Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'details increases are blocks'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        deals increases are black
                                    
                                
                                    
                                        deals increases are blocks
                                    
                                
                                    
                                        detail increases are black
                                    
                                
                                    
                                        detailed increases are black
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    
3
The details of an unfinished quest
4
A revelation about an impending upheaval
FireDrain Memories. The memory web targets one creature grappled by it. The target must make a DC 12
                                                
                                            
                                                
                                                     the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target has the unconscious condition for 1 hour. If a memory
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so important, and what is its full story? You might
                                                
                                            
                                                
                                                     prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    â statistics; otherwise, let them come up with their own details. Players can give their survivors names, personalities, and lineages, but these details donât affect the survivorsâ stat blocks. Levels Survivors
                                                
                                            
                                                
                                                    Creating a Survivor When you plan a session using survivors, determine how youâll use the Apprentice, Disciple, Sneak, and Squire stat blocks that appear in the following section. Once youâve
                                                
                                            
                                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     can rest on a solid surface. The wall can be up to 60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight, but creatures and objects can pass through it. It emits bright light out
                                                
                                            
                                                
                                                    . If the wallâs length drops to 0 feet, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Appendix D: Monsters This appendix details creatures and nonplayer characters that are mentioned in this book and that donât appear in the Monster Manual. That bookâs introduction explains how to interpret stat blocks. The creatures are presented in alphabetical order.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                    Introduction Good news! If youâve run fifth edition, then you already understand how to use most of the creatures within these books. You may see a few unfamiliar details, but fear not: this
                                                
                                            
                                                
                                                     introduction covers everything thatâs new, and the tweaks we made to creature stat blocks donât take much time at all to grok.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. Fantastic Animals
 The following stat
                                                
                                            
                                                
                                                    Appendix A: Animals This appendix provides stat blocks for animals of the Beast typeâalong with many of their gigantic or mythologized kinâin alphabetical order. Most represent versions of animals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     block has been updated for ease of use and game balance.
 Enhanced Stat Blocks. New stat block design and language prioritize details vital during play.
 Versatile Groups. Nonplayer characters now
                                                
                                            
                                                
                                                     books. This book is intended for Dungeon Masters (DMs) and provides game statistics for monsters: all sorts of creaturesâwhether friend or foeâcontrolled by the DM. Those statistics appear in stat blocks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     of the Star Forgeâ draws on the ideas, maps, stat blocks, and other details in the pages of that book, standing as an example of how to put all those pieces together. You can use Glory of the Giants to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     surrounding the city of Kalaman in the nation of Solamnia as the War of the Lance first reaches its borders. Details of the world and the perils facing Kalaman are presented through this introduction
                                                
                                            
                                                
                                                     Lance. It details the peoples of Krynn, such as kender, along with feats, backgrounds, and a subclass to immerse characters in the world. Chapter 2 provides an overview of this bookâs adventure and how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , and the death knight out to destroy the kingdom. The Monster Manual contains stat blocks you can use to represent NPCs in your game. You can add details to make them distinctive and memorable. For
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     chapter 3) to flesh out the details of encounters with these giants. Giant Children
 Generally, itâs a good idea to avoid situations where you treat a giant child as a monster. While even giant
                                                
                                            
                                                
                                                    â scores, whichever is lower. (This increases the teenagerâs passive Perception score to 10 as well.) Remove darkvision (unless the teenager is a stone giant) and adjust the teenagerâs weapons and armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Stat Block Overview A monster has a stat block that contains the rules necessary to use it in the game. Stat blocks are divided into the following parts, which correspond with the example stat block
                                                
                                            
                                                
                                                     General Details. The name of the monster is followed by its size, creature type (along with any descriptive tags), and alignment.
 
  2Combat Highlights. Armor Class, Hit Points, Speed, and Initiative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Stat Block Overview A monster has a stat block that contains the rules necessary to use it in the game. Stat blocks are divided into the following parts, which correspond with the example stat block
                                                
                                            
                                                
                                                     General Details. The name of the monster is followed by its size, creature type (along with any descriptive tags), and alignment.
 
