themselves, then ambush anyone that enters the chamber. These duergar have had their minds broken by the mind flayers and fight to the death. 16c. Psionic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     with a single mind. If an archon is ever thrown from its saddle, it can magically return to its place astride its mount in an instant. Immortal Nature. An archon doesnât require food, drink, or sleep
                                                
                                            
                                                
                                                     target a creature it can see within 120 feet of it and determine which laws that creature has broken in the last 24 hours.
 Innate Spellcasting. The archonâs innate spellcasting ability is Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Although the surviving Tears have made good progress reassembling this roomâs broken plaster, they havenât yet translated any of the hieroglyphs. Hieroglyphs. The hieroglyphs on the walls were carved by
                                                
                                            
                                                
                                                     creature, concealing it completely and teleporting it to area P13 of the pyramidâs second floor. To an onlooker, the object or creature appears to be consumed by the flame, vanishing in an instant. An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    Running the Adventure As with the previous adventures in this series, it is up to you to add to the considerable detail given herein, filling in any needed information to color the whole and bring it
                                                
                                            
                                                
                                                     will be found by the giants (a 10 percent chance after the first raid, 20 percent following the second, and so forth). A nearby ravine leads directly from the safe cave to the spiny, broken heap of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the surrounding walls, aiming bows at the pedestal. The floor in front of the pedestal bears a mosaic depicting a monstrous serpent constricting a furious monkey. Moss obscures much of the detail
                                                
                                            
                                                
                                                     statue is missing its head, which lies broken on the floor next to a stone cube.
 The statue is 7 feet tall without its head. The puzzle cube lying on the floor next to the headâs shattered remains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     having an agent of the Harpers approach the party and suggest that they visit Moongleam Tower, particularly if theyâre looking for a faster mode of travel. Moongleam Tower is described in more detail
                                                
                                            
                                                
                                                     not only the teleportation circle inscribed in the middle of the patio but also the broken benches, weed-infested flowerbeds, and shattered statuary that surround the circle. While the hallucinatory
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     sputtering engine, and is largely filled with a heaping, tangled mass of wreckage. This consists of old machine parts from other areas of the monastery, broken relics of Kwalishâs earliest experiments, dead
                                                
                                            
                                                
                                                     with any creatures still inside it. The journal can be safely opened by the brain in a jar, or with a successful DC 18 Dexterity check using thievesâ tools. Its pages detail how Kwalish continued his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    .
 Two corroded bronze braziers stand in the pool. Toward the middle of the room, two broken urns, each apparently once about four feet tall, poke up out of the water. In the darkness on the eastern
                                                
                                            
                                                
                                                    ) is highly intelligent and quite the boaster. In ancient lore it was considered to be related to the moon, a fact of which it is quite proud. During combat the slug will detail, in Olman, what it has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     you roll something that doesnât make sense, roll again, choose a more appropriate entry, or use the rolled detail as inspiration to make up your own.  Who Created It or Was Intended to Use It?   d20
                                                
                                            
                                                
                                                     cold to the touch.   What Is a Detail from Its History?   d8 History   1 Arcane. This item was created for an ancient order of spellcasters and bears the orderâs symbol. 2 Bane. This item was created
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     in more detail, with additional information contained in the âIronslag: General Featuresâ sidebar. The Yakfolk Village Roster tables and the Forge Roster table summarize the hostile inhabitants of
                                                
                                            
                                                
                                                     (area 20) and moves clockwise through the upper level of the fortress, transporting the iron ore to the dressing mill (area 12) to be broken up. Iron ore is then loaded into buckets and transported to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , roll again, choose a more appropriate entry, or use the rolled detail as inspiration to make up your own special feature. On the Magic Itemâs Minor Property table and the Magic Itemâs Quirk table, âyou
                                                
                                            
                                                
                                                     unaffected. 16 Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. 17 Unbreakable. The item canât be broken. Special means must be used to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     the naval ram attached. M3. Cargo Hold The cargo hold has the following features: Debris. Broken crates and barrels that once held food and fresh water litter the ground. Statue. A 25-foot-tall marble
                                                
                                            
                                                
                                                     once every 24 hours. M5. Crew Quarters The crew quarters are a mess of rotted mattresses, broken furniture, and ruined belongings. Treasure. A character who succeeds on a DC 13 Wisdom (Perception) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Island Locations The following locations are keyed to map 5.1. I1. Ruined Dock Frost giants fashioned this dock out of ice and built it to endure, yet sections of it have broken away and fallen into
                                                
                                            
                                                
                                                     slip on a patch of ice or get bonked on the head by a low-hanging icicle. Vellynneâs snowy owl familiar, if itâs present, senses the mephitâs cruel intent. Söpo and the owl have an instant dislike for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    .
  Treasure. Treasure entries detail loot in an area, such as Gold Pieces (GP). Whenever a player character finds gold, give that player Gold Pieces equal to the listed value, which is tracked on
                                                
                                            
                                                
                                                    , prompting more bandits to spring from the bushes with weapons drawn. In an instant, youâre surroundedâroll Initiative!
  Pral and his bandits are brigands, not murderers. A character reduced to 0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     ice to enter the city. As the characters approach the end of the causeway, read: Green and purple lights cast an otherworldly glow upon the frost draping the silent city. Clawing spires, broken domes
                                                
                                            
                                                
                                                     overhead. Narrow windows pierce its walls, gargoyles cling to its eaves, and a doorway at the towerâs base gapes open.
 Two of the outer spires have broken off. One crashed in Icewind Dale (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . 5 The broken bodies of soldiers lie scattered across a battlefield, refusing to decompose. 6 The characters find a fallen warforged colossus (described later in this section).  Creatures of the
                                                
