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                        Returning 35 results for 'details interest are border'.
                    
                
                        
                            
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                                                     Species
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     need in their shimmering homeland and knowing the treachery of strangers.
Still, some leonin wonder what lies beyond Oreskosâs border mountains and seek to test themselves in a wider world
                                                
                                            
                                                
                                                    .
Leonin rely on themselves and their prides. A pride is bound together by the experience of a shared challenge and, in particular, the sacred act of the hunt. See chapter 3 for more details on Oreskos and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     dramatically influenced by the realms they border. The towns and their inhabitants vary wildly from each other, mirroring many of the extreme characteristics of their respective planes of influence
                                                
                                            
                                                
                                                    . Details on the planes can be found in the Dungeon Masterâs Guide. The following sections present each of the gate-towns in alphabetical order.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    Skeleton Gate When the characters get close enough to make out the details of the green door, read: This twelve-foot-high, ten-foot-wide door is made of green stone, its surface carved with grinning
                                                
                                            
                                                
                                                     emerge from the Border Ethereal and attack them. The hagsâ goal is to seize one or more of the skeleton keys, thus preventing the characters from reaching the Soulmonger. If a hag obtains a skeleton key
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Brevity Keep your descriptions short and evocative. Focus on the more important information to keep playersâ interest and to highlight important clues and details. Players need to know about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . The details of the murders at Yellowcrest Manor can be learned from a few hoursâ research into recent Waterdeep history, or by consulting any scholar at the library who has an interest in that
                                                
                                            
                                                
                                                    Yellowcrest Lore A thorough reading of the diary reveals the broad details of the lives of Sarah and the Yellowcrest family. Alternatively, if the characters call Sarah back (see below) and are able
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     their interest. To protect such treasure, white dragons coax ice to form over their hoards or sink their wealth in frigid pools. For white dragons, each piece of treasure embodies a victoryâthe details of which inflate as these dragons age.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     children run away and the onlookers rapidly lose interest. Master Refrum (LG male human priest) introduces himself, thanks the characters for saving him from a humiliating fate, and asks them to escort
                                                
                                            
                                                
                                                     them as adventurers as he asks for help clearing Jarmeâs name. He pleads for the characters to accompany him to his workshop to get the details of the situation.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     superstitious say that these people are cursed, that anyone touched by the Mourning is now an agent of darkness. (See the bookâs introduction for further details on how the Mourning might have affected
                                                
                                            
                                                
                                                     characters.) In the days immediately following the Mourning, many assumed that the mist would continue to spread. Intense panic slowly turned to curiosity as it became clear that the border had stabilized
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    âand drank her blood. He intends to kill Ireena during their next meeting and turn her into his vampire spawn consort. Chapter 3 gives details about Ireena and where to find her in the village of
                                                
                                            
                                                
                                                     interest in them. If they exhibit great fortitude and defiance, his interest is piquedâeven more so if the character displays uncommon knowledge or beauty. Such a person might not be worthy to succeed him, but the man or woman might provide amusement to Strahd as a new possession.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     uses magic on fields near the border of the forest, creating animated plants to drive off farmers. 
   5  A scout has taken to hunting and eating sapient beings. What could have caused this gruesome
                                                
                                            
                                                
                                                      Treant  MM 
   12  Ironscale hydra  MOoT 
   19  Polukranos  MOoT 
   * See chapter 6 for details about these creatures in Theros.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     players that they spend three uneventful days on the road before reaching the next point of interest.
 Using a Map A map can help you or your players visualize a location or region that the characters are
                                                
                                            
                                                
                                                    .
 Often a map is intended for the DMâs eyes only. You can copy portions of a DMâs map to share with your players as a visual aid while omitting details that should remain hidden from them. Virtual
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     attendees know nothing about the Murkmire Stone beyond basic details about its discovery. However, if the characters fish for information about the stone or the museum and succeed on a DC 12 Charisma
                                                
                                            
                                                
                                                     with Dr. Dannell. She deeply dislikes the anthropologist due to Dr. Dannellâs interest in the occult. If the characters mention Dr. Dannellâs fears about the Murkmire Stone, Alda snorts, dismisses their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     dream, they could allow those caught within to escape. (See âThe Dream of IâCathâ later in this domain for details.) Darklord Tsien Chiang and her daughters dwell at the heart of both these worlds
                                                
                                            
                                                
