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Returning 35 results for 'detailed increase are belong'.
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Magic Items
The Book of Many Things
protected by a box or pouch. The forty-four cards of the Deck of Many More Things bear similar imagery to those in the Deck of Many Things and have potent magical effects, which are detailed later in
offer, it returns to its home plane.
Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20.
Humanoid. You can immediately choose to
Backgrounds
Planescape: Adventures in the Multiverse
Performance
Transcendent Order
Athletics
Factions of Sigil
Twelve factions have risen to prominence in the City of Doors, though many more exist. Your character might belong to one of
these groups or another ideological faction, perhaps one of your own creation.
The primary factions of Sigil, which are further detailed in chapter 2, adhere to the following philosophies:
Athar
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Gloine. You can help bring those weeks of exploration to life with random encounters â some of which might increase or decrease the length of the charactersâ journey, as you decide. Chapter 2 of
Xanatharâs Guide to Everything includes random forest encounters, Underdark encounters, and mountain encounters. Or you can roll for or select more detailed encounters using the following tables.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Class Features and Hit Dice When your character gains a level, his or her class often grants additional features, as detailed in the class description. Some of these features allow you to increase
your ability scores, either increasing two scores by 1 each or increasing one score by 2. You canât increase an ability score above 20. In addition, every characterâs proficiency bonus increases at
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
the following parts. Ability Scores. A background lists three of your characterâs ability scores. Increase one by 2 and another one by 1, or increase all three by 1. None of these increases can raise a
. Tool Proficiency. Each background gives a character proficiency with one toolâeither a specific tool or one chosen from the Artisanâs Tools category. Tools are detailed in chapter 6. Equipment. Each background offers a choice between a package of equipment and 50 GP.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the following parts. Ability Scores. A background lists three of your characterâs ability scores. Increase one by 2 and another one by 1, or increase all three by 1. None of these increases can raise a
. Tool Proficiency. Each background gives a character proficiency with one toolâeither a specific tool or one chosen from the Artisanâs Tools category. Tools are detailed in âEquipmentâ. Equipment. Each background offers a choice between a package of equipment and 50 GP.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Class Features and Hit Dice When your character gains a level, his or her class often grants additional features, as detailed in the class description. Some of these features allow you to increase
your ability scores, either increasing two scores by 1 each or increasing one score by 2. You canât increase an ability score above 20. In addition, every character's proficiency bonus increases at
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
Gaining a Sidekick Class When you create a sidekick, you choose the class it will have for the rest of its career: Expert, Spellcaster, or Warrior, each of which is detailed below. If a sidekick
adventures it shared with the group and its own training. Hit Points Whenever the sidekick gains a level, it gains one Hit Die, and its hit point maximum increases. To determine the amount of the increase
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bonus to are detailed in the âPosition Proficiencyâ section of each of the following company positions. COMPANY TOOLS
The tools and items that are granted to a character as part of a company
Incorporated â and no matter who might use them, position items always belong to the franchise proper. The use of such items is typically revoked upon leaving the company, and Head Office is known for the diligence with which it retrieves items that are âaccidentallyâ held onto.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
representatives of different factions from the surface world, who have come to Gauntlgrym following rumors of bizarre events in the Underdark. If any of the adventurers belong to a faction, representatives of
a detailed roleplaying session, with characters mixing and mingling with their potential allies and members of Gauntlgrym society, or just a brief description of the event and the charactersâ initial
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
â section for more details. Gaining Renown Characters who participate in Market Games increase their renown among the Dyn Singh Night Marketâs vendors. Renown is a numerical value that starts at 0. Each
willing to share information with characters as the charactersâ renown increases, as detailed in the âWhat Vendors Knowâ section.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters into the mystery. Story Opening d6 Event 1 The party receives a detailed reading from a street fortune-teller that lays out the start of the adventure. 2 A courier escorts the party to an
apparent victim in the situation is actually the villain. 2 A supposedly valuable object is actually worthless (or vice versa). 3 A valuable object doesnât belong to the person who claims to own it. 4
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
. Trapping a creature or releasing a creature in any of these flasks is possible only on this plane. One of the flasks is empty, but the other five hold the individuals detailed in the âMissing Saints
. A character presents multiple compelling circumstancesâlike locals noticing colored lights that could belong to Sincerityâs sunflies and her sunflies flying to Uncle Longteethâs wagonâand succeeds on
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
donât possess classes as detailed in the Playerâs Handbook. Despite this, you can make a survivor marginally more powerful by increasing its level. The stat blocks present the survivors as they are at
point maximum increases. To determine the amount of the increase, roll the Hit Die (the type that appears in the survivorâs stat block), and add the survivorâs Constitution modifier. It gains a
longer, you can increase the duration of the spell depending on the number of secondary casters contributing to the spell, as detailed in the table below.
Each secondary caster contributing to the spell
powerful and specific to their respective spells.
Augment
When you cast a spell with a range of at least 5 feet, you can increase the range of the spell by 1,000 feet per secondary caster contributing to
feats
longer, you can increase the duration of the spell depending on the number of secondary casters contributing to the spell, as detailed in the table below.
Each secondary caster contributing to the spell
powerful and specific to their respective spells.
Augment
When you cast a spell with a range of at least 5 feet, you can increase the range of the spell by 1,000 feet per secondary caster contributing to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
platform rises from the edge of the pool, supporting a larger-than-life quartz statue of an elf priest with outstretched arms.
