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                        Returning 28 results for 'detail instinct are beneath'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     knowledge of anatomy to use by narrating the injuries my enemies suffer in grisly detail.
8
Like a wild animal, I lash out viciously when I’m provoked — and I’m easily provoked
                                                
                                            
                                                
                                                     enjoyable arguments there.
10
I regularly pick up refuse from beneath a Simic laboratory, and sometimes I talk to the researcher who dumps it there.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    . Occasionally, one of the barrows bulges and vomits forth undead, wakened by some instinct known only to them, or a patch of terrain buckles and collapses in on itself, revealing a sinkhole to warrens beneath.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Chapter 4: Adventures in Sharn Chapter 3 describes the city of Sharn in detail; the following sections focus on the adventures that can happen there. These adventures can unfold among the tallest
                                                
                                            
                                                
                                                     be a place of unrelenting action, ranging from soarsleds speeding between the towertops to confrontations in the dungeon depths far beneath the city’s lowest tier. Fallen angels, sinister shapeshifters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     more than 10 feet deep at its center and only 1 or 2 feet deep near the edges. Anyone who succeeds on a DC 16 Wisdom (Perception) check or tries to look beneath the pool’s surface notices animal and
                                                
                                            
                                                
                                                    , describing in detail the flavor profile and mouthfeel of eating one of the drinker’s favorite organs. The harpies attack after most of the visitors have drunk from the pool—or earlier if these fraudulent seers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Ultimately, don’t hesitate to employ the setting’s most infamous castle even if you don’t plan to run a lengthy siege. The adventure Curse of Strahd explores Barovia and Castle Ravenloft in detail
                                                
                                            
                                                
                                                     inhabitants topples near Vallaki. Beneath lies the tomb of an ancient nosferatu (see chapter 5) who calls himself Duke Gundar; he immediately takes a disliking to Count Strahd von Zarovich. 
   7  From
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     his personality. Baphomet studies every detail of the mazes he creates and exults in the dread that overcome those who become lost in them. He tracks them at his leisure, striking only after the
                                                
                                            
                                                
                                                     who combine a hatred of outsiders with bloodthirstiness. Typically, a cult builds a maze beneath a castle, a guild hall, or some other place it controls. The cultists drug their victims, strip them of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    Zones and Denizens Ironslag has two distinct zones: the yakfolk village on the mountainside, and the fire giant forge beneath it (all shown on maps 8.1 and map 8.2). These zones are described below
                                                
                                            
                                                
                                                     in more detail, with additional information contained in the “Ironslag: General Features” sidebar. The Yakfolk Village Roster tables and the Forge Roster table summarize the hostile inhabitants of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    ) is highly intelligent and quite the boaster. In ancient lore it was considered to be related to the moon, a fact of which it is quite proud. During combat the slug will detail, in Olman, what it has
                                                
                                            
                                                
                                                     (dealing damage as the lime in area 5). It looks like cloudy water. A small amulet lies beneath the caked lime. The amulet (worth 65 gp) is made of brass and chrysoprase, engraved with the words “Lord of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     kick down those beneath me. 
      d6 Ideal 
     1  Advancement. Money and power can be gained more easily within an organization. I plan to gain as much as possible. (Evil) 
   2  Structure
                                                
                                            
                                                
                                                     goes wrong, it must be someone else’s fault. Let me explain that in detail. 
   5  There’s right and there’s wrong, and there’s no gray area in between. 
   6  Our superiors might not like what you’re doing. I’m going to have to put that in my report.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     beneath the surface, and ruined castles. The “Dungeons” section in chapter 3 can help you craft a dungeon environment for an adventure. Of course, not every adventure takes place in a dungeon. A
                                                
                                            
                                                
                                                     Yourself
 When you’re preparing an adventure to run for your friends, you don’t need to write hundreds of pages describing each location in exhaustive detail. You can run a game with no more written
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     choose adventure-specific hooks from the list below and align with a faction (see “Factions” below). Doing so ties the characters more to the fight against Elemental Evil. The following descriptions detail
                                                
                                            
                                                
                                                     location of a forgotten dwarf stronghold beneath the Sumber Hills. The character earns inspiration each time he or she discovers one of the four temples in ancient Tyar-Besil.
 
 Suspicious Fellow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Request Omin Dran contacts the characters via the franchise documancer’s documancy satchel or some other form of magic. When he does, read the following to detail his request: “Yeah, so I’m going to need
                                                
                                            
                                                
                                                     currently being held in the dungeons beneath the ruins of Castle Never, awaiting execution. As my documancer, Walnut, is so fond of saying: Ignore Head Office’s missives at your own peril. (She says
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     locked, and each requires a successful DC 25 Dexterity check using thieves’ tools to open. Each room contains shelves and cabinets of Lorehold records that detail the academic progress of current students
                                                
                                            
                                                
                                                     defend the Deans’ Wing from intruders L8. Dean Tullus’s Office A bronze nameplate on the door to this room reads “Augusta Tullus, Dean of Order.” The desk in this office is barely visible beneath heaps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                    Mortuary Locations The following sections detail locations in the Mortuary. Each section includes a map of the location and an encounter designed to showcase the location’s unique elements. You can
                                                
                                            
                                                
                                                     Level Calder Moore  A swirling pool of unruly apparitions stirs beneath the Spirit Sump Unlike cities on the worlds of the Material Plane, Sigil doesn’t border the Ethereal Plane, a hazy realm roamed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     to shards of shattered pottery and heaps of ashes. A mural on the north wall depicts erupting volcanoes and smoke in the shape of tiny people drifting into the sky. Beneath the mural, a salamander
                                                
