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                        Returning 35 results for 'details impart are bear'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     have specific information you need to impart or if you want the recap to be concise and focused on whatâs relevant. Player Recap. Let the players provide the recap if you want to gauge what they think
                                                
                                            
                                                
                                                     is important or learn more about what theyâre getting out of the game. If the players miss any important details in their recap, you can interject a reminder.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     have specific information you need to impart or if you want the recap to be concise and focused on whatâs relevant. Player Recap. Let the players provide the recap if you want to gauge what they think
                                                
                                            
                                                
                                                     is important or learn more about what theyâre getting out of the game. If the players miss any important details in their recap, you can interject a reminder.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Atagua Features Those familiar with Atagua know the following details: Hallmarks. This land is known for the chocolate and sugar produced there and for the elevated walkways that traverse its forests
                                                
                                            
                                                
                                                     with smaller numbers of dark-skinned forest gnomes and tieflings, the latter of whom typically bear three horns. Nomadic clans of thri-kreen with iridescent carapaces also wander the Llanos; theyâre
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     improvisational outdoor play (see âAll the Worldâs a Stageâ later in this chapter). Chatter Details The characters might hear any of the following remarks. The first two rumors are more or less true
                                                
                                            
                                                
                                                    , while the second two arenât: Owlbear Prop. âThe Playactors Drama Guild has combined the hide of a bear and an owl head taxidermy to create a weird owlbear prop.â Basilisk Prop. âA prop at this yearâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    16. Main Laboratory (South) Depending on how they move through this area, the characters might see into area 14 at the same time. See that area for additional details. A massive L-shaped laboratory
                                                
                                            
                                                
                                                     process by which two owlbears are fueling the creation of a new creatureâa two-headed owlbear nicknamed Bear-Bear (see appendix B for its stat block). If the lizardfolk shamans are attacked, they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    .â Alustriel and Tasha donât know the details of these manifested secrets, but they assume the items appear as important objects and bear the lich-godâs symbol: a shriveled hand clutching an eye. To
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     the cult. The adventurers are summoned to Waterdeep for a summit that will come to be known as the Council of Waterdeep (see chapter 9 for details). Four council sessions take place over the course of
                                                
                                            
                                                
                                                     working together and contributing to the overall effort can enough power be brought to bear against the cult to prevent Tiamatâs return. The more successful the characters are in their actions against the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     the cult. The adventurers are summoned to Waterdeep for a summit that will come to be known as the Council of Waterdeep (see chapter 9 for details). Four council sessions take place over the course of
                                                
                                            
                                                
                                                     working together and contributing to the overall effort can enough power be brought to bear against the cult to prevent Tiamatâs return. The more successful the characters are in their actions against the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     the cult. The adventurers are summoned to Waterdeep for a summit that will come to be known as the Council of Waterdeep (see chapter 9 for details). Four council sessions take place over the course of
                                                
                                            
                                                
                                                     working together and contributing to the overall effort can enough power be brought to bear against the cult to prevent Tiamatâs return. The more successful the characters are in their actions against the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     object. The bronze disk weighs 250 pounds. The bear statues grip the disk tightly in their stone paws, so that it canât be pried free without smashing the statues. Each statue is a Large object with
                                                
                                            
                                                
                                                     in area 11 (see that area for details). Treasure The bones of a zorbo (Oboâlakaâs animal form; see appendix D) lie in a dusty pile within the sarcophagus. A ring of protection rests atop the pile. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Nations of Eberron This section provides an overview of the nations of Khorvaire. The focus is on what you need to know to create characters and NPCs from these places. If you want more details on
                                                
                                            
                                                
                                                     the culture, history, and geography of the nations, you can find additional resources in appendix A. As you go forward, hereâs a few useful things to bear in mind. The Five Nations. Aundair, Breland
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     
   1  Dryad  MM 
   1  Nyxborn brown bear*  MM 
   2  Nyxborn saber-toothed tiger*  MM 
   2  Satyr thornbearer  MOoT 
   3  Archer  VGtM 
   5  Shambling mound  MM 
   5  Unicorn*  MM 
   9
                                                
                                            
                                                
                                                      Treant  MM 
   12  Ironscale hydra  MOoT 
   19  Polukranos  MOoT 
   * See chapter 6 for details about these creatures in Theros.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     within the burial chamber at the end of the hall, except vague details of the stone bier and the Elk beast altar at the bierâs head. Burial Chamber When the characters can see the burial chamber better
                                                