                                                     about the border between dreams and reality. The characters must infiltrate the palace, find the information they need, and escape before Tsien Chiang returns at dawn. 
   9  A desperate veteran
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    -saving help to those on the brink of death. All the while, Pharika watches with interest to see how mortals contend with both good fortune and misfortune, gleaning new knowledge through every cry of
                                                
                                            
                                                
                                                      Basilisk*  MM 
   6  Medusa*  MM 
   8  Assassin  MM 
   8  Hydra  MM 
   8  Spirit naga  MM 
   17  Hythonia  MOoT 
   * See chapter 6 for details about these creatures in Theros.  Pharikaâs clerics believe that they are better healers because they are so well acquainted with death
(CHASE STONE)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Bakaris is spreading rumors that the characters couldâve saved Kalamanâs leaders. Some locals are looking for someone to blame for the terrifying slaughter. If characters mention Lord Sothâs interest in
                                                
                                            
                                                
                                                     while she and Darrett discuss details, suggesting they visit the castleâs small library and learn what they can about the Northern Wastes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     best interest of Silvanesti first.â Meeting Zhelsuel Zhelsuel confronts Dalamar and the characters when they arrive. He wants nothing to do with outsiders and sees them as an obstacle to the elves
                                                
                                            
                                                
                                                     interest in the City of Lost Names, he proposes an arrangement that would allow him to advance his research without technically disobeying Zhelsuel. He points the characters to sites in the Northern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Scions of Elemental Evil
                                                    
                                                
                                            
                                                     eyes regard you with intense interest.
 âStep forward, heroes,â the queen says. âWord of your exploits has brought solace to my ears in these troubled times, and I am honored that youâve answered my
                                                
                                            
                                                
                                                     believe these cult leaders work as we speak to bring about the cataclysm this page predicts. The details arenât clear. However, we believe the cultists plan to use a chamber underneath the temple to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Adirohit to reveal the following details: Long ago, Jijibisha Manivarshi made a deal with a wicked god to give her fiendish powers that would ensure her victory in the Shankha Trials. Adirohit was
                                                
                                            
                                                
                                                     interest in doing this, thoughâwhat Adirohit did to Manivarsha fills her with anger. Feel free to roleplaying the contentious dynamic between Amanisha and Adirohit, or encourage the characters to choose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     behind. Itâs sure to be dangerous, but the rewards defy imagination.â
 The agent, Bannik Vorl (lawful neutral, human spy), can offer the following details: Bannikâs Employer. Bannik avoids naming
                                                
                                            
                                                
                                                     appendix A). The margrave is most concerned with ensuring his rivals donât get the treasure, but the lantern is of special interest. Iggwilvâs Verse The scroll provided by Bannik contains a map of the Yatil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     a magical bubble and are pulled into the Border Ethereal (see chapter 2 of the Dungeon Masterâs Guide). During the ritual, you tell a story of your future journey, relating details of what will be
                                                
                                            
                                                
                                                     mounts. As a cartographer, you have a sharp eye for detail and take an interest in people, history, and natural features. You help advance your franchise by discovering and mapping new locations or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     of Janya have detailed records of wreck sites and other points of interest around their undersea city. A character who succeeds on a DC 14 Intelligence (History) check knows that Janya is an aquatic
                                                
                                            
                                                
                                                     city populated by the Nightsea chil-liren, an aquatic people descended from the people of Djaynai. Atiba-Pa can also share this information and details about Janya from the âDjaynai and Janya
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     reason to think otherwise. Bruenor assures the adventurers they will have his gratitude and that of all Gauntlgrym â indeed, of all FaerĂ»n â if they are successful. If the characters press for details
                                                
                                            
                                                
                                                     various parties with an interest in the mission. They need to meet with the different faction representatives, emphasizing the importance of getting the Zhentarim to agree to grant access to Mantol
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     encounter nothing of interestâ is okay, but far less evocative and memorable than, âA light rain dampens the rolling plains as you travel north. Around midday, you break for lunch under a lonely tree
                                                
                                            
                                                
                                                    . There, the rogue finds a small rock that looks like a grinning face, but otherwise you encounter nothing out of the ordinary.â The trick is to focus on a few details that reinforce the desired mood rather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     interest. 31â40 You made an enemy of an adventurer. Roll a d6. An odd number indicates you are to blame for the rift, and an even number indicates you are blameless. Use the supplemental tables and
                                                
