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                        Returning 33 results for 'detail interests are bones'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    .
3
I’m eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
4
I assume that everyone needs even the most basic
                                                
                                            
                                                
                                                     my research and any other tasks I have to complete.
Contacts
The fluid nature of clades, whose rosters span different laboratories and change as researchers discover new interests, creates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     related to one of the houses by blood, you act on behalf of a house to advance its interests. You might function openly as representatives of the house, wearing its badge and exerting its authority, or you
                                                
                                            
                                                
                                                     could be covert or unacknowledged agents. The thirteen dragonmarked houses are described in detail earlier in this chapter.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    . This section presents special features about the location. Some of these exist to help you set the mood—you might describe the crunch of animal bones under the characters’ feet—while others detail important rules, such as secret doors and how to find them.
                                                
                                            
                                                
                                                    :
 Ceilings. The cave’s ceilings are 10 feet high.
 Environment. The cave has rough stone walls and a dirt floor. The floor is littered with gnawed animal bones and junk collected by the kobolds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     streets. Merchants from the south trade dyes, hardwood, dried herbs and spices, textiles, fruits, wines, and other commodities for scrimshaw and other items made from the bones of the knucklehead
                                                
                                            
                                                
                                                    . Clouds of white smoke issue forth day and night from stone chimneys and holes in rooftops. Each community in Ten-Towns has an elected speaker who leads the residents and represents their interests
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     a captain of the Watch; typically, they won’t be asked to respond to a situation if it’s not in the interests of the Boromar Clan. The Redcloak Battalion is described in more detail in chapter 3.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Golems Golems are made from humble materials — clay, flesh and bones, iron, or stone — but they possess astonishing power and durability. A golem has no ambitions, needs no sustenance, feels no pain
                                                
                                            
                                                
                                                     the Dungeon Master’s Guide). The comprehensive illustrations and instructions in a manual detail the process for creating a golem of a particular type. “Beyond the unopenable doors lay a grand hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     between Hassantyr’s Street and Tarnath Street. House Margaster. The Margasters are an Illuskan family whose business interests lie in land-based shipping and bulk goods trading. The house also has a quiet
                                                
                                            
                                                
                                                     Phylunds are a Tashlutar family that captures and sells monsters. Monsters that can’t be trained as pets or guard beasts are sold to arenas or harvested for their meat, bones, and skins. The Phylunds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    Shunned Cave Locations The following locations are keyed to map G. Marc Moureau  Map G: Shunned Caves (DM’s Version) View Without Tokens View Player Version  G1: Entrance Gnawed bones litter the
                                                
                                            
                                                
                                                     ground near the cave mouth, and the stench of blood hangs in the air. The bones belong to the owlbear’s victims, including animals, explorers, and other monsters. The bones bear indentations from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the axe lies, was hidden even from his own people, but I believe we can find it together!” Gargosh continues in detail, giving the adventurers a crash course on Besilmer history (see the “Ancient
                                                
                                            
                                                
                                                     Bones” section of chapter 1 for an overview) and explaining what he is trying to accomplish. During the conversation, he reveals that he has “an extensive collection of notes and evidence” pointing to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     humanoid bones barely covered by the water. Outcropping Caves Three natural caves open near the top of the 30-foot-high rock formation at the far end of the pool. These crevices might be noticed by
                                                
                                            
                                                
                                                    , describing in detail the flavor profile and mouthfeel of eating one of the drinker’s favorite organs. The harpies attack after most of the visitors have drunk from the pool—or earlier if these fraudulent seers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Ultimately, don’t hesitate to employ the setting’s most infamous castle even if you don’t plan to run a lengthy siege. The adventure Curse of Strahd explores Barovia and Castle Ravenloft in detail
                                                
                                            
                                                
                                                     and drain the blood of nonbelievers in his name. 
   3  A merchant working for a mysterious patron hires the party to recover the bones of Tatsaul Eris, a noble buried in the catacombs of Castle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     landscape. At the center of the compound is a hill of rust-colored stone that resembles a hand clawing out of the ground, with gaps between the fingers. A jagged wall made of rock, bones, and metal debris
                                                
