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                        Returning 11 results for 'detail instincts are breath'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     fearsome claws, crushing horns, and fiery breath, chimeras are tempests of ferocity, driven by their three headsâ conflicting instincts. Their heads agree on little but their desires to feed and to drive
                                                
                                            
                                                
                                                     competitors from the rugged territories where these monsters make their lairs. When they spot prey, chimeras typically strafe foes with their fire breath before landing to attack with their fangs, horns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Hold Breath. You can hold your breath for up to 1 hour at a time. Tortles arenât natural swimmers, but they can remain
                                                
                                            
                                                
                                                    . Survival Instinct. You gain proficiency in the Survival skill. Tortles have finely honed survival instincts. Languages. You can speak, read, and write Aquan and Common.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragonâs body might be swallowed suddenly in mud. 
   2  The dragon uses its breath weapon one last time. 
   3  The dragonâs body transforms into stone, metal, lava, ice, or mist. Or the body
                                                
                                            
                                                
                                                     one of the dragonâs echoes on another world, increasing that echoâs power. 
   Regional Reversal As described in the Monster Manual and discussed in more detail in chapter 4, a dragonâs presence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Masterâs Guide to detail the treasures in a dragonâs hoard. Feel free to swap coins, gems, and art objects in
                                                
                                            
                                                
                                                     blood and fangs to the wispy gases of 
their breath and the sinister insinuations they whisper to the weak-willed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Edaâs home. She would protect it to her dying breath and wants its people to prosper. Flaw. Eda is suspicious of outsiders, and she is too quick to trust those familiar to her. Gellan Primewater
                                                
                                            
                                                
                                                     Gellan (NE male human noble) is a well-spoken, dapper older gentleman with a neatly trimmed beard and a fancy wardrobe. With his cunning instincts, he has positioned his family to become the most prominent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     moments. Everything canât be scary, and continuous terror is unsustainable. Before players grow numb to endless tension, create opportunities for them to catch their breath and regain a temporary feeling
                                                
                                            
                                                
                                                     characters are thinking, feeling, or fixating on. Detail the ways objects could be used violently, words could be lies, and shadows could hide monsters. Ask players what they think is the worst possible
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     scribbling notes to herself while cursing various âunappreciativeâ child workers under her breath. If Bavlorna Blightstraw fled Downfall in chapter 2, she is slumped against the wall under the stairs and
                                                
                                            
                                                
                                                    , ownership, and reciprocity in detail (see âRules of Conductâ in chapter 2). Twilight Tides is a fat, wrinkled book about navigating the oceans of the Feywild. After two books were stolen from her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     in Xanatharâs Guide to Everything
 Moradin The father of the dwarves crafted his children from metal and gems and imbued them with souls as he cooled them with his breath. Moradin is the master of
                                                
                                            
                                                
                                                     Moradin are responsible for judging and assessing the work of a strongholdâs artisans. They keep great volumes that describe various crafting techniques in detail, and use the guidelines in them to judge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     to the animals, this area contains three white marble statues of elves that are identical to the ones outside, except that the wind has not worn away the detail in their faces and they donât stand on
                                                
                                            
                                                
                                                     breath to say, âMy beasts will avenge us!â Awakened Shrub. The awakened shrub is terrified of Ravisin and doubly frightened of fire. It fights only in self-defense. Growing on its branches are 2d20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     into much detail, Xerophon alludes to horrible magical experiments performed on prisoners by the wizard who ran the prison, saying, âI was afraid I might be next.â Once it realizes the fate that has
                                                
                                            
                                                
                                                    )
 
  WIS
 10 (+0)
 
  CHA
 4 (â3)
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 10
 Languages Common
 Challenge 0 (10 XP)
 Hold Breath. Kingsport can hold its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     gallery (area G4). During the conversation, Lludd sizes up the party. If the characters appear wounded or offend the behir, he seizes his chance and unleashes his breath on them. Treasure. Inside Lluddâs
                                                
                                            
                                                
                                                     detail these locations and how creatures transported to them can return to the Lost Caverns. Once a creature has been transported to a location in this way, it canât be sent to that destination by
                                                
                                            
                                        






