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                        Returning 35 results for 'details insect are beast'.
                    
                
                        
                            
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                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
Giant Insect
Large Beast, Unaligned
AC 11 + the spell
                                                
                                            
                                                
                                                    You summon a giant centipede, spider, or wasp (chosen when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose
                                                
                                            
                                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    , or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit
                                                
                                            
                                                
                                                     for the spell’s level in the stat block.
Bestial Spirit
Small Beast, Neutral
AC 11 + the spell’s level
HP 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     chapter 20 for details about this realm.
The challenge rating of Aurnozci is 23 (50,000 XP) when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties
                                                
                                            
                                                
                                                     apart the cocoon, ending the cocoon’s effect with a successful DC 23 Strength (Athletics) check.
Insect Swarm. Aurnozci creates a 30-foot-radius sphere of stinging wasps centered on a point
                                                
                                            
                                        
                                                     Magic Items
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    .
See “Artifacts” in chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
Arrows of the Seasons. The four arrows—each associated with a season
                                                
                                            
                                                
                                                     the arrows is 18. Each arrow has a unique property:
Spring. As an action, you can fire this arrow, targeting a beast or a plant creature you can see within 320 feet of you. On a hit, the arrow deals
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     within her hair, and sacrificing themselves in her defense if they must.
See “Myths of Nylea” in chapter 2 for more details on the tragedy of Arasta.
Arasta as a Mythic Encounter
Arasta
                                                
                                            
                                                
                                                    , where they consider home, and what brought them to her web.
Arasta casts the giant insect spell (spiders only). It lasts until she uses this lair action again or until she dies.
Regional Effects
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
                                                
                                            
                                                
                                                     stole something valuable.
8
I found a baby beast and sold it to a Rakdos wrangler who remains grateful to me.
9
A Selesnya druid and I share an interest in the same garden, and we have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The
                                                
                                            
                                                
                                                    . Use the spell slot’s level for the spell’s level in the stat block. Giant Insect Large Beast, Unaligned
 AC 11 + the spell’s level
 HP 30 + 10 for each spell level above 4
 Speed 40 ft., Climb 40 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The
                                                
                                            
                                                
                                                    . Use the spell slot’s level for the spell’s level in the stat block. Giant Insect Large Beast, Unaligned
 AC 11 + the spell’s level
 HP 30 + 10 for each spell level above 4
 Speed 40 ft., Climb 40 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                       Blight
 Confusion
 Conjure Minor Elementals
 Conjure Woodland Beings
 
  Control Water
 Dominate Beast
 Freedom of Movement
 Giant Insect
Grasping Vine
 Hallucinatory Terrain
 Ice Storm
                                                
                                            
                                                
                                                    
 Speak with Animals
 Thunderwave
2nd Level   Animal Messenger
 Barkskin
 Beast Sense
 Darkvision
 Enhance Ability
 
  Find Traps
 Flame Blade
 Flaming Sphere
 Gust of Wind
 Heat Metal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Water
 Dominate Beast
 Freedom of Movement
 Giant Insect
 Hallucinatory Terrain
 Ice Storm
 Locate Creature
 Polymorph
 Stone Shape
 Stoneskin
 Wall of Fire
 5th Level
 Antilife Shell
                                                
                                            
                                                
                                                    
 Awaken
 Commune with Nature
 Conjure Elemental
 Contagion
 Geas
 Greater Restoration
 Insect Plague
 Mass Cure Wounds
 Planar Binding
 Reincarnate
 Scrying
 Tree Stride
 Wall of Stone
 6th
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Water Breathing
 Water Walk
4th Level   Banishment
 Blight
 Confusion
 
  Dimension Door
 Dominate Beast
 Greater Invisibility
Ice Storm
 Polymorph
 
  Stoneskin
 Wall of Fire
5th
                                                
                                            
                                                
                                                     Level   Animate Objects
 Cloudkill
 Cone of Cold
 
  Creation
 Dominate Person
 Hold Monster
Insect Plague
 Seeming
 Telekinesis
 
  Teleportation Circle
 Wall of Stone
6th Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Barkskin Transmutation — Beast Sense Divination C, R Continual Flame Evocation M Darkvision Transmutation — Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Find Traps Divination
                                                
                                            
                                                
                                                     Locate Object Divination C Moonbeam Evocation C Pass without Trace Abjuration C Protection from Poison Abjuration — Spike Growth Transmutation C Summon Beast Conjuration C, M   Level 3 Druid Spells   Spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Barkskin Transmutation — Beast Sense Divination C, R Continual Flame Evocation M Darkvision Transmutation — Enhance Ability Transmutation C Enlarge/Reduce Transmutation C Find Traps Divination
                                                
                                            
                                                