                                            
                                                
                                                    . As long as the characters still have a path forward, a spectacular failure can be just as memorable as success. The following sections detail the important NPCs and creatures within Fort Knucklebone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     symbiote’s goal, working with your DM to detail the specifics or create another agenda. Symbiotic Agenda    d6 Agenda 
     1  The symbiote seeks to destroy a specific type of being, such as fiends
                                                
                                            
                                                
                                                     symbiote seeks to defend the servants and interests of a powerful being or organization. 
   5  The symbiote wants to keep you from harm at all costs and believes it knows what’s best for you. 
   6  The symbiote seeks to experience new sensations, the more bizarre the better.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     dissipates without effect. The coffin holds the bones of Ogrorlo and the aboleth’s treasure (see “Treasure”). Treasure. Ogrorlo’s coffin holds a trident of fish command left behind as tribute by
                                                
                                            
                                                
                                                    . The anemone has AC 10 and 45 hit points. C6. Merfolk Mass Grave Fifty merfolk skeletons are buried in a mass grave 12 feet beneath the seafloor. These bones are the remains of Ogrorlo’s slaves that died
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     made of bones, horns, claws, or teeth taken from enemies 
   17  Extra horns or spines 
   18  Elongated, fang-like teeth, or extra rows of teeth 
   19  Sharpened or serrated scales 
   20
                                                
                                            
                                                
                                                      I am devoted to Bahamut or Tiamat and put their interests ahead of my own. 
   6  I’m determined to destroy the adventurers who slew my parent—and everyone connected to them. 
   7  I’m obsessed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     you roll something that doesn’t make sense, roll again, choose a more appropriate entry, or use the rolled detail as inspiration to make up your own.  Who Created It or Was Intended to Use It?   d20
                                                
                                            
                                                
                                                     components, even if these aren’t essential to the item’s function. 20 Undead. The item incorporates imagery of death, such as bones and skulls, and it might be crafted from parts of corpses. It feels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     help you set the mood or describe aspects of the location, while others detail important gameplay information, like the depth of the keep’s moat (in case a creature falls into it).
  
 Coupleofkooks
                                                
                                            
                                                
                                                     report to the fortress (area 14) for more information on how they can further the interests of the castellan and his advisers.
 
   Quest. Every location in the keep offers a quest: a heroic task or odd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    . The Ice Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the
                                                
                                            
                                                
                                                     bones on the waterside ice shelf as all that’s left of the monster. Otherwise, the bones are described as evidence of monstrous predators in the area. While Barking Seal and Bonecarver speak with the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the area
                                                
                                            
                                                
                                                    . If the characters ask about Arauthator or other dragons, the shaman claims a dragon known as Old White Death was killed a year ago by frost giants. She describes the heap of whale and seal bones on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , roll again, choose a more appropriate entry, or use the rolled detail as inspiration to make up your own special feature. On the Magic Item’s Minor Property table and the Magic Item’s Quirk table, “you
                                                
                                            
                                                
                                                     hold writing in a forgotten language or symbols whose significance is lost to the ages. 20 Undead. The item incorporates symbols of death, such as bones and skulls, and it might be crafted from parts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     secret agendas that might work against the characters’ interests. You can let the party’s size and the players’ interest in bringing NPCs into their group determine whether more than one of the
                                                
                                            
                                                
                                                     skills are first rate, though, and the Cartophile trusts him to accurately detail the route to Daoine Gloine and sketch images of things discovered along the way. Garret claims that his infernal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     room is strewn with gnawed mammoth bones. A frost-covered barrel in the southwest corner contains dead fish. The winter wolves that normally sleep here are encountered in area 1G. 1G. Throne Room
                                                
                                            
                                                
                                                     Black Network, he reveals his allegiance to the faction but advises the characters to leave Svardborg before the Krigvind returns. Nilraun isn’t looking out for anyone’s interests but his own; he wants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     labyrinth. Guarded by two red dragons, Vlaakith sits upon her Throne of Bones and holds court over her supplicants. Glathk District. A muddy field that extends as far as the eye can see is the githyanki
                                                
