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                        Returning 35 results for 'details ignore are baron'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
                                                
                                            
                                                
                                                    
d6
Flaw
1
If there’s a plan, I’ll probably forget it. If I don’t forget it, I’ll probably ignore it.
2
I get bored easily, and if nothing is happening I&rsquo
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     determine the details of your discovery and its impact on the campaign.
Buldur’s Gate Feature: The Real City
You know the Baldur’s Gate most Baldurians ignore, the dog-eat-dog world of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     large fireplace suggests that a picture or a mirror once hung there.
 Baron Brantifax liked to hunt. From time to time, the baron invited other hunters to join him and his hound on his merry hunts
                                                
                                            
                                                
                                                    , after which they would socialize and wait for meals here. Although the trophies testify to the baron’s hunting skills, nothing in the den is particularly valuable. A painting of the baron and his wife
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     dragons ignore the plots of smaller creatures and other dragons, concerning themselves only with their own survival. White dragons create lairs to defend themselves from other deadly arctic creatures
                                                
                                            
                                                
                                                     their interest. To protect such treasure, white dragons coax ice to form over their hoards or sink their wealth in frigid pools. For white dragons, each piece of treasure embodies a victory—the details of which inflate as these dragons age.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    16. Main Laboratory (South) Depending on how they move through this area, the characters might see into area 14 at the same time. See that area for additional details. A massive L-shaped laboratory
                                                
                                            
                                                
                                                     are freed, the cruel experiments performed on them have pushed them all to the breaking point. They ignore each other but attack any other creatures they can see. Control Panel The control panel is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     have bars only on the outside—as if they’re designed to keep people inside. Those who question the guards here are told to move along (see the “Curst’s Walls” section for details). Inside, the
                                                
                                            
                                                
                                                     throw the criminal through it. 2 The locals ignore a gigantic crash that echoes through town. The noise originated at the town dump; it was caused by the collapse of a towering metal sculpture built
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    A Quick Sharn Story  Use these tables as inspiration for the weary DM who needs to put together a story in a hurry. Don’t feel bound to use any of these details exactly as presented—this is purely a
                                                
                                            
                                                
                                                     baron 
   2  An eccentric noble (Aurum) 
   3  A local crimelord (Boromar Clan) 
   4  A nefarious necromancer (Emerald Claw) 
   5  A sinister cultist (Dragon Below) 
   6  A misguided paladin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     mind to blank out the details of her plight. The first character to enter the tomb hears Nepartak call out telepathically: The voice of a young girl echoes in your mind: “What’s happening? Why can’t I
                                                
                                            
                                                
                                                     Charisma checks to deceive her, of if they simply ignore her, Nepartak grows increasingly anxious, then flies into a murderous rage. The voice shrieks in horror as the skull’s eye sockets flare with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    , she provides valuable clues about Prismeer. For details, see “Catching Kettlesteam” later in the chapter. Thieves of the Coven Each member of the Hourglass Coven employs a thief that visits the
                                                
                                            
                                                
                                                     staff has been instructed by Mister Witch and Mister Light to ignore them. These thieves possess a preternatural awareness of who is a carnival worker and who is a ticket-carrying visitor. Every night
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . Use the following points to guide the initial conversation, but see “Unexpected Interruption” below if the characters get into the details of their mission: As soon as a character speaks, Zisatta
                                                
                                            
                                                
                                                     all the details of their mission with Zisatta, the door to her suite bursts open, and a figure swims in: Brother Broumane, another member of the High Court.
 Brother Broumane announces he learned of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     other assistance, either of its own volition or because of your intertwined nature. The symbiote has its own personality and agenda, which might be at odds with yours. If you ignore the symbiote’s desires
                                                
                                            
                                                
                                                     patient it is in resolving its agenda depends on its personality (work with your DM to determine these details). If you have an opportunity to advance its agenda and don’t act on it, the symbiote can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     and bring them there. See “The Day’s Catch” for details. Roll a d20 and consult the Kuo-toa Keelboat Cargo table to determine what, if anything, the Kuo-toa are transporting in their keelboat. Kuo-toa
                                                
                                            
                                                