                                                     Locate Object Divination C Moonbeam Evocation C Pass without Trace Abjuration C Protection from Poison Abjuration — Spike Growth Transmutation C Summon Beast Conjuration C, M   Level 3 Druid Spells   Spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Slow
 Stinking Cloud
 Tongues
 Water Breathing
 Water Walk
 4th Level
 Banishment
 Blight
 Confusion
 Dimension Door
 Dominate Beast
 Greater Invisibility
 Ice Storm
 Polymorph
                                                
                                            
                                                
                                                    
 Stoneskin
 Wall of Fire
 5th Level
 Animate Objects
 Cloudkill
 Cone of Cold
 Creation
 Dominate Person
 Hold Monster
 Insect Plague
 Seeming
 Telekinesis
 Teleportation Circle
 Wall of Stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     supernatural foes. Chapter 5 details how to make even the most familiar monsters into fear-worthy threats. Dark Fantasy Monsters    Challenge Creature Source 
     1/8  Gremishka  VGR 
   1/4  Goblin  MM
                                                
                                            
                                                
                                                     
   1/4  Sprite  MM 
   3  Displacer beast  MM 
   4  Shadow demon  MM 
   5  Umber hulk  MM 
   6  Drider  MM 
   7  Necrichor  VGR 
   8  Fomorian  MM 
   8  Inquisitor of the Mind Fire  VGR
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , freedom of movement 9th conjure elemental, scrying   Desert   Druid Level
 Spells
   3rd blur, silence 5th create food and water, protection from energy 7th blight, hallucinatory terrain 9th insect
                                                
                                            
                                                
                                                       Druid Level
 Spells
   3rd invisibility, pass without trace 5th daylight, haste 7th divination, freedom of movement 9th dream, insect plague   Mountain   Druid Level
 Spells
   3rd spider climb
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     terrain
 9th
 insect plague, wall of stone
  Forest  Druid Level Spells   3rd
 barkskin, spider climb
 5th
 call lightning, plant growth
 7th
 divination, freedom of movement
 9th
 commune
                                                
                                            
                                                
                                                     with nature, tree stride
  Grassland  Druid Level Spells   3rd
 invisibility, pass without trace
 5th
 daylight, haste
 7th
 divination, freedom of movement
 9th
 dream, insect plague
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride  Acolyte of Nature At 1st level, you learn one druid cantrip of your
                                                
                                            
                                                
                                                     Channel Divinity to charm animals and plants. As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Stranger Things
                                                    
                                                
                                            
                                                     enter shows signs of damage, like a powerful beast has rampaged through here. The group can easily tell that this damage was done by the thessalhydra. Treasure. They find the remains of an ancient
                                                
                                            
                                                
                                                    . They’re mad with hunger and immediately attack. Skeletons. Eight skeletons, the undead remains of adventurers, come shambling down the hallway to attack the characters. The Lost Knight.See details below.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Summon Beast Level 2 Conjuration (Druid, Ranger) Casting Time: Action
 Range: 90 feet
 Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth 200+ GP)
 Duration
                                                
                                            
                                                
                                                     an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain details in its stat block. The creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Appendix A: Animals This appendix provides stat blocks for animals of the Beast type—along with many of their gigantic or mythologized kin—in alphabetical order. Most represent versions of animals
                                                
                                            
                                                
                                                     represent a buffalo. Any of these stat blocks might also serve as fantastical animals with distinctive names and cosmetic details unique to your D&D adventures. Fantastic Animals
 The following stat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     self-serving beast. The soul of Victoro’s eldest son, Osvaldo, is forever lost and can’t be saved. To allay his guilt, Victoro has forged a plan to win back the souls of his young twins, Terenzio and
                                                
                                            
                                                
                                                    , protection from energy
 4th level (3 slots): banishment, dimension door, divination, freedom of movement, polymorph
 5th level (2 slots): dominate person, flame strike, modify memory, insect plague
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Necromancy — Charm Monster Enchantment — Confusion Enchantment C Dimension Door Conjuration — Dominate Beast Enchantment C Fire Shield Evocation — Greater Invisibility Illusion C Ice Storm Evocation
                                                
                                            
                                                
                                                     Evocation C Cloudkill Conjuration C Cone of Cold Evocation — Creation Illusion — Dominate Person Enchantment C Hold Monster Enchantment C Insect Plague Conjuration C Seeming Illusion — Synaptic Static
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Necromancy — Charm Monster Enchantment — Confusion Enchantment C Dimension Door Conjuration — Dominate Beast Enchantment C Fire Shield Evocation — Greater Invisibility Illusion C Ice Storm Evocation
                                                
                                            
                                                
