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                        Returning 35 results for 'detailed interest are broken'.
                    
                
                        
                            
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                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by marut;maruts (detailed in Mordenkainen Presents
                                                
                                            
                                                
                                                     through any who obscure the truth.
Occasionally, the Hall of Concordance loans kolyaruts to lawful beings who have inherent interest in the orderly functioning of the multiverse, aiding them in seeking answers of planar importance.PoisonThunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     creature it touches throughout the ritual. The creature becomes bound by the pact until it dies, the titan dies, or the pact is broken by a wish spell.
The titan chooses one spell from the
                                                
                                            
                                                
                                                     more punishing suffering in exchange for their pacts or knowledge.
Barbed Gifts
When a supplicant piques a daemogoth titan’s interest, the titan can grant a blessing to the supplicant (see &ldquo
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
                                                
                                            
                                                
                                                    . They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , or at least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons
                                                
                                            
                                                
                                                     individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
                                                
                                            
                                                
                                                     know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons’ attentiveness to unusual
                                                
                                            
                                                
                                                     of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     protected by a box or pouch. The forty-four cards of the Deck of Many More Things bear similar imagery to those in the Deck of Many Things and have potent magical effects, which are detailed later in
                                                
                                            
                                                
                                                     they are alive and any conditions they have. If you named an object, you know if it is broken or not. If you named a magic item that has charges, you know how many charges it has remaining.
Maze. You
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                    Track the Broken Blade Baron Althon, a local noble, hires the party to search for the legendary cache of weapons forged by Durgeddin the smith. He shows the characters a broken blade bearing the
                                                
                                            
                                                
                                                     they recover. He will pay the characters 20 gp each just for bringing back information about the dwarven complex, and an additional 100 gp if they provide detailed maps.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     points of interest listed in the “Dragon Army Activity” section. Dragon Army Activity The characters see Dragon Army patrols moving through the city. Those who watch the patrols for ten minutes or more
                                                
                                            
                                                
                                                     the ground. (This tower is detailed in the “Threshold of the Heavens” section.) Occupied Mansion. Small patrols come and go from a ruined mansion a third of the way across the city. (This building is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , viewing it as a nexus of secrets underpinning the nature of the Domains of Dread. The priests of Osybus (detailed in the “Other Groups” section later in this chapter) have particular interest in this site.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     characters stop at such a lean-to waypoint, roll on or choose from the Lean-To Items table to see what they find. Lean-To Items  d10 Item   1–4 Nothing 5 1d4 cones of panela 6 A guitar with one broken
                                                
                                            
                                                
                                                     string 7 A pouch of coffee or cacao beans 8 A fine straw hat and a lightly used pair of sandals 9 A thri-kreen weapon called a chatkcha (detailed in the “Thri-kreen” section of the Monster Manual) 10 A sleeping rooster (use the statistics for a hawk, but with no flying speed)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     north wall.
 Dalk Dranzorg Theodora Halvhrest used this room to tastefully indulge her interest in spiritualism. Wards and images here deter the house’s spirits from entering the room unless summoned
                                                
                                            
                                                
                                                     conduct the first of several séances. How and when these séances unfold are detailed in the “Séances” section. Portraits. Portraits on the walls depict members of the Halvhrest family as well as members of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Belviews—and all suffer from some form of madness. Whenever the characters interact with a mongrelfolk who isn’t detailed here, roll on the Indefinite Madness table (see “Madness Effects” in chapter 8 of
                                                
                                            
                                                
                                                     the other mongrelfolk in the abbey to hoot and holler with excitement as they wait to be fed. The windows of the north wing are made of leaded glass that is translucent—good for letting in light but not good for seeing through. The windows of the east wing are broken outward and have damaged shutters.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     present. The building also has the features detailed in the “Lighting and Plumbing” sidebar. 19a. Ransacked Quarters The walls of this room are carved to look like natural rock, giving the chamber a
                                                
                                            
                                                
