Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'details instantly are breathe'.
Other Suggestions:
deals instantly are breathe
devils instant are breathe
deals instantly are breath
detail instantly are breath
detail instant are breathe
Spells
Playerâs Handbook
, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit
the ally doesnât have the Incapacitated condition.
Water Breathing (Water Only). The spirit can breathe only underwater.
Actions
Multiattack. The spirit makes a number of Rend attacks equal
Monsters
Bigby Presents: Glory of the Giants
Alert. The giant canât be surprise;surprised, and it has advantage on initiative rolls.
Amphibious. The giant can breathe air and water.
Legendary Resistance (3/Day). If the giant fails a
":"Tempest Call (Thunder)", "rollDamageType":"thunder"}. On a successful save, a creature takes half as much damage.While most storm giants care little for the intricate details of ranking in the ordning
Magic Items
Mythic Odysseys of Theros
cold damage.
Blessing of the Deep. If you are a worshiper of Thassa, you gain all the following benefits for which you have the required piety:
Piety 10+. You can breathe underwater, and you gain a
Guide for details on randomly determined properties.
Command the Deep. The bident holds the power to command the waves and its creatures. As an action, you can change the condition of the sea
Monsters
The Wild Beyond the Witchlight
Amphibious. Bavlorna can breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she canât die from old age.
Widdershins Allergy. If a creature
within 10 feet of Bavlorna cause her to lapse into a fit of sneezing. See the stat block for more details.
Hourglass Coven
The Hourglass Coven is a group of three hags, each one bound to an aspect of
Monsters
Bigby Presents: Glory of the Giants
Awakening of the Scion. The cradle is a container for the scion of Grolantor. When the cradle drops to 0 hit points, its body crumbles to dirt and moss. The scion instantly appears in the space the
restrained condition, has total cover, and canât breathe. As an action, a creature buried in this way, or another creature within 5 feet of it that isnât buried, can make a DC 17 Strength
Magic Items
Tashaâs Cauldron of Everything
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
instantly and leave behind no remains.
This does not destroy the servant permanently. Rather, 2d6 days later, its partsâleft arm, left leg, right arm, right leg, lower torso, and upper torso&mdash
Species
Mythic Odysseys of Theros
gold to black. While their hands prove as nimble as those of other humanoids, leonin have retractable feline claws, which they can extend instantly. This, along with their ability to produce bone
.
Leonin rely on themselves and their prides. A pride is bound together by the experience of a shared challenge and, in particular, the sacred act of the hunt. See chapter 3 for more details on Oreskos and
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
moves? What parts do characters see before the whole comes into view? Up Close. What does it smell like? How does it breathe? Does it cool the air around it or bring heat wherever it goes? How does it
? When it becomes desperate, how does it react? Let Players Fill Gaps Invite players to turn their imaginations against themselves. Leave details intentionally blank, describing just enough to reveal
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
keeps the water from being displaced when either door is opened. Creatures that canât breathe underwater must hold their breath in the aquarium. Magic instantly dries creatures as they exit the water
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Anvilwrought You were forged in the fires of Purphorosâs forge. Your appearance bears a metallic sheen and visible joints. The Anvilwrought Characteristics table suggests details of your life or
against being poisoned, and you have resistance to poison damage. You donât need to eat, drink, or breathe. You are immune to disease. You donât need to sleep, and magic canât put you to sleep. Sentryâs
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. The river passes underground between areas. A creature that canât breathe water has to hold its breath while passing between areas via the river. The water is iced over in area D10; see that area for
details. Frigid Water. The river is considered frigid water (see the Dungeon Masterâs Guide). Moving in the River. Swimming in the river requires a successful DC 10 Strength (Athletics) check. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, speaking in measured sentences or noticing pleasant details about the environment or a characterâs clothing. Patience. Devils are rarely in a rush to make a deal or sign a contract. As masters of the
remorse, and is prepared to do the most heinous acts to get what it wants. Fear of Demotion. A devil that disappoints a superior can be demoted, whereupon itâs instantly transformed into a lesser form of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
of force. Wave will instantly make its bearer aware of this property and allow the bearer to instantly become attuned to it if that person worships a god of the sea or is willing to convert on the
rocky ride. Characters could also survive the boiling lake with a combination of immunity to fire damage and the ability to breathe water.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
effects: It transforms the dead vegetation in area 58 into three shambling mounds (see that area for details). It is poisonous to non-plants. Any creature susceptible to the gas that starts its turn
its breath or doesnât need to breathe. Stuffing the nozzles with cloth prevents more gas from spilling into the room. If the characters block the flow of gas, the lingering gas disperses after 1 minute
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
9. Crab Pool A partial collapse of the roof has filled the western doorway with rubble. Characters canât use the doorway until the rubble is cleared away (see area 5 for details). The plastered walls
Umberlee while tossing 10 gp or more worth of treasure into the pool gains the magical ability to breathe water for 24 hours while retaining its normal mode of respiration. The treasure vanishes as
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
an environment: Air, Land, or Water. The creature resembles an animal of your choice that is native to the chosen environment, which determines certain details in its stat block. The creature
against a creature if at least one of the spiritâs allies is within 5 feet of the creature and the ally doesnât have the Incapacitated condition.
