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Returning 35 results for 'detailed immortal are beast'.
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Monsters
Eberron: Rising from the Last War
polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or
powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also can't die permanently. Upon its death, it reforms
Monsters
Eberron: Rising from the Last War
Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form if he dies. Any equipment he
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
Monsters
Vecna: Eve of Ruin
Zarovich was a prince, a soldier, and a conqueror. His thirst for power never sated, Strahd made a pact with the Dark Powers to become immortal. Meanwhile, Strahd’s evil deepened, until in a jealous
dies. When transforming into a new form, Strahd chooses one of the following options:
Beast Form. Strahd transforms into a Tiny bat (flying speed 30 ft.) or a Medium wolf (speed 40 ft.). While in that
Magic Items
The Book of Many Things
protected by a box or pouch. The forty-four cards of the Deck of Many More Things bear similar imagery to those in the Deck of Many Things and have potent magical effects, which are detailed later in
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
Species
Van Richten’s Guide to Ravenloft
transformation into an immortal.
6
You are a diminished form of an otherworldly being. Slaking your hunger hastens your renewal.
7
One of your parents was a vampire.
8
A radical experiment
one of the following Domains of Dread (detailed in chapter 3):
Barovia. In the shadow of Castle Ravenloft, tales flourish of those who love or descend from vampires. You might have such a connection
Backgrounds
Planescape: Adventures in the Multiverse
(such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp worth of
these groups or another ideological faction, perhaps one of your own creation.
The primary factions of Sigil, which are further detailed in chapter 2, adhere to the following philosophies:
Athar
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Cosmic Storyteller Nafas is a gifted storyteller and a gracious host. He regales visitors to his palace (detailed later in this chapter) with tales of longing that could soften steel and legends of
converge in his splendid halls. Nafas has as many years behind him as the staircase has doors. Seemingly immortal, the djinni has collected and recited countless tales. Some fables repeated
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ranger Archetype At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ranger Archetype At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan Domain of the Hunter Darklord: Chakuna Genres: Gothic horror and slasher horror Hallmarks: Diabolical traps, hostile wilderness, survival games Mist Talismans: Displacer beast skin
magical creatures this land is home to. But Valachan is fiercely protected by its Darklord, the devious and immortal hunter Chakuna. She roams the jungles hunting dangerous beasts—and when she grows
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
intricately carved wooden altar beyond the pool. Bak Mei has yet to collect the materials needed to craft the gloves of soul catching. The pages feature detailed illustrations of hands, showing how ki flows
his most trusted subordinates. Bak Mei is joined by four Immortal Lotus monks (see their stat block earlier in the adventure). To increase the difficulty of this encounter, add more monks who have just
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
whistle. Wyllow’s displacer beast companion, Crissann, is named after a human mercenary whom the elf befriended many years ago. Before this friendship could blossom into a romance, Halaster intervened and
pities him, for the Mad Mage too appears to be trapped in a prison of his own making. Wyllow believes he is no longer human, but an immortal entity composed of pure magic. Thus, she has given up any
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. To outsiders, life feels staged and surreal in Kartakass, as every plant and beast, every peasant and performer strives to prove their greatness. Trees and flowers burst into bloom and then wither
after their extended spring, while songbirds sing themselves hoarse. And every local, from the youngest child to the most venerable elder, knows that dreams, fame, and immortal adulation are theirs for
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
The power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see “Known Forms” below). You stay in that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with sight rot (detailed in the Dungeon Master’s Guide). Strong wind disperses the mist for 1 minute, while removing its source in the Crystal Caves causes the mist to vanish. Through the Falls
vapor billowing along the path. Above, a shattered ship teeters atop a higher ledge.
The stream’s waters are deadly, as detailed in area A1. The cleft in the ridge is the opening to a short, narrow
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see “Known Forms” below). You stay in that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Constitution saving throw or become infected with sight rot (detailed in the Dungeon Master’s Guide). If the pool is drained (perhaps using spells like stone shape) or the skin within is destroyed or
throw or become infected with sight rot (detailed in the Dungeon Master’s Guide). A character who examines the skin and succeeds on a DC 14 Intelligence (Nature) check can tell it comes from a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
members’ stat blocks). If the characters are defeated or surrender, they’re taken as prisoners to Camp Carrionclay (detailed later in this chapter). Dragon Army Patrol d4 Encounter 1 8 baaz
provides a different threat depending on whether the Wash is high or low (as noted in parentheses). Wastes Predators d10 Encounter 1 The bones of a Humanoid or Beast, infested with harmless spiders or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
emissaries of divine will. These immortal messengers adopt the shapes of mystical beasts or idealized, winged mortals. As with all angels, their true forms are known only to the gods they serve.
Rather
(spell save DC 17):
At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to
Magic Items
Infernal Machine Rebuild
random Huge beast appears next to you (chosen by the DM) as if with the conjure animals spell. You have a telepathic link to this beast, such that you can give it commands even if it can’t hear
you.