  2Combat Highlights. Armor Class, Hit Points, Speed, and Initiative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                    Statistics Retainers are designed to be easy to run so their player (who is already managing a complex character) doesnât get overwhelmed with even more details. Each retainer has a simple stat block
                                                
                                            
                                                
                                                    âthough these are similar to other creature stat blocks, retainers follow a few different rules. Level A retainerâs level equals their mentorâs level. As a retainer levels up, their hit points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     zurkhwood blocks attached to one another by a length of rope. If its chocks are removed, a cart begins to roll. Its initial speed of 10 feet increases by 10 feet every round until it comes to the end of its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     activated (see area K61 for details), a stone elevator compartment measuring 10 feet on a side rises up the western half of the shaft. At the same time, a solid block of stone, also 10 feet on a side
                                                
                                            
                                                
                                                    , descends in the eastern half of the shaft, acting as a counterweight. Both stone blocks have thick iron chains bolted to them, by which they are hoisted and lowered them as needed. Scaling the shaft is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     correspond to places on the map of Barovia in chapter 2. The epilogue offers ways for you to end the adventure. Appendix C details the special itemsâmagical or otherwiseâintroduced in the adventure, and
                                                
                                            
                                                
                                                     appendix D provides stat blocks for Strahd and various NPCs and monsters that can be met in Barovia. Appendix E shows the tarokka cards that the Vistani use for their fortune telling, and appendix F contains handouts for you to show the players.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Feature: Inheritance Choose or randomly determine your inheritance from among the possibilities in the table below. Work with your Dungeon Master to come up with details: Why is your inheritance so
                                                
                                            
                                                
                                                     important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does. The Dungeon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Chapter 20: Flames  The following pages detail three unique Fiends designed to be recurring adversaries for your campaign. Each entry includes a description and details about the Fiendâs background
                                                
                                            
                                                
                                                     one of these Fiends the backbone of an entire campaign. Although these creatures span a wide level range and should be usable in most campaigns, you can always adjust these stat blocks to make the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    â section for more details. Gaining Renown Characters who participate in Market Games increase their renown among the Dyn Singh Night Marketâs vendors. Renown is a numerical value that starts at 0. Each
                                                
                                            
                                                
                                                     willing to share information with characters as the charactersâ renown increases, as detailed in the âWhat Vendors Knowâ section.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     adventure. Each background includes a brief narrative of what your characterâs past might have been like. Alter the details of this narrative however you like. Parts of a Background A background includes
                                                
                                            
                                                
                                                     the following parts. Ability Scores. A background lists three of your characterâs ability scores. Increase one by 2 and another one by 1, or increase all three by 1. None of these increases can raise a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     adventure. Each background includes a brief narrative of what your characterâs past might have been like. Alter the details of this narrative however you like. Parts of a Background A background includes
                                                
                                            
                                                
                                                     the following parts. Ability Scores. A background lists three of your characterâs ability scores. Increase one by 2 and another one by 1, or increase all three by 1. None of these increases can raise a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     for details on moving through the region, but play the trek briskly; reporting to Kalaman about the flying citadel should feel like a race against time. If you wish, run one or more random encounters
                                                
                                            
                                                
                                                     blocks) land nearby. They approach the injured dragonnel, planning to capture it and train it to serve as a mount. If the characters interfere, the Dragon Army troops attack them. The Dragon Army
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     obscured. Roll again on this table, ignoring another result of 1 or 2. 3 The current increases along a narrow stretch of the river. Dukha urgently asks the characters to help row the boat upstream. All of
                                                
                                            
                                                
                                                     the characters must succeed on a DC 10 Strength (Athletics) check. The boat loses a half-hour of progress for every failed check or character who doesnât assist. 4 A mangrove-shaped treant blocks the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Wheelwatch Alert The Dragon Army troops occupying Wheelwatch Outpost are on the lookout for danger. Use the following details to guide when the Dragon Army soldiers go on alert and how that affects
                                                