                                            
                                                
                                                     someone important. Use the supplemental tables to determine this characterâs identity and how this individual feels about you. Work out additional details with your DM as needed to fit this character
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     into the history of the giants and details the places where they live in isolation, as well as the ruins they left behind in their decline. Our guide in this exploration is the wizard Bigby, a former
                                                
                                            
                                                
                                                     glory. Maps are a centerpiece of the chapter, presenting a range of sites steeped in giantsâ supernatural power that you can drop into any campaign. Chapter 5 details the treasures characters might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     before other concerns. In the years soon after its founding more than one hundred fifty years ago, there was more interest in membership, and the Alliance accepted some members from farther south. Since
                                                
                                            
                                                
                                                    . NOTE TO THE DM: MAKING THE REALMS YOURS
 The information in this chapter is intentionally nonspecific with respect to threats, monsters, and statistics. While you can use these details to flavor your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     steadfast followers. Characters who draw their magic from gods wonât have access to spells or magical class features until the end of the encounter, as this prelude details a meeting with their deity
                                                
                                            
                                                
                                                    . Characters with no special interest in serving a deity might participate in the âScales of Warâ prelude instead. The prelude unfolds in a surreal, dreamlike situation where characters can follow a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     they need in their shimmering homeland and knowing the treachery of strangers. Still, some leonin wonder what lies beyond Oreskosâs border mountains and seek to test themselves in a wider world. Noble
                                                
                                            
                                                
                                                     prides. A pride is bound together by the experience of a shared challenge and, in particular, the sacred act of the hunt. See chapter 3 for more details on Oreskos and the leonin who call that land
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     attacks hit. After a certain number of hits and misses, players can usually pinpoint a creatureâs AC on their own. However, in the interest of speeding up combat, you can divulge a creatureâs AC once
                                                
                                            
                                                
                                                     can take advantage of its predictability. Rolling the dice takes more time but can yield more volatile results. In the interest of fairness, commit to one approach or the other for the duration of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     category. The Eye of Aurnozci might also take interest in a mortal who draws the Flames card from a Deck of Many Thingsâa tantalizing opportunity for the cult to make good on the cardâs dire prophecy
                                                
                                            
                                                
                                                     up, the enemies gradually increase in strength. Between fights, the characters can slowly unravel details of the cult pursuing them. By the time the characters learn they must travel to the Abyss to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     Border Ethereal, where it appears as any other structure from the Material Plane: ghostly and immaterial. A group of four star spawn manglers (see appendix A) lurk in the mists surrounding this chamber
                                                
                                            
                                                
                                                     and attack anyone who enters. The only object of interest here is the ruinstone a fiery red crystal the size of a human palm, which is clasped in the maw of a snake-shaped pedestal. The pedestal is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Mysterious Visitors The details of this adventure hook assume that your D&D campaign is based in or near Daggerford, a town on the Sword Coast in the Forgotten Realms, but you can change the location
                                                
                                            
                                                
                                                     interest in Daggerford. Their orders are to deliver the characters safely to Barovia. The leader of this group is Stanimir (CN male human), an old man with the statistics of a mage who has the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     area for villagers hoping to see the mayor, this room holds little of interest. The chairs are infested with rodents; mouse holes and droppings are obvious with a simple glance. The desk on the front
                                                
                                            
                                                
                                                    .
 This room belonged to the mayorâs daughter, Nia. It contains nothing of interest. H8. Master Bedroom A double bed sits beneath the windows along the far wall. A fireplace occupies one corner, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     tiny spiders move through the webs.
 All parts of this room are engulfed in sheets of webs. The cabin contains nothing of interest, and the spiders pose no threat. 9. Spider Chambers This room is filled
                                                
                                            
                                                
                                                     scuttle for cover. These areas contain nothing of interest. 10. Unholy Shrine  The floor of this chamber is covered with runes written in blood. A circle has been carved into the floorâs wooden planks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Handbook for details). Most Darklords can keep their domainsâ borders closed indefinitely and can reopen them at will. For some Darklords, slightly varied effects manifest when they close their domains
                                                
                                            
                                                
                                                     Horror Trinkets table in chapter 1 might serve as Mist talismans. Few who dwell in the Domains of Dread know how to use Mist talismans or have interest in traveling to other domains. Those who do, though
                                                
                                            
                                        