                                                     with broken furnishings. A thorough search also reveals a pair of rusted (but still functional) hunting traps. A narrow door leads to a smaller side room, the walls of which are lined with bare hooks.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     of sight. Other than a few scattered bones on floor, it contains nothing of interest. 30b. Guard Room Lying on the floor is a battered helm, a tattered suit of leather armor, two halves of a shattered
                                                
                                            
                                                
                                                     wooden shield, a rusty longsword, a rotting quiver, several broken arrows, and a longbow with a snapped string. A secret door in the west wall leads to a dusty tunnel that connects to area 31.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Knucklebone without Mad Maggie’s consent, the night hag organizes a posse to run them down and get back what’s hers, plus “interest.” Mad Maggie chases after them in her Scavenger, with Mickey in the passenger
                                                
                                            
                                                
                                                     hull, ready to leap onto enemy vehicles. If Chukka and Clonk got the broken Demon Grinder working, that vehicle comes after the characters as well and is manned entirely by redcaps and madcaps.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Province Scale For the most detailed areas of your world, use a province scale where each hex represents 1 mile. A full-page map at this scale represents an area that can be covered in one day’s
                                                
                                            
                                                
                                                    , broken up by other isolated terrain types. A settled region mapped at this scale might have one town and eight to twelve villages or farming hamlets. A wilder region might have only a single keep, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     already met the hunters of Therno Lake (detailed later in this adventure), those hunters might have directed them to the derro lair. If the characters failed to secure such information, they can find
                                                
                                            
                                                
                                                     broken pickaxe lies at the bottom of the ditch; the star is long gone. Characters who survey the surrounding area easily notice two openings lower on the mountainside: a north-facing entrance of worked stone (to area D1) and a west-facing natural cave (to area D2).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     missing part of the symbol that appears in area 23. Agatha hid herself here when spirits overwhelmed the house. Her fate is unknown, but a series of long scratches and broken fingernails end at a
                                                
                                            
                                                
                                                     conspicuous bag on the floor. This is a bag of holding. A superstitious character of your choice might consider this scene evidence of the Bagman (detailed in “Horror Monsters” in chapter 5). Victro’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     appear in the “Sigil Gazetteer” section later in this chapter. The planes of existence are detailed in the Dungeon Master’s Guide. Planar Portals    Destination
   d100 Portal Anchor Sigil Other Plane
                                                
                                            
                                                
                                                     infirmary, tattered paper fan 10–12 Sewer pipe Infinite Well The Abyss Celestial blood, demon ichor 13–15 Cell door Prison Carceri Broken key, length of chain 16–18 Open grave Dead Nations Hades
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     fully lowered drawbridge can be fully raised in 3 rounds. 2b. Northwest Tower This watchtower stands between the village’s two graveyards (areas 6a and area 6b). It contains nothing of interest. 2c
                                                
                                            
                                                
                                                     everything but the outermost wall. A search of the debris unearths the broken remains of a ladder and a battered wooden door with broken hinges.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     power, and you absolutely can take it with you if you’re an undying spirit living in decadent luxury on the ruling council of the Orzhov Syndicate. Built on the crushed dreams and broken bodies of
                                                
                                            
                                                
                                                     make tithes and donations. As Ravnica’s principal bank, it stores and secures the riches of the city, collecting interest at high rates to expand its own wealth. Its members truly believe that their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     mage) aids them. Shard of Darkness. Once the anhkolox is destroyed, a character who searches the cave finds the source of the fog: a rounded piece of broken black glass. The fog ceases if the glass
                                                
                                            
                                                
                                                     glass is a remnant of a destroyed Orb of Dragonkind (detailed in the Dungeon Master’s Guide). The shattered, incomplete artifact has no properties in its current state. Dalamar recognizes the shard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    , political maneuverings, and character interaction. A whole game session might pass without a single attack roll. In this style of game, the NPCs are as complex and richly detailed as the adventurers
                                                
                                            
                                                
                                                     part of the game. For instance, you might gloss over an unimportant journey by telling the players that they spend three uneventful days on the road before moving along to the next point of interest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     evacuate Vogler, the mayor initially dismisses the idea, but a character who succeeds on a DC 12 Charisma (Persuasion) check convinces her it’s in the village’s best interest. Becklin agrees and
                                                