                                            
                                                
                                                     dragonnel and its Dragon Army officer rider (see appendix B for both stat blocks). If the characters donât discover the pair first, the dragonnel and its rider take to the air and attack at a dramatic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    5. Portcullises A heavy iron portcullis 20 feet wide by 30 feet tall, with a 30-foot-high wall above it, blocks this 60-foot-high passage. The portcullis can be lifted with a successful DC 25
                                                
                                            
                                                
                                                     to the touch and spaced far enough apart that a Small creature can squeeze between them. 5A. Northeast Guard Room This square room is hidden behind a secret door (see area 6 for details) and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     60 feet long, 10 feet high, and 5 feet thick. The wall blocks line of sight, but creatures and objects can pass through it. It emits bright light out to 120 feet and dim light for an additional 120
                                                
                                            
                                                
                                                     Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Horse or Camel and two Ponies or Mules; see the Playerâs Handbook or the Monster Manual for these creaturesâ stat blocks. The facility is big enough to house three Large animals. Two Medium creatures
                                                
                                            
                                                
                                                     pays you 20 percent more than the standard price; this profit increases to 50 percent when you reach level 13 and 100 percent when you reach level 17. Enlarging the Facility. You can enlarge your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Chapter 19: Skull  This chapter details the Grim Harrow, doomed Undead that seek the Deck of Many Things in all its forms so they can destroy it and end their own existence. But as the Deck of Many
                                                
                                            
                                                
                                                     dreadful demiplane that serves as the creaturesâ home. Stat blocks for several members of the Grim Harrow appear at the end of the chapter.
 The Grim Harrow When the Skull card is drawn from a Deck of Many
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     present what seems like an incompetent combatant who proves frustrating to engage. The drunken masterâs erratic stumbles conceal a carefully executed dance of blocks, parries, advances, attacks, and
                                                
                                            
                                                
                                                     Blows. Whenever you use Flurry of Blows, you gain the benefit of the Disengage action, and your walking speed increases by 10 feet until the end of the current turn. Tipsy Sway Starting at 6th level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     area with additional details. It is highly recommended, to get the maximum enjoyment out of this adventure, that you have six players ready to play each of the pregenerated characters. Due to the
                                                
                                            
                                                
                                                     Capacitor is. Anyone in the rrakkma can attune to it, so it is up to the players who it will be. To making the tracking of this element as simple as possible, the charge increases each time the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     15â18 3d4 skeletons 19â20 1d3 minotaur skeleton  Cliff and Ladder A cliff 2d4 Ă 10 feet high blocks the partyâs passage, but a rolled-up rope ladder is visible at the top. If someone can climb the
                                                
                                            
                                                
                                                    . On a successful save, it is no longer blinded. The characters can harvest up to twelve of the crystals in total, but taking the time to do so increases the drow pursuit level by 1. Fungus Cavern The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     descriptions for details. In areas L1âarea L4 of the cave network, the ceilings are 15 feet high unless otherwise noted. Graymatter Fluid A steady stream of thin, oily liquid leaks from the graymatter
                                                
                                            
                                                
                                                     of Mount Ironrot (see âExploring Mount Ironrotâ earlier in this chapter). Walls As long as the graymatter engine is active, Landroâs bodyâwhich is made from steel-plated stone blocksâis immune to damage. The adjacent caves are made of naturally formed stone.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     of soldiers patrol the camp, each including a Dragon Army officer and five Dragon Army soldiers (see appendix B for both stat blocks). One group watches the bridge outside the walls, and the other
                                                
                                            
                                                
                                                     quippers. I2: Main Entrance A large, hastily made wooden gate blocks access to the camp. The area is guarded by three imposing figures with twisted draconic features.
 The campâs only gate is watched by
                                                
                                            
                                        





