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                        Returning 12 results for 'detail interests are burn'.
                    
                
                        
                            
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                                        denial interests are bard
                                    
                                
                                    
                                        devil interests are bard
                                    
                                
                                    
                                        deal interests are bard
                                    
                                
                                    
                                        details interests are born
                                    
                                
                                    
                                        deal interest are burn
                                    
                                
                        
                    
                
                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    .
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I’m eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
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I assume that everyone needs even the most basic
                                                
                                            
                                                
                                                     my research and any other tasks I have to complete.
Contacts
The fluid nature of clades, whose rosters span different laboratories and change as researchers discover new interests, creates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     related to one of the houses by blood, you act on behalf of a house to advance its interests. You might function openly as representatives of the house, wearing its badge and exerting its authority, or you
                                                
                                            
                                                
                                                     could be covert or unacknowledged agents. The thirteen dragonmarked houses are described in detail earlier in this chapter.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     a captain of the Watch; typically, they won’t be asked to respond to a situation if it’s not in the interests of the Boromar Clan. The Redcloak Battalion is described in more detail in chapter 3.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     symbiote’s goal, working with your DM to detail the specifics or create another agenda. Symbiotic Agenda    d6 Agenda 
     1  The symbiote seeks to destroy a specific type of being, such as fiends
                                                
                                            
                                                
                                                     symbiote seeks to defend the servants and interests of a powerful being or organization. 
   5  The symbiote wants to keep you from harm at all costs and believes it knows what’s best for you. 
   6  The symbiote seeks to experience new sensations, the more bizarre the better.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     help you set the mood or describe aspects of the location, while others detail important gameplay information, like the depth of the keep’s moat (in case a creature falls into it).
  
 Coupleofkooks
                                                
                                            
                                                
                                                     report to the fortress (area 14) for more information on how they can further the interests of the castellan and his advisers.
 
   Quest. Every location in the keep offers a quest: a heroic task or odd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     secret agendas that might work against the characters’ interests. You can let the party’s size and the players’ interest in bringing NPCs into their group determine whether more than one of the
                                                
                                            
                                                
                                                     skills are first rate, though, and the Cartophile trusts him to accurately detail the route to Daoine Gloine and sketch images of things discovered along the way. Garret claims that his infernal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     large iron pulley has been left suspended from a beam above the hole. No columns of smoke rise above the village to give away its location, since the Sea of Moving Ice features no wood or peat to burn
                                                
                                            
                                                
                                                    . The Ice Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     burn. The only artificial heat comes from lamps and tiny stoves burning whale oil. The villagers live on fish, whale meat, and seal meat, eaten raw or dried on racks scattered around the village. With a
                                                
                                            
                                                
                                                     Hunters have two main interests: finding out why strangers have come to Oyaviggaton, and getting them to leave. They lie freely and well, telling tales of sea monsters and ravaging scrags in the area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     a severed humanoid hand are placed in the brazier and set on fire (see area E4), a silver flame quickly consumes the brazier’s contents and continues to burn for a tenday. This fire generates heat
                                                
                                            
                                                
                                                     to the animals, this area contains three white marble statues of elves that are identical to the ones outside, except that the wind has not worn away the detail in their faces and they don’t stand on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Izel’s plan to collect offerings and cast them into volcanoes across the region, waking dozens of other tlexolotls. It can also relate any other detail of the Izel’s plot from the adventure’s background
                                                
                                            
                                                
                                                     of which are flammable. If purposefully set aflame, all of the offerings burn up in less than 10 minutes. A character who succeeds on a DC 14 Wisdom (Perception) check notices a blue stone urn amid
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     evidence lying about. His eidetic memory allows him to burn any notices and reports he receives after reading them, though at times he can be careless and leave partially burned scraps of paper in his
                                                
                                            
                                                
                                                     means of a powerful curse: Xolec can leave the cellar only if someone pure of heart carries him from it. Xolec is best left trapped, except for one detail: by a stroke of fate, agents of the Scarlet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     bold and adventurous children. She also helps those who serve the interests of the Lords’ Alliance. Trouble in Red Larch. The Tarnlar children (two boys and two girls, aged seven to ten) are eager to
                                                
                                            
                                                
                                                     Market This muddy, well-used field is ringed with outhouses and rings of stones that have obviously been used as cook-fires or trash burn sites many times in the past. Once a tenday, it’s crowded with
                                                
                                            
                                        