A random Huge beast appears next to you (chosen by the DM) and attacks at once.
20
You have 1 luck point, which you can use as if you had taken the Lucky feat. If you have taken that feat
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
portal key (such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp
character might belong to one of these groups or another ideological faction, perhaps one of your own creation. The primary factions of Sigil, which are further detailed in chapter 2, adhere to the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to a gouge in the floor of that area. Leedara The elf waiting here is Leedara (a neutral ghost detailed in chapter 3) in her guise as a living Silvanesti elf. She’s here to aid the characters in
Nessa Coalcracker, Expert Engineer 7 Cecil Crownguard, Knight of the Dragon’s Roar 8 Asa the Traitor 9 Lorry Wanwillow 10 Ohzren the Immortal Crypt Contents d10 Contents 1–3 Dusty Humanoid
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
dangers, as detailed by the encounters in this section. For more information about Undersigil, see chapter 2 of Sigil and the Outlands. On entering Undersigil, Farrow cautions the characters to keep
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they don’t belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, it grows into an adult displacer beast. 4 The apparition of a parent searches for their lost child. As soon as the two are reunited, parent and spirit child both vanish. 5 The mist congeals into the
glass eye 5 A silver lapel pin of a finely detailed gorgon’s head with ruby eyes 6 A monocle that can be used as a telescope 7 A six-inch-tall mechanical marmoset in need of minor repairs 8 A small
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prince, a soldier, and a conqueror. His thirst for power never sated, Strahd made a pact with the Dark Powers to become immortal. Meanwhile, Strahd’s evil deepened, until in a jealous rage he murdered his
:
Beast Form. Strahd transforms into a Tiny bat (flying speed 30 ft.) or a Medium wolf (speed 40 ft.). While in that form, he can’t speak, and he retains his game statistics other than his size and speed
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger subclass of your choice.The Beast Master, Fey Wanderer, Gloom Stalker, and Hunter subclasses are detailed after this class’s description. A subclass is a specialization that grants you features at
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
unclear. A character who attempts to adjust the runes without instructions from Veriel in area E5 must make the saving throw detailed in the “Restoring the Tower” section, and they can’t close the portal
characters what happened to the tower (detailed in “The Doomed Mausoleum” at the beginning of the “E: Wakenreth” section). He knows nothing about the City of Lost Names or its location (as he’s unaware
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
potent magical effects, which are detailed later in this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous
larson, ivan shavrin Cards from the Deck of Many More Things Deck of Many More Things d100 Card 01 Aberration 02 Balance* 03 Beast 04 Book 05 Bridge 06 Campfire 07 Cavern 08 Celestial 09 Comet
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world. Immortal Nature. An overlord doesn’t require air, food, drink or sleep. It also
damage.
Change Shape. Rak Tulkhesh magically polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than his own, or back into his true form. He reverts to his true form
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
table presents several infamous layers; detailed descriptions of these layers follow the table. Layers of the Abyss Layer Description The Plain of Infinite Portals On layer 1, corroded iron
Queen’s realm. Layer 88: The Gaping Maw The Sibilant Beast and the self-styled Prince of Demons, Demogorgon yearns for nothing less than undoing the order of the multiverse. A two-headed monster who seems
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
immortal merchants make up the bank’s board of directors, who ensure the institution’s reach continues to widen. They seek power through profit, conquering worlds without armies of their own by
hides a passage into the depths of Undersigil (detailed later in this chapter). Gastrognome Diners never know what to expect from the Gastrognome, an intimate, upscale eatery that looks like a giant
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Immortal Caverns. 47. Cockatrice Roost This treeless section of the cavern is set with natural ledges and indentations ten feet from the floor.
Creatures. Eight cockatrices roost on the ledges. They
Beast Dens Bones are piled against the western walls of this cavern, forming low mounds.
Creatures. Two adult displacer beasts dwell here with three reduced-threat displacer beasts (see “Reduced
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Flanaess, ready to strike. The leader of the order is a seemingly immortal being known as the Father of Obedience, Korenth Zan. He is rumored to be a Suloise monk who walked the lands of Oerik long
reinforces this belief. White Plume Mountain is detailed in Tales from the Yawning Portal. Gods of Greyhawk The Gods of Greyhawk table shows many of the most popular deities worshiped in the Flanaess
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
exception of the Far Realm horror, the specific locations of portal encounters are not detailed here. If the characters ask about where they are in any given encounter, or if they’re inclined to venture
beast pacifying spray (incites rage in any beast exposed to the spray) Wisdom (Animal Handling) or Charisma (Persuasion)
Triceratops action figure (has four or more horns) Intelligence (Nature
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
(detailed below), a fire-gutted building conceals a gaping hole into the ground with a single ladder leading down into darkness. Here lies the Bones of the Night, a cavern complex home to the Master of
Bones: Lothar the Old (neutral, human priest). From the catacombs of Undersigil (detailed later in this chapter), Lothar gathers a macabre collection of skulls from various creatures, organizing them