                                            
                                                
                                                    , read the following: A crude fieldstone arch forms the entrance to the burial chamber. In three branching alcoves are three scorched altars â one of a tiger, another of an elk, and another of a bear. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     this day. The shop is decorated with hundreds of teacups arrayed on shelves; many cups bear the names of famous past patrons, adventurers, nobles, and royals. The owner, a talkative, neutral human noble
                                                
                                            
                                                
                                                     willingly share any of the following details. During a visit to the Tea Shop after dusk about a week ago, Dae-Shim and Ju-Won were both nearly killed. They both recall seeing a strange woman lingering near
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     in Sarlona known to Khorvairians are described below. The
 SHARN INQUISITIVE
 Beneath the Basalt Towers, Part 3
 When I first spoke to the Morgrave board, I hid the details I share with you now. I
                                                
                                            
                                                
                                                     did this not from malice, nor even from fear that I would be ridiculed, but rather because I could not bear to revisit the horrors I had seen beneath the merciless Menechtarun sands. I force myself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     approach the fortress on foot, or they might row around the island to look for clues about what lies inside. When the characters come close enough to the island to see details of the exterior or the
                                                
                                            
                                                
                                                     extends for 190 feet from the coast to the ledge of area 1. It is 10 feet wide and 10 to 15 feet thick, allowing it to safely bear the weight of the characters if they choose to walk on it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     that went missing during their quest to reach the edge of the world. Wands might be crafted from legendary sources, while potions might bear the seals of famed alchemists or include signature
                                                
                                            
                                                
                                                      The item is at least partially made of iron. 
   10  Whoever first touches the item receives an omen from the god who watches over it (see chapter 4 for details on omens). 
   11  The item lies in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     guard the tower rooftop, which is furnished with a ballista. See area 6B for details. Ground Floor A silver chime attached to the inside of each door rings whenever the door is opened, alerting the
                                                
                                            
                                                
                                                     with a headboard of ice sculpted to resemble clouds dominates the room. Bear furs are heaped upon the bed, and two large wooden chests rest at the bedâs foot.
 A blue-skinned giant sits on the floor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    , which is furnished with a ballista. See area 6B for details. Ground Floor A chime attached to the inside of each door rings when the door is opened, alerting the towerâs inhabitants. A staircase hugs
                                                
                                            
                                                
                                                     resemble clouds dominates the room. Bear furs are heaped upon the bed, and two large wooden chests rest at the bedâs foot.
 A blue-skinned giant sits on the floor with his legs crossed while two
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     the charactersâ involvement but donât know the details.  
      Petty Officer Winston Ryeback
 Giff Galley Cook
 Petty Officer Ryeback (RIE-bak) is a muscular giff in charge of the food served at the
                                                
                                            
                                                
                                                     raucous and brash and gives bear hugs so good you think he might break a rib (but in a good way). His gray skin is usually coated with light sheen of sweat; kitchens are hot!
 Quote: âThe best way to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     represented. The details in this section are drawn from the extensive teachings of Drorn Waranvil, a longbeard (dwarf elder) who is a retired veteran of the Iron Guard of Citadel Adbar and the Citadel
                                                
                                            
                                                
                                                     and their borders remains graven on cavern walls, trail markings, and scattered coins. Some of these realms, and the marks that bear testimony to their presence, are detailed below.
 Haungdannar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     carvings show a horned rabbit charging a small, feral-looking bear with sharp claws. A cuneiform message is etched above the doors.
 The message is written in Old Omuan and reads, âIâjin teaches us
                                                
                                            
                                                
                                                     shrine. Smaller inscriptions hidden underneath the carvings tell the story of how Iâjin (an almiraj) earned the ire of Oboâlaka (a zorbo) by spoiling a stew prepared for the god Ubtao. For details, see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     can also share the following details: Her laborers are in constant fear. They think some creature or gang is trying to harm them. No oneâs seen anything, but accidents and sabotage are common. Sheâs
                                                
                                            
                                                
                                                     at the work site is a result of the memory-affecting fog and creatures under the control of Wong-Haâs gwishin. If the characters ask to see any damaged equipment or Jung-Soonâs scars, they bear what
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    The Knight as Narrative Device The Dungeon Masterâs Guide details how the nonplayer character summoned by the Knight card of a Deck of Many Things appears. But as discussed in chapter 2, the cards of
                                                
                                            
                                                