                                            
                                                
                                                     past the instant of their casting and start behaving as if they were independent, living creatures. A common misunderstanding about the Mournland is that healing spells refuse to work. The fact is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     trying different command words for the last half hour to get the portal to reopen. Matreous takes on a thoughtful expression and pauses for an instant, tapping his chin in thought. The mansion must be
                                                
                                            
                                                
                                                     to a safe place, becoming invisible again if their concentration is broken. Treasure. The two glowing orbs are driftglobes. Cumin and Coriander from area M6 periodically activate the globes to provide light for the plants.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Intelligence (Arcana) check determines the consoles are broken beyond their ability to repair. Flameskulls. Since whatever accident befell this room, Lohezet doesnât allow Dragon Army soldiers higher than
                                                
                                            
                                                
                                                     table fills the center of this room, and beyond it, the north wall holds a door. Atop the table, a three-dimensional illusion depicts a vast, rocky expanse in meticulous detail.
 Two aurak
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     to the animals, this area contains three white marble statues of elves that are identical to the ones outside, except that the wind has not worn away the detail in their faces and they donât stand on
                                                
                                            
                                                
                                                    . Once broken, the mirrorâs magic is gone forever. E8. First Tomb of the Half-Moon The stone door to this tomb is engraved with a white semicircle (the symbol of a half-moon), with its rounded edge facing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     spell granted in the tomb (see area P12)âthey wonât entertain any notion of leaving. If the effect on them is broken, the couple entertains reasonable arguments to return home and speak to their
                                                
                                            
                                                
                                                    . The keys are metal replicas of the required leaves in lifelike detail. Unlike normal leaves, these keys arenât consumed by the sundial and travel with the user to the destination. Treasure. The 20-foot
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Izelâs plan to collect offerings and cast them into volcanoes across the region, waking dozens of other tlexolotls. It can also relate any other detail of the Izelâs plot from the adventureâs background
                                                
                                            
                                                
                                                     no locks, as the salamanders melted them closed. Each manacle has AC 19, 10 hit points, and immunity to poison and psychic damage, or can be broken as an action with a successful DC 18 Strength
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     recently wandered into the city hang suspended within the ooze, appearing to be floating in midair. Likewise, bits of crumbling walls and broken statuary that have fallen hang suspended above the
                                                
                                            
                                                
                                                    ). Temple. If enough statues are moved or broken open, they reveal a pit beyond, where a sheer drop of 25 feet leads down into this former temple. The space below the statues is a huge temple gone to ruin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     cranium rats. Damp rags and swollen planks cover broken windows, blotting what little light ekes through the wardâs perpetual fog. Of all the wards in Sigil, the Hive Ward has the least oversight
                                                
                                            
                                                
                                                    -oâ-wisps: devils pawning stolen souls to rule-bending angels, interplanar fences selling stolen modron parts, demodands advertising jars of their liquefied cohorts as instant bodyguards, and the like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     alcove to the south appear to have been broken up for firewood. The long hallway to the west includes doors to the showroom (area G5) and the depleted mine (area G9). Treasure. A shredded backpack contains
                                                
                                            
                                                
                                                     discussing the tower in Terran. Toppled Tower. The strange tower is a variant of Daernâs instant fortress called a mudslick tower (see appendix B). Svirfneblin scouts liberated the mudslick tower from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . If the characters succeed in opening negotiations, Eyon questions them with a good deal of suspicion. She is a hard-bitten, callous mercenary who expects only the worst from people. The instant Eyon
                                                
                                            
                                                
                                                     basin of water, with a grinning gargoyle perched on a pedestal jutting out from the wall. Stone doors exit to the north and the south.
 Two nothics occupy the room, hiding behind the broken columns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Tool Descriptions  The following sections go into detail about the tools presented in the Playerâs Handbook, offering advice on how to use them in a campaign. Components. The first paragraph in each
                                                
                                            
                                                
                                                     can aid you if the clues include broken glass or glass objects. Identify Weakness. With 1 minute of study, you can identify the weak points in a glass object. Any damage dealt to the object by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     which a dragonborn lies in a pool of dried blood on the floor. A dagger and an oblong rock broken into two pieces lie near the bodyâs outstretched arms.
 The fallen figure is Mayastan Sadaar, the
                                                
                                            
                                                
                                                     use the room to replay up to 10 minutes of any past event they are aware of, whether personal or historical. The event plays back in perfect detail along the wall of the chamber for all to see and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     detail these locations and how creatures transported to them can return to the Lost Caverns. Once a creature has been transported to a location in this way, it canât be sent to that destination by
                                                
                                            
                                                
                                                     lit by a multitude of candles. The walls are jagged, and the caveâs floor is littered with broken skulls and splintered bones. In the center of the cave, a staircase ascends to a carved stone altar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     lock (see âCrown Locksâ earlier in the chapter). Broken oil burners, grimy glassware, and jars of pickled fungus clutter this ruined laboratory. A beanstalk as long and thick as a constrictor snake
                                                
                                            
                                                
                                                     Strongheart (see appendix B), battled Kelek and Warduke in this study. Warduke used a horn of blasting to punch a hole in the wall and sent the knight hurtling through it. An instant later, the palace
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     the west and south. Its metal double door bears a rusty broken chain and a padlock that hangs off the door.
 The well-oiled door opens noiselessly. The crypt interior is dusty, with numerous tracks
                                                
                                            
                                                
                                                    . Notes. The papers detail plans to kidnap a Neverwinter aristocrat named Indrina Lamsensettle. The notes include a map of her estate, schedules of her movements, and suggestions that she knows an important
                                                
                                            
                                        