Water Breathing (Water Only). The spirit can breathe
Compendium
- Sources->Dungeons & Dragons->Stranger Things
instantly knows that they pose no danger to her. (No stats for her. Sheâs not someone they should fight. If they insist on trying, they can hit her only with a critical hit, and even then she shrugs off
whatever damage they do. Her attacks always hit them and deal 2d6 + 6 slashing damage.) The Proud Princess has a quest of her own, though she will not talk about the details. She warns the characters to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
for which you have the required piety: Piety 10+. You can breathe underwater, and you gain a swimming speed of 60 feet. Piety 25+. The bident has 1 randomly determined minor beneficial property
determined. See âArtifactsâ in chapter 7 of the Dungeon Masterâs Guide for details on randomly determined properties. Command the Deep. The bident holds the power to command the waves and its
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
of its gaping mouth will be sucked in and instantly teleported, to be âspat outâ nude at area 6, while all non-living matter in the characterâs possession goes to area 33. Northeast Devil Face. The
Dais and Silver Throne. When the characters come close enough to see the details on the dais, read: Contrasting with the pastel colors of the floor and pillars of the hall is the stark blackness of
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
arenât. Sketch out these characters broadly, perhaps noting only their professions or roles in adventures. You can expand on their details as your adventures take shape. Entangling the Heroes. The Darklord
might instantly sense visitors entering their domain, while the heroes have no reliable means of identifying the Darklord. Describe why the Darklord is interested in the characters. The Darklord
Magic Items
Infernal Machine Rebuild
cut an astral projectionâs silvery cordâthe user suffers a sudden burst of feedback from the machine that kills them instantly.
Any effect of the Infernal Machine that requires
on a d20, you have disadvantage on your next d20 roll.
43
Grass, moss, and flowers instantly grow in your footsteps. You are also unaffected by difficult terrain created by plants.
Any harm that
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
A Quick Sharn Story Use these tables as inspiration for the weary DM who needs to put together a story in a hurry. Donât feel bound to use any of these details exactly as presentedâthis is purely a
man falls from a high bridge, striking the ground near them and dying instantly. Heâs carrying a sealed bag of holding and the badge of an agent of the Argentum, a Thrane agency dedicated to the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Storm Giant Tempest Caller While most storm giants care little for the intricate details of ranking in the ordning, tempest callers proudly claim a position at the pinnacle of that rankingâand few
.
Amphibious. The giant can breathe air and water.
Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.
Scrying (Requires Storm Rune). The giant can use its
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to the Underworldâs borders. Though Athreos ferries the dead across the Tartyx, heâs not above accepting a one-way fare from those who still breathe. Even the other fearsome Underworld guardians that
various wards (see chapter 3), and where the object of their quest ended up. Oracles of any of the gods might aid in divining these details, but those likely to be the most preciseâfollowers of Erebos
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
can escape by using its action and succeeding on a Strength check, DC 10 plus the number of feet the creature has sunk already. A creature that is completely submerged in quicksand canât breathe (see
vials of acid (see the Playerâs Handbook for details). Hydra Wranglers After hearing rumors of a hydra lairing in the Mere of Dead Men, a Waterdhavian circus owner hired a band of mercenaries to go
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
steadfast followers. Characters who draw their magic from gods wonât have access to spells or magical class features until the end of the encounter, as this prelude details a meeting with their deity
, possibly since childhood. The read-aloud text below describes such a vision. You can add details that correspond to each characterâs deity. For example, a character who worships Sirrion might find the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you donât need to breathe for 1 hour
poison and psychic damage. Reducing it to 0 hit points causes it to explode instantly. A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
places, like the polis of Meletis, whole triton communities flourish among dryfolk neighbors. See chapter 3 for more details on the tritons of Meletis and the Siren Sea. Hand of Thassa While tritons
in pounds = 90 + (2d4 Ă your size modifier) Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Amphibious. You can breathe air and water. Control Air and Water. You
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
bottom of the steps is slightly cloudy.
The corridor is filled with fear gas. Unless characters announce they are holding their breath before entering its 40-foot length, they will breathe in the gas
instantly wither and disappear in a puff of dust, and the mace will shatter. If the characters investigate the roomâs contents, they can see a jade coffer, the dead monsterâs fallen crown, and a fine leather
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
memories. Having players describe what unsettles or disgusts their characters can make menacing encounters more impactful as well. In any case, take note of interesting character details that your
players share, and record them in your campaign journal, as these details might be useful inspiration for later adventures. Scott Murphy In the Dragonlance setting, Tanis and Tika call their local
inn
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to black. While their hands prove as nimble as those of other humanoids, leonin have retractable feline claws, which they can extend instantly. This, along with their ability to produce bone-shaking
prides. A pride is bound together by the experience of a shared challenge and, in particular, the sacred act of the hunt. See chapter 3 for more details on Oreskos and the leonin who call that land
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
to the hidden vaults below the great hall. Sample Maps. Appendix B contains maps you can use for your adventures or as inspiration for your own maps. You can also modify those maps to fit the details
images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
aquatic troll swims up from the depths. It has the abilities of a normal troll, but can also breathe water and has a swimming speed of 30 feet. Darkmantles These creatures cling to the ceiling as the
and bring them there. See âThe Dayâs Catchâ for details. Roll a d20 and consult the Kuo-toa Keelboat Cargo table to determine what, if anything, the Kuo-toa are transporting in their keelboat. Kuo-toa
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
lapse into a fit of sneezing. See the stat block for more details. Bavlorna Blightstraw
Medium Fey (Hag), Neutral Evil
Armor Class 15 (natural armor)
Hit Points 110 (13d8 + 52)
Speed 30 ft., swim
breathe air and water.
Boon of Immortality. Bavlorna is immune to any effect that would age her, and she canât die from old age.
Widdershins Allergy. If a creature within 10 feet of Bavlorna uses at
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
device known as the Machine of Lum the Mad. The best details on the deviceâs origins and operation can be found in the Mind of Metal, a tome of artificerâs secrets that connects the device to the
instantly and leave behind no remains. This does not destroy the servant permanently. Rather, 2d6 days later, its partsâleft arm, left leg, right arm, right leg, lower torso, and upper torsoâdrop from