                                                     characters can make a DC 13 group Dexterity (Stealth) check to slip past the stirges without disturbing them. If the group check succeeds, the stirges ignore the party. Otherwise, the stirges descend and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                       1 Has a rival; wants one random ally to suffer 2 Is abused by others; hangs back, betrays at first opportunity 3 Is worshiped; allies will die for it 4 Is outcast by group; its allies ignore it 5 Is
                                                
                                            
                                                
                                                     details to an encounter area at random, look to the tables in appendix A of the Dungeon Master’s Guide to determine room and area features, potential hazards, obstacles, traps, and more. Random Events
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     characters in contact with an adventuring party on any kind of journey. Each of these characters might spark an entire new adventure, or might be little more than a momentary diversion. Determine details
                                                
                                            
                                                
                                                    , occasionally pouring whiskey on it and wincing. 75–76 A young, red-haired human flirtatiously tries to get other passengers to buy drinks. 77–78 An Aerenal elf sits silently, trying to ignore the
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
                                                
                                            
                                                
                                                     used by Baron Lum, the Infernal Machine was known for its ability to unleash terrible monsters within the world. Specific combinations of its controls can still recreate the effects of various spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     effect most of the time, but see “Environmental Effects” in chapter 3 for the effects of extreme weather. Adding weather details to your descriptions of the characters’ journey can make it more
                                                
                                            
                                                
                                                    )
 If the characters are flying or their special movement allows them to ignore Difficult Terrain, they can move at a Fast pace regardless of the terrain. Vehicles. Characters traveling in a vehicle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     functions that reeves carry out in villages. The council consists of representatives elected by the middle class. Only foolish nobles ignore the wishes of their councils, since the economic power of
                                                
                                            
                                                
                                                     Emperor/Empress 2nd King/Queen 3rd Duke/Duchess 4th Prince/Princess 5th Marquess/Marquise 6th Earl or Count/Countess 7th Viscount/Viscountess 8th Baron/Baroness 9th Baronet 10th Knight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     information to bring important creatures to life, but not so much that it becomes a chore to remember all the details. The adventure seldom goes so far as to describe what a creature sounds like, nor
                                                
                                            
                                                
                                                     ignore what the text says and roleplay Mister Light or any other creature as you see fit. Roleplaying Aids. Appendix B contains information that will help you roleplay a handful of important DM
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     cavern walls. See the “Fungal Observers” section for details. Planar Uncertainty. Gzemnid veils his realm in uncertainty. Only portals and permanent teleportation circles allow reliable transportation
                                                
                                            
                                                
                                                     endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     thirty sahuagin, a sahuagin priestess, and a sahuagin baron lair here. Seaton The folk of Saltmarsh point to Seaton as an example of the fate they want to avoid. For years, Seaton was about twice as
                                                
                                            
                                                
                                                     stronghold, but he can’t shake the idea of following the deeper passages for the chance of unearthing Zenopus’s lost secrets. If the characters earn his trust, he might take them into his confidence. The details of the deep dungeons are left to the DM’s invention.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    ) patrol near the tower. They ignore creatures wearing Dragon Army armor but confront anyone else on the floating island. If the tower’s guards are attacked, this patrol arrives to aid their allies in
                                                
                                            
                                                
                                                     checks made to influence the tower’s guards. The draconians ignore sounds inside the tower. T2: Entry Murals of idyllic life in the flying city adorn this grand foyer’s gray stone walls. One on the west
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     partners. The most prominent of the town’s locations (as well as a few additional NPCs) are detailed in this section. You can come up with details for additional locations and NPCs based on the needs
                                                
                                            
                                                
                                                     family’s attempts to keep Wester’s hands off their business. PROPERTY AND LAW
 Many fantasy campaigns either ignore questions of law or utilize benevolent authoritarian figures to oversee social and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     telepathy to politely instruct the intruders to leave the area. If the intruders behave threateningly or ignore its warnings, the magen tries to drive them away using suggestion spells, or failing that
                                                
                                            
                                                
                                                     chamber discover an unfinished letter that details the acquisition of an artifact dating back to the empire of Ostoria. This rune-carved stone spindle is described as having an unknown purpose. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     be prepared to store and carry it without looking in it. Omin isn’t keen to get into additional details, though, suggesting that the less the characters know, the better. (This is another potentially
                                                
                                            
                                                