                                                     Evocation C Cloudkill Conjuration C Cone of Cold Evocation — Creation Illusion — Dominate Person Enchantment C Hold Monster Enchantment C Insect Plague Conjuration C Seeming Illusion — Synaptic Static
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     Medium or smaller Beast, translates its cries into Common 55–56 Bottle of expired medicine for treating dizziness 57–58 Tiny speaker that plays a catchy tune in an unknown language 59–60 Handheld tool
                                                
                                            
                                                
                                                     tree 75–76 Otherworldly insect preserved in amber 77–78 Syringe filled with a viscous, yellow serum 79–80 Tiny brass orrery 81–82 Log of passenger names 83–84 Gas mask with a hole in it 85–86 Small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Bluetspur” for details on running adventures featuring lost memories, or consider developing other plots using the Bluetspur Adventures table. Bluetspur Adventures    d8 Adventure 
     1  Characters awake
                                                
                                            
                                                
                                                     only surviving creature in the wreck is a cunning displacer beast. 
   4  The characters find a strange but adorable creature trapped within an abandoned alien installation. The being is a lovable
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     holiness of a terrible beast, Klothys’s acolytes murder heroes sent to deal with it. 
   3  Certain that civilization offends fate, a priest raises a herd of typhons to release on a city. 
   4
                                                
                                            
                                                
                                                      Cyclops*  MM 
   6  Underworld cerberus  MOoT 
   7  Woe strider  MOoT 
   9  Phylaskia  MOoT 
   15  Typhon  MOoT 
   * See chapter 6 for details about these creatures in Theros.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     have claimed it. 
   Thassa’s Monsters Any sea creature might answer Thassa’s call. In addition to any aquatic beast or being of elemental water, the Thassa’s Monsters table presents a few of her
                                                
                                            
                                                
                                                      Triton master of waves  MOoT 
   13  Storm giant  MM 
   17  Dragon turtle  MM 
   23  Kraken*  MM 
   26  Tromokratis  MOoT 
   * See chapter 6 for details about these creatures in Theros.  The floor of the Siren Sea is littered with vessels that navigated the waves unwelcomed
(CHRIS RAHN)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Shields and Weapons for Sale   Item Ekene-Afa’s Price   +1 ammunition (per piece) 50 gp +1 shield, wooden 450 gp +1 dagger or +1 yklwa 500 gp  Ifan Talro’a  Deals in beasts and beast training Ifan Talro’a
                                                
                                            
                                                
                                                       Beast Ifan’s Price   Flying monkey, giant lizard, or hadrosaurus 100 gp Ankylosaurus, deinonychus, or flying snake 250 gp Triceratops 500 gp  Jessamine  Deals in plants, poison, and assassination
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
                                                
                                            
                                                
                                                    . The information below details how you use those rules with Druid spells, which appear on the Druid spell list later in the class’s description. Cantrips. You know two cantrips of your choice from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Elemental Fury 3 4 18 4 3 3 3 2 1 1 1 — 16 +5 Ability Score Improvement 3 4 18 4 3 3 3 2 1 1 1 — 17 +6 — 4 4 19 4 3 3 3 2 1 1 1 1 18 +6 Beast Spells 4 4 20 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 4 4 21 4 3 3 3
                                                
                                            
                                                
                                                    . The information below details how you use those rules with Druid spells, which appear on the Druid spell list later in the class’s description. Cantrips. You know two cantrips of your choice from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     which tiny insect victims are being sacrificed. Thessalar’s Bargain Thessalar knows about the Infernal Machine components in the temple, and appears to entertain the notion of bargaining with the
                                                
                                            
                                                
                                                     for the tomb. The distance between the Temple of Moloch and the Tomb of Horrors is left to your determination, as are the details of the overland journey. If you don’t want to play out that journey
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     you aren’t a worshiper of Nylea, the bow has 1 randomly determined major detrimental property. See “Artifacts” in chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties
                                                
                                            
                                                
                                                     at the next dusk. The save DC against spells cast with the arrows is 18. Each arrow has a unique property: Spring. As an action, you can fire this arrow, targeting a beast or a plant creature you can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     book they discovered, the sprite becomes friendly and contributes some additional details about their situation. As a scholar among his kind, Wheeldoli knows about some of the gods revered by the big
                                                
                                            
                                                
                                                     through the forest of late, and Wheeldoli fears they are disciples of Malar the Beast Lord (see the “Cult of Malar” section later in the adventure). The disturbances to the north, he says, seem to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     down a Beast that has a Challenge Rating of 2 or lower and is known to lair within 50 miles of your Bastion. The adventurers slay or capture the creature (your choice) in 1d6 + 1 days. If the creature
                                                
                                            
                                                
                                                     payment in coin (500 GP) or in the form of a favor owed to you by the event’s host, the details of which are left to you and the DM. Brewers’ Guild Foaming mug You assign brewers to deliver fifty 40
                                                
                                            
                                        