The ruins here belong to an elven tribe that once dwelled in this region. They
with sight rot (detailed in the Dungeon Masterâs Guide). Strong wind disperses the mist for 1 minute, while removing its source in the Crystal Caves causes the mist to vanish. Through the Falls
feats
longer, you can increase the duration of the spell depending on the number of secondary casters contributing to the spell, as detailed in the table below.
Each secondary caster contributing to the spell
powerful and specific to their respective spells.
Augment
When you cast a spell with a range of at least 5 feet, you can increase the range of the spell by 1,000 feet per secondary caster contributing to
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
benefits? Ask your DM about the possibility of using the rules for inspiration to motivate fearful character reactions, as detailed in the âFear and Stressâ section of chapter 4. Using this system, a
originate from. The DM can provide details from chapter 3 to help inform your decision. Although humans predominate many of the Domains of Dread, adventurers in Ravenloft can belong to any race in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
outmaneuver you. It seldom happens. Keep growing your business, and the Acq Inc license will expand to help you find more customers and increase your brand presence. Within your licensed region, you have the
to that location. You may not use the Acquisitions Incorporated brand outside your licensed region without written, documancer-generated permission, since those areas might belong to other licensees
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Guild Membership You establish your characterâs membership in a guild by choosing that guildâs background from among those detailed in this chapter. This book assumes that you have chosen a guild and
elves, for example, belong to the Golgari, Selesnya, or Simic guilds, but a majority of goblins are guildless. Loxodons tend to have a strong sense of community, so they readily join guilds. And when
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
character might belong to one of these groups or another ideological faction, perhaps one of your own creation. The primary factions of Sigil, which are further detailed in chapter 2, adhere to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
dangers, as detailed by the encounters in this section. For more information about Undersigil, see chapter 2 of Sigil and the Outlands. On entering Undersigil, Farrow cautions the characters to keep
. A successful DC 16 Intelligence (Arcana) check reveals the wings have black blood; they donât belong to a bat or any other Beast. Creatures other than Constructs, Fiends, or Undead that partake of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their place and where they belong. Whether as individuals, families, or entire clans, duergar below other duergar in the social order donât seek to bring their rivals down through intrigue and deceit
. Rather, they roll up their sleeves and work harder to increase their prestige through the fruits of their labor. All the honor and honesty the duergar apply among themselves doesnât apply to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
their sense of the size of the community they belong to. For loxodons in the Selesnya Conclave, their community is the world and all living beings in it â everything valuable, meant to live in harmony
Loxodon Traits Your loxodon character has the following racial traits. Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1. Age. Loxodons physically mature
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Master General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20. (This is included above.) Mastery
: Flurry of Blows, Patient Defense, and Step of the Wind, each of which is detailed below. When you spend a Focus Point, it is unavailable until you finish a Short or Long Rest, at the end of which you
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to a gouge in the floor of that area. Leedara The elf waiting here is Leedara (a neutral ghost detailed in chapter 3) in her guise as a living Silvanesti elf. Sheâs here to aid the characters in
, they provide the facts detailed in those sections. S5: Vestry This bare roomâs only adornment is a half dozen disintegrating robes hanging from pegs in the walls. A section of the wall has swung open
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
orb (detailed at the beginning of this adventure). When this happens, increase the number of sick students in the âWaking Nightmaresâ section by one. If a character escorts the student to the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
intricately carved wooden altar beyond the pool. Bak Mei has yet to collect the materials needed to craft the gloves of soul catching. The pages feature detailed illustrations of hands, showing how ki flows
his most trusted subordinates. Bak Mei is joined by four Immortal Lotus monks (see their stat block earlier in the adventure). To increase the difficulty of this encounter, add more monks who have just
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
and assault the characters on sight.
Adjusting the Difficulty. To make this encounter easier, you can reduce the number of Hobgoblin Warriors. Conversely, add one more Hobgoblin Warrior to increase
successful check, the character hears the hobgoblins debating whether they should ally with the bugbears in the Caves of Chaos or hire the ogre mercenary that dwells there (both are detailed in âCaves of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, sea, or tundra. Your auraâs effect depends on that chosen environment, as detailed below. You can change your environment choice whenever you gain a level in this class. If your auraâs effects require
gains 2 temporary hit points, as icy spirits inure it to suffering. The temporary hit points increase when you reach certain levels in this class, increasing to 3 at 5th level, 4 at 10th level, 5 at
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
detailed below. Choosing Monsters Choose ten to fifteen monsters with challenge ratings ranging from about half the level of the characters to 2 higher than their level. Usually you should include only
creatures need to belong to groups. You can add as many unaffiliated creatures as you like to your encounter deck. Create groups depending on how youâd like the characters to encounter the creatures
Magic Items
Infernal Machine Rebuild
You have telepathy out to a range of 120 feet.
You hear the voices of creatures you can see in your head from time to time (as detailed by the DM), but you have no idea whether what youâre
through difficult terrain, your speed is reduced by 10 feet until the end of your next turn.
66
You increase one ability score of your choice by 2. You can increase an ability score above 20
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
expend these points to enhance or fuel certain Monk features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind, each of which is detailed below. When you
Dexterity modifier. The damage is the same type dealt by the attack. Level 3: Monk Subclass You gain a Monk subclass of your choice. The Warrior of the Open Hand subclass is detailed after this classâs
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
expend these points to enhance or fuel certain Monk features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind, each of which is detailed below. When you
Warrior of the Open Hand subclasses are detailed after this classâs description. A subclass is a specialization that grants you features at certain Monk levels. For the rest of your career, you gain