                                            
                                                
                                                     Izel’s plan to collect offerings and cast them into volcanoes across the region, waking dozens of other tlexolotls. It can also relate any other detail of the Izel’s plot from the adventure’s background
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     out that my avocados went bad. What a mess.”
 –Digny Vots, Market Ward shopper
  Market Ward Encounters  d8 Encounter   1 A Transcendent Order instinct (see Morte’s Planar Parade) asks to spar with
                                                
                                            
                                                
                                                     hoards too large to defend, they can store excess treasure in secure vaults beneath the Bank of Abbathor. The guarded rows of armored doors are pure theater, empty repositories designed to comfort
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    .” Ogrorlo’s Coffin. The seastone coffin of Ogrorlo, a cube 10 feet on a side, lies 12 feet beneath the floor of the reef. It is adorned with large clamshell carvings and weighs 2,000 pounds. A character
                                                
                                            
                                                
                                                    . The anemone has AC 10 and 45 hit points. C6. Merfolk Mass Grave Fifty merfolk skeletons are buried in a mass grave 12 feet beneath the seafloor. These bones are the remains of Ogrorlo’s slaves that died
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     table fills the center of this room, and beyond it, the north wall holds a door. Atop the table, a three-dimensional illusion depicts a vast, rocky expanse in meticulous detail.
 Two aurak
                                                
                                            
                                                
                                                     throne’s arm. “No more need for his incessant human cautiousness. Glory will be mine alone. It is the Dragon Queen’s will!”
 The jewels on the throne pulse. Beneath you, the floor lurches. Through the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     beneath a deadly layer of clear gelatinous ooze — perfectly preserved, eerily staged, and utterly devoid of anything organic. The kenku that once occupied Daoine Gloine have all long been turned to glass or
                                                
                                            
                                                
                                                     chapter 9 of the Player’s Handbook. O3. Street Level Several trails lead down into the city, granting a better view of the tableau beneath the ooze. Unlike the figures seen standing staidly along the edges
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Bess. Bess has the statistics of a giant crab, with the following changes: She is lawful neutral. Her Intelligence score is 10 (+0), and she can speak and understand Common. Bess hides beneath the broken
                                                
                                            
                                                
                                                     is described in detail after the table.  Marshal Wreck Encounters   d4 Encounter Level   1 Vecna’s Twist 5th 2 Merrow Mayhem 7th 3 Golem Diver 11th 4 Dragon Turtle Bandit 15th  Vecna’s Twist The town
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                     downward slope, bringing the characters 20 feet beneath street level. N2: Half-Collapsed Chamber The soft lapping of water echoes through this wide chamber. Wood and stone debris from collapsed
                                                
                                            
                                                
                                                     more, the character also finds a Hat of Disguise tucked beneath one of the unused cots. N14: Eldritch Library Crooked shelves filled with books and scrolls stand against the walls. In the center of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Rumors abound of a vault hidden beneath the building. In the cellar, the dwarves have dug a chamber in the earth that is sealed with a heavy iron door and a fine lock (requiring a successful DC 25
                                                
                                            
                                                
                                                     it. The family once engaged in smuggling, and several hidden tunnels run from the cellars beneath the mansion to points out of town. Skerrin Wavechaser has discovered a few that are unknown even to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     who were once mind flayers. Each nothic has a fringe of tentacles beneath its single eye, telepathy to 120 feet, and the following action instead of Rotting Gaze: Mind Blast (Recharge 5–6). The nothic
                                                
                                            
                                                
                                                     attack intruders, but Ahooshathan has a strong survival instinct. If both nothics are slain, or if Ahooshathan is badly injured and plainly outmatched, the mind flayer surrenders. Ahooshathan offers what
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     lined with limed-over corpses. A circle of barely distinguishable bodies composes the lower tier, while a fresher ring of calcified corpses stands on the heads and shoulders of those beneath
                                                
                                            
                                                
                                                     detail these locations and how creatures transported to them can return to the Lost Caverns. Once a creature has been transported to a location in this way, it can’t be sent to that destination by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     — buried under ash like Pompeii, or sunk beneath the waves like Atlantis. You can choose the cataclysm or determine one randomly using the Cataclysmic Disasters table.  Cataclysmic Disasters   d10
                                                
                                            
                                                
                                                     presaged this event, or a series of signs and omens. Describe the omen in detail. Describe or name the creature that warned the populace about the oncoming disaster. Who listened? Who were the lucky
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Tomb Locations The following locations are keyed to the map of the tomb of Valin Sarnaster.  Map 15.1: tomb of valin sarnaster View Player Version T1. Portal The portal beneath the House of the All
                                                
                                            
                                                
                                                     use the room to replay up to 10 minutes of any past event they are aware of, whether personal or historical. The event plays back in perfect detail along the wall of the chamber for all to see and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     portcullis sits askew in the 40-foot-wide, 30-foot-tall archway that serves as the only entrance to this square building. Characters who pass beneath the portcullis find themselves in a mostly abandoned
                                                
                                            
                                                
                                                     into much detail, Xerophon alludes to horrible magical experiments performed on prisoners by the wizard who ran the prison, saying, “I was afraid I might be next.” Once it realizes the fate that has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . Notes. The papers detail plans to kidnap a Neverwinter aristocrat named Indrina Lamsensettle. The notes include a map of her estate, schedules of her movements, and suggestions that she knows an important
                                                
                                            
                                                
                                                    . Water drips from a pipe into a basin in the southeast corner beneath a detailed image of a staring eye gripped in a withered hand. Five robed cultists are in this room, with one bullying the rest.
 A
                                                
                                            
                                        






