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Returning 14 results for 'detailed inspired are being'.
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Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Cosmic Storyteller Nafas is a gifted storyteller and a gracious host. He regales visitors to his palace (detailed later in this chapter) with tales of longing that could soften steel and legends of
throughout the planes are inspired by these true accounts—or corruptions of stories still yet to be resolved—told to travelers who crossed paths with Nafas.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
first appeared, and the deck was expanded to twenty-two cards. These changes signaled the deck’s transition from something inspired by playing cards to one inspired by the tarot; a traditional tarot
with such tests as custodians of the pots of gold at the ends of rainbows. Jenkins’s expansion of the deck was unofficial, but it was illuminating, since the Dungeon Master’s Guide detailed how the deck
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the tomes, the throne in area T5 starts shedding dim light. Each character who bows before the obsidian throne for the first time gains the charm below (a type of supernatural gift detailed in the
Dungeon Master’s Guide). Once all the characters bow before the throne or 10 minutes pass, the light fades and the throne loses its magical properties. Seasoul Touched. Inspired by teachings in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
before the holiday to the House of Inspired Hands, Waterdeep’s temple of Gond, to coordinate with the acolytes in charge of organizing the parade. He presents a detailed plan that commingles the
on this crisp and windy autumn day, the Sea Maidens Faire makes its way to the House of Inspired Hands to meet up with the Gond worshipers and their contraptions. From there, the parade strikes out in
compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
first few rooms were originally detailed, although a completed version of the dungeon later appeared in Dungeon magazine 84, as Jonathan Tweet’s “Dungeon of the Fire Opal.” Thessalar was chosen as a
Demogorgon.” The Temple of Moloch’s evolved neo-otyugh was likewise inspired by a reference on the small screen, when it received a nice mention in the final season of The Big Bang Theory (in its D&D
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
something else entirely: a circle of twenty-two doorways, or a die with twenty-two sides, each roll of which had the power to change an individual’s destiny. Soon those inspired by the deck sought to
; these new cards make up the Deck of Many More Things, detailed in chapter 7. Decks of Many Things have claimed many lives. Those who draw the Skull must fight an avatar of death, and those slain by
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Masters with a richly detailed city for their Xen’drik based campaigns, this supplement presents information on the movers and shakers of Stormreach, ready-to-use adversaries, adventure hooks, and
likely “launching pads” and destinations, complete with maps, ready-to-play encounters, and pregenerated NPCs. Faiths of Eberron (3.5E): This supplement presents detailed descriptions of the major
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Heroes of Destiny The Fated Destinies table provides narrative ideas inspired by the Deck of Many Things that you can use as prompts while developing your character. The entries are geared toward
might foretell events in your character’s future. Consider how much your character knows about the destinies detailed in the table; these events might be a mystery to your character, shared only between
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
tapestry of guilds. The ten guilds are detailed in chapter 2, and each section includes a background that reflects a character’s membership in the guild. This chapter also describes opportunities for
items are D&D interpretations of specific Magic artifact cards — not literal translations of their mechanics from one rules system to the other, but game elements inspired by the flavor and abilities
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Detailed NPCs Flesh out NPCs who play prominent roles in your adventures. You can use the accompanying NPC Tracker to record information as you determine these six elements of your NPC: Name You’ll
you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you
?
Level 3: Bard Subclass You gain a Bard subclass of your choice. The College of Dance, College of Glamour, College of Lore, and College of Valor subclasses are detailed after this class’s description. A
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you drawn
?
Level 3: Bard Subclass You gain a Bard subclass of your choice. The College of Lore subclass is detailed after this class’s description. A subclass is a specialization that grants you features at certain
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
glass dome, making iridescent colors shimmer across the crumbled marble walls. Gilded lines and jeweled inlays form a detailed star map spanning the dusty floor. Four alabaster statues of scholars stand
use the statues for cover from the dragon’s breath; see “Cover” in the Basic Rules.) Consider having the wyrmling deliver short lines of dialogue on each of his turns, inspired by the following
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
vault marked “X.” This vault is further detailed in the “Orrery Vault” section below. Discovering which vault holds the component is an important bit of business that the characters must accomplish at
just hand over the key. Rala must then decide whether to also try to steal Thoman’s key (if he isn’t possessed by a character inspired to give it to her). Having two keys makes opening the door