                                            
                                                
                                                     plans fail. Evacuees can follow the river to safety in Kalaman (detailed below). Becklin asks the characters to help convince Mayor Raven of this idea. If the characters already suggested this idea to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     interests in occultism. Some members are actual invested scholars, while others are simply bored rich folk. But all have a strong interest in séances, fortune-telling, secrets of the afterlife, sightings
                                                
                                            
                                                
                                                     truth and the tools wereravens have long used to combat evil. Among these are spirit boards (detailed in chapter 4), tarokka decks, Mist talismans, and piecemeal occult writings from various domains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     skeptical of any character who expresses an interest in joining the Mages of High Sorcery. She asks them the following questions:  Wyhan Why do you think you’re worthy of using magic? Do you serve your
                                                
                                            
                                                
                                                     obtaining transport to Wayreth so they can undertake the Test of High Sorcery (detailed in the “Mages of High Sorcery” section of chapter 1). Wyhan is willing to answer a couple more questions about the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     found was his broken staff and this choker, which he always wore.” The monk’s name is Nesim Waladra. After introductions are made, he continues. “Leosin has been investigating these raiders for months. I
                                                
                                            
                                                
                                                     were returning to Berdusk from the great library at Candlekeep, where Leosin was consulting the librarians and researching ancient writings on dragon folklore. Dragon cults are his special interest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the mill, you see that the interior has collapsed into a great sinkhole. Large, overturned kettles spill boiling sugarcane juice across the broken floor, and the fires that once heated those kettles
                                                
                                            
                                                
                                                     figures appear within. These are creatures from the Far Realm called whistlers (detailed at the end of this adventure). They’ve teleported into the sinkhole and seek to feed on the trapped workers. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     interest. The broken staff is nothing special. The choker is a braided leather neckband with a silver dragon design chased into the leather. The ends are ragged, as if it was roughly torn off.
                                                
                                            
                                                
                                                     found was his broken staff and this choker, which he always wore.”
 The monk’s name is Nesim Waladra. After introductions are made, he continues: “Leosin has been investigating these raiders for months
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Bakaris is spreading rumors that the characters could’ve saved Kalaman’s leaders. Some locals are looking for someone to blame for the terrifying slaughter. If characters mention Lord Soth’s interest in
                                                
                                            
                                                
                                                     he presents no further threat. If characters present the broken dragonlance, neither Vendri nor Darrett is familiar with the weapon, and they see it only as an ancient relic. Though Darrett doesn’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     from Sincerity and rudely tells visitors to go away. He attacks if his wagon is broken into or if he’s presented with evidence that he’s involved with Sincerity’s crimes—such as the fact that her
                                                
                                            
                                                
                                                    . Trapping a creature or releasing a creature in any of these flasks is possible only on this plane. One of the flasks is empty, but the other five hold the individuals detailed in the “Missing Saints
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     detailed in the “End of an Era” section). The secretary has an array of spell scrolls and other magic items at her disposal, and she often makes use of her crystal ball of telepathy and spells like
                                                
                                            
                                                
                                                     answering her call and for their interest in investigating the historic ruins of old Yongjing. As attendants enter to serve tea, she ask the characters about their training, their education, and what
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     able to glean more information about the city’s location. The following locations (detailed later in this chapter and shown on map 5.1) are of particular interest to Dalamar: Blue Phoenix Shrine
                                                
                                            
                                                
                                                     best interest of Silvanesti first.” Meeting Zhelsuel Zhelsuel confronts Dalamar and the characters when they arrive. He wants nothing to do with outsiders and sees them as an obstacle to the elves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     cursory investigation turned up little of interest. Unbeknownst to him, several free-willed Undead linger here. S2: Entry The tunnels that wind through the foundation of the flying citadel rise via a
                                                
                                            
                                                
                                                     seam in the rock. The passage to the east splits, with both routes connecting to area S3. One path enters area S3 through a broken crypt in that room’s wall, while the other descends 15 feet and leads
                                                
                                            
                                        