                                                     currently being held in the dungeons beneath the ruins of Castle Never, awaiting execution. As my documancer, Walnut, is so fond of saying: Ignore Head Office’s missives at your own peril. (She says
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     he still knows how to hunt.) Treasure. Gremorly slept in the southernmost bedroom. A diary on the bedside table details his life and wicked agenda. Several references to a book titled Exploring Arcanum
                                                
                                            
                                                
                                                     is certain the details of the ghost trap ritual could be found in Exploring Arcanum, which he last saw in the keep’s library. The Spellseekers don’t know any other details of the ghost trap ritual, nor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     the spells Sanbalet has prepared. The small wooden box holds twelve candles, flint and steel, and a piece of parchment that details Sanbalet’s method of communicating with the ship. See “The Signaling
                                                
                                            
                                                
                                                     that damage, they instead ignore that vulnerability for this attack. Development. If the characters spend more than a few moments here, a faint blue light appears at the seam of the secret door to area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     other side of the room, and attacks in the second round of combat. Unless they are attacked first, the duodrones ignore the characters to start. But if combat with the swarms goes to three rounds, the
                                                
                                            
                                                
                                                     duodrones assume they are under attack and enter the fight. They target the characters as intruders but ignore the swarms. Or if the swarms are doing a good enough job against the characters, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     this information or ignore it. If the characters report the officer (who you can name as you wish), the hobgoblin is challenged and gives up the bottle, which holds fine Yggdrasil Garden Rum. The
                                                
                                            
                                                
                                                     adventures. Kip and Pik Whistleslap
 Gnome Inspectors
 When nit-picking inane details, four eyes are better than two—something that Kip and Pik Whistleslap make abundantly clear. The two gnome ship
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     character spends looking through the documents yields one of the following: Bribe. A tattered parchment details how a prisoner, jailed for stealing racehorses, was freed after a noble bribed a local
                                                
                                            
                                                
                                                     don’t leave this room, and they ignore orders that would cause them to do so. Guards. This room is part of the guard rotation. Roll to determine if a guard is present (as described in “Interior Security
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
                                                    
                                                
                                            
                                                    , next to which is the inscription, “My dearest Chanelle.” Relief Details. One of the figures depicted in the sarcophagus’s relief carving wears armor that matches the armor of the ghost in area N4
                                                
                                            
                                                
                                                     throughout the Sword Coast. Relief Details. One of the figures depicted in the sarcophagus’s relief carving wears armor that matches the armor of the ghost in area N4. Treasure. Most items stored in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     description gives details on what a set of supplies or tools is made up of. A character who is proficient with a tool knows how to use all of its component parts. Skills. Every tool potentially
                                                
                                            
                                                
                                                     water, or 1 gallon as part of a short rest. Brewer’s Supplies  Activity DC   Detect poison or impurities in a drink 10 Identify alcohol 15 Ignore effects of alcohol 20  Calligrapher’s Supplies Calligraphy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Contents  d4 Description   1 Two worker robots attempt to corner a three-eyed giant toad in this room. All three creatures ignore the effects of radiation. If the characters capture or slay the toad
                                                
                                            
                                                
                                                     from the wall. The slaadi attack the characters on sight and ignore the effects of radiation. 3 Three skeletons in frayed uniforms are sprawled on the floor. These crew members died here while trying to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . If you want your campaign to move at a quick pace, run only these encounters. In doing so, you don’t have to worry about random encounters and setting up details of the journey such as who keeps
                                                
                                            
                                                
                                                     the characters, Carkuss asks the following riddle: I stand aloof, alone as a savior. I shine my oily smile across the rippling vastness. I, with this beaming, attract and repel. Ignore me, and you are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     years ago, and the innkeeper went missing shortly thereafter. Suggested Encounter Hill giants have attacked many of the cattle ranches around Beliard. Every attack is the same: the giants ignore the
                                                
                                            
                                                
                                                     against poison, and resistance to poison damage. The king, curiously, seems reluctant to enter the fray. “Harnoth” calls for the treacherous knights to stand down, but they ignore his commands. As
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     party. If they attempt to leave before she finishes her sermon, or if they interrupt her frequently, she orders the reavers to keep them from leaving. She attacks if the characters ignore her
                                                
                                            
                                                
                                                    , traveler near W.” The abbreviations stand for towns in the area, Beliard and Womford. One of these reports details caravan traffic in Red Larch. It makes note of the arrival of “a band of troublemakers
                                                
                                            
                                        