                                            
                                                
                                                     by categorizing the castaway items, making it easier for other githyanki to locate objects related to their personal interests. Creatures seeking to infiltrate Tu’narath have had success in using this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     ensure that Mirabar’s interests aren’t ignored. While the marchion handles foreign policy, true power within the city rests with the Council of Sparkling Stones, a group of dwarf elders that manages the
                                                
                                            
                                                
                                                     dragon bones juts from the head, neck, back, and tail of the mound. Enormous cairns encircle the mound out to a range of a quarter mile. Beneath them lie the bones of revered Thunderbeast tribal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     hill is strewn with bones and holds the sleeping forms of several harmless animals (foxes, hares, goats, owls, wolf pups, and young bears) that share the space peacefully. The white moose makes its
                                                
                                            
                                                
                                                     to the animals, this area contains three white marble statues of elves that are identical to the ones outside, except that the wind has not worn away the detail in their faces and they don’t stand on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     (Perception) check. Old stone bunks in orderly rows line the walls of this chamber, and a corroded iron brazier full of cold coals stands near the middle of the room. The bones of a half-dozen dwarves
                                                
                                            
                                                
                                                     and larger bandits lie strewn about, still clad in scraps of armor. Three gray, hunched figures squat among the remains, pawing at the scraps and gnawing on the bones.
 Three ghouls from the pack in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     well as the bones of their friends in the harpy nest (area M1) and the brig (area M8) and give them a proper burial. If the characters perform this task, the ghosts give them permission to take treasure
                                                
                                            
                                                
                                                     is described in detail after the table.  Marshal Wreck Encounters   d4 Encounter Level   1 Vecna’s Twist 5th 2 Merrow Mayhem 7th 3 Golem Diver 11th 4 Dragon Turtle Bandit 15th  Vecna’s Twist The town
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     detail these locations and how creatures transported to them can return to the Lost Caverns. Once a creature has been transported to a location in this way, it can’t be sent to that destination by
                                                
                                            
                                                
                                                     lit by a multitude of candles. The walls are jagged, and the cave’s floor is littered with broken skulls and splintered bones. In the center of the cave, a staircase ascends to a carved stone altar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     shelter safely above the city. A successful DC 13 Wisdom (Perception) check made as the characters get closer to the city provides further clues as to the ooze’s nature. The bones of animals that have
                                                
                                            
                                                
                                                     multiple pieces of the laboratory’s equipment. The wire can be recognized as a form of astral silver cord with a successful DC 15 Intelligence (Arcana) check. Notes scattered about the area detail how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     outside. The trunk at the foot of Gwish’s bed is filled with gnawed bones mixed with small bundles of torn clothing. Master Key. One of the deep pockets on Gwish’s robe contains a master key that unlocks
                                                
                                            
                                                
                                                     Dusk has his best interests at heart and pleads for release. G35: Storage Room Lining two walls of this room are four wooden crates and four wooden chests.
 The crates contain stolen weapons and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     from the owl. The wall across from the double door has a twenty-foot-wide, circular opening sealed with hinged, semicircular windows in wrought-iron frames. The marble floor is littered with the bones
                                                
                                            
                                                
                                                    . It occasionally bathes in the murky pool and also hides its treasure there. Treasure. The water in the pool is 8 feet deep and opaque. At the bottom of the pool, amid the bones of fairies and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    . Notes. The papers detail plans to kidnap a Neverwinter aristocrat named Indrina Lamsensettle. The notes include a map of her estate, schedules of her movements, and suggestions that she knows an important
                                                
                                            
                                                
                                                     basin reveals a wide drain. C16: Subleader Quarters Bones in nooks along this wall were pushed aside to make room for folded robes and other personal effects. Four narrow cots lie against the north
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
                                                
                                            
                                                
                                                     littered with the acid-pitted bones of previous victims and the fly-ridden carcasses of fresh kills, watched over by crumbling statues. Centipedes, scorpions, and snakes infest the lair, which is filled
                                                
                                            
                                        