                                                     divine the region or topic the studious ally is interested in, giving the characters a direction when they want to seek the ally out. Vengeful Ally Look for the one with a grudge to bear; a common foe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     seconds to impart its psychic images. Once a crystal imparts its psychic scene, it must recharge on a shelf for 24 hours before it can do so again. A character who examines the crystals and succeeds on
                                                
                                            
                                                
                                                     results. There are 40 crystals in this room, though many of the older crystals impart the same scenes. Crystal Images  d20 Image   1 A mind flayer holding a disembodied head chants over a large pool
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     adventure when the tiefling Talanatha uses the timepiece of travel to escape from the attack on Tresendar Manor, only to have the timepiece stay behind (see later on in this episode for details).
 By making
                                                
                                            
                                                
                                                     pieces. Older humanoid remains were the source of the jackalsâ meal. However, no intact corpses can be found among the rubble. Additionally, the walls of the still-standing structures bear a mark in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     and performs mundane tasks for you, but will leave if neglected, abused, or imperiled. Determine details about this character by using the supplemental tables and working with your DM. 3 You found a
                                                
                                            
                                                
                                                      d12 War Outcome   1 You were knocked out and left for dead. You woke up hours later with no recollection of the battle. 2â3 You were badly injured in the fight, and you still bear the awful scars of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     a magical bubble and are pulled into the Border Ethereal (see chapter 2 of the Dungeon Masterâs Guide). During the ritual, you tell a story of your future journey, relating details of what will be
                                                
                                            
                                                
                                                     seen en route. The DM can choose to add to the story, imparting additional details or planting seeds for future adventures. If you wish, the ritual can be ended early, allowing the party to encounter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     whisperings in my ear. I canât bear to look them in the eye, not after what I did to them!â
 Nib wears his blindfold to avoid inadvertently glancing over his shoulder or catching glimpses of the
                                                
                                            
                                                
                                                     the characters ask Nib for more information about Granny Nightshade and Loomlurch, he imparts the following details: Granny Nightshade has a key protruding from her back that indicates her mood by how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    . A towerâs interior chamber is empty except for a wooden ladder that climbs to an iron hatch held shut by an arcane lock spell (see the âPrison Featuresâ section for more details). This hatch leads to
                                                
                                            
                                                
                                                     arcane lock spell seals the hatch (see the âPrison Featuresâ section for more details), which opens onto the roof. R11: Courtyard This courtyard is paved with flagstones, which are covered with drifting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                    . A towerâs interior chamber is empty except for a wooden ladder that climbs to an iron hatch held shut by an arcane lock spell (see the âPrison Featuresâ section for more details). This hatch leads to
                                                
                                            
                                                
                                                     arcane lock spell seals the hatch (see the âPrison Featuresâ section for more details), which opens onto the roof. R11: Courtyard This courtyard is paved with flagstones, which are covered with drifting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     opportune moment to attack intruders with surprise. The other moves east to the gate and opens it to release a brown bear, which attacks any non-troglodyte in the next round (roll initiative for the bear
                                                
                                            
                                                
                                                     when it is released). Bear Pen. A sturdy timber gate, latched on the outside, seals a smaller cave to the east. The bear attacks any non-troglodyte that opens the cage door, then tries to escape
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     she canât bear to lose all contact with Vlax. The warden has made her affliction known to the prison guards and Absolution Council members, and they have grown accustomed to her personality changes and
                                                
                                            
                                                
                                                    ,â with no details. A desk in the middle of the room has ten financial ledgers packed into a locked side drawer. The keys for the desk and the cabinets are in the wardenâs possession. A character with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . Doing so provides no special insight but reveals a few details of the life of the legendary character who lies interred within these halls. If a worshiper of Phenax enters the room, though, that
                                                
                                            
                                                
                                                     wears a piscine, gold funerary mask (see chapter 6). The bodies here bear no grave goods and deteriorate if disturbed. 5. Crypts of the Deathless Stairs ascend to a hall lined with door frames barred
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     and sell can find mundane tools and records here (see âConclusionâ for details). H7c: City Sculpture. In the center of this chamber stands an immovable 10-foot cube of pink sandstone. The cubeâs top
                                                
                                            
                                                
                                                     fighting them and immediately surrenders. See âTraitorous Adviserâ for details about interacting with her. Forewarned! If the gargoyles in area H6 alert Rummox to the partyâs presence, the genie and all
                                                
                                            
                                        






