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Returning 35 results for 'details interests are branch'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Borcan noble families include a dominant main family and lesser branch lineages. Branch noble families (sometimes with different surnames) are subservient to the main family. Each noble family
maintains an estate with village-sized holdings nearby. These estates are testaments to the family’s prestige, fortune, and hidden secrets. The common folk live in rural villages that serve noble interests
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 4: Personality and Background Characters are defined by much more than their race and class. They’re individuals with their own stories, interests, connections, and capabilities beyond those
that class and race define. This chapter expounds on the details that distinguish characters from one another, including the basics of name and physical description, the rules of backgrounds and languages, and the finer points of personality and alignment.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 4: Personality and Background Characters are defined by much more than their race and class. They’re individuals with their own stories, interests, connections, and capabilities beyond those
that class and race define. This section expounds on the details that distinguish characters from one another, including the basics of name and physical description, the rules of backgrounds and languages, and the finer points of personality and alignment.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the house and its interests, while others might use your group to pursue a personal agenda. Consult the House Contacts table to determine what sort of arbiter oversees your party. House Contacts d8
The money-minded business manager of a guild within your patron house 6 A retired adventurer within the family who would rather join you on your adventures than assign them to you 7 The proud leader of a regional branch of the dragonmarked family 8 The patriarch or matriarch of the patron house
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Relationship interests the characters are pursuing this academic year. Campus Heroes Thanks to the central role they played in dealing with the outbreaks of kerfuffles, the characters have become well
, and Beloveds, as well as any professors they’ve encountered this academic year. They’re also vaunted in the Strixhaven Star newspaper as heroes. Feel free to use additional roleplaying scenes and other details to reinforce how the characters’ actions have made a name for them!
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
town near the shores of a great mountain lake, its waters dark and still. A branch in the road leads west to a promontory, atop which is perched a dilapidated stone windmill, its warped wooden vanes
stripped bare. Closer investigation of the windmill yields a few more details: The onion-domed edifice leans forward and to one side, as though trying to turn away from the stormy gray sky. You see gray
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventures that overlap with their interests. For the more general kind of work you might carry out on behalf of any dragonmarked house, consult the General House Missions table. General House Missions
agreement with your patron house. House Missions d12 House Mission 1 Mission 2 Mission 3 1 Cannith Escort a valuable shipment of goods Track down rare materials Advance the cause of one branch of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
leader of the Dark Lanterns, with four subordinate knights marshal leading branch offices across Breland, in Sharn, Starilaskur, and Xandrar. A much smaller branch office keeps an eye on Brelish
interests in the city of Stormreach, in Xen’drik. Small, temporary field offices are sometimes established to coordinate missions outside Breland; these offices double as safe houses for agents in trouble
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from your acquaintance Sergeant Germaine Vilroy of the Sharn Watch that reads, “I’m calling on you for a job. I can’t write the details, but it pays well and requires your skills. Meet me at the
same birthplace, fighting for the same side in the Last War, or having common backgrounds or interests. Once the characters’ relationships to one another have been established, read or paraphrase the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
isn’t your patron’s priority. 4 Intimate Connection. A common-born confidant or lover of your patron guides you in creating circumstances to bolster the noble family’s best interests. 5 Outside Insider
. An outcast noble favored by your patron works with you to uphold their family’s interests despite their exile. 6 Outsider Inside. A mysterious entity manipulates a noble family’s fortunes. Through
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. Prominent Patriar Families
Below are the names of and a few details about many of the other patriar families in the city.
Belt owns horses for sale and exchange.
Bormul is related to the Bormul
nobility in Amn and has interests in southern silver mines and vineyards.
Caldwell owns most of the city’s art museums.
Dlusker is nearly broke but maintains a textile mill in the Lower City and a few
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the adventure, claiming that she sought to protect not only the emperor but the stability of the empire. She’ll go on to calmly answer any questions the characters have, revealing any details from the
“Secrets of Immortality” section. She clearly believes what she says and considers her actions to be in the best interests of the empire. After Secretary Wei has spoken on her own behalf, the emperor
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
questions about themselves, their travels, their weapons, and anything else about the world beyond Vogler. He knows all about the Kingfisher Festival and shares the following details: Darrett Highwater
. He always has their best interests in mind. Portray him as reliable and with whatever quirks your players are likely to find charming. Establish Darrett’s trustworthiness now so the characters know
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. PROMINENT PATRIAR FAMILIES
Below are the names of and a few details about many of the other patriar families in the city.
Belt owns horses for sale and exchange.
Bormul is related to the Bormul
nobility in Amn and has interests in southern silver mines and vineyards.
Caldwell owns most of the city’s art museums.
Dlusker is nearly broke but maintains a textile mill in the Lower City and a few
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
forget that the Guardians of the Gate have a civilian branch that handles administrative issues and special customs investigations. Tethyn Olar has led that arm of the Sharn Watch for more than a decade
garrison in Middle Central. He does his best to serve the interests of the nobles and wealthy patrons in the Central Plateau, and as a result these wards are among the safest in Sharn. But Yorgan’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
castle is a mighty, pearl-colored dragon with branch-like horns. Its brilliant eyes fix on you. In a warm, slow voice that sounds as though it were coming from far away, it says, “My old friend. How good
it is to see you again.”
This is Renesnuprah, an adult time dragon (see Morte’s Planar Parade). Renesnuprah warmly greets the characters by name and calls them friends. She can share general details
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reason to think otherwise. Bruenor assures the adventurers they will have his gratitude and that of all Gauntlgrym — indeed, of all Faerûn — if they are successful. If the characters press for details
best interests of his people and home at heart. He is drawn to help characters who follow a strong moral and ethical code, and often seeks their help in return. Use his good humor and folksy demeanor
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
interests and gathering and updating information on its settlements for her superiors, fellow agents, and potential recruits, including adventurers who might serve the Alliance or one of its members
. NOTE TO THE DM: MAKING THE REALMS YOURS
The information in this chapter is intentionally nonspecific with respect to threats, monsters, and statistics. While you can use these details to flavor your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
flowchart since each decision point (a branch in a corridor, a room with multiple exits) leads to new decision points. If the characters leave a room by the north door, you check your map and determine it
to the hidden vaults below the great hall. Sample Maps. Appendix B contains maps you can use for your adventures or as inspiration for your own maps. You can also modify those maps to fit the details
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, she would much rather send them against her rival than fight them. At the same time, she knows she cannot be seen as disloyal to the cult’s interests. Negotiating with Talis Talis is wary of the
not for long. If pressed for details, Talis reveals that castle belongs to a cloud giant allied with the cult. The castle, she says, is hidden near the village of Parnast, which is under the cult’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
headed north. He doesn’t know their destination, but he suspects they’re not just wandering. He suggests that perhaps the Dragon Army, the elves, and the characters have similar interests in this
to him, he hopes he’ll be able to determine the location of the City of Lost Names (see the end of the “E: Wakenreth” section for details). With this, Dalamar sends the characters on their way, wishing them fruitful investigations.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
turned to her advantage, she would much rather send them against her rival than fight them. At the same time, she knows she cannot be seen as disloyal to the cult’s interests. Negotiating with Talis
pressed for details, Talis reveals that castle belongs to a cloud giant allied with the cult. The castle, she says, is hidden near the village of Parnast, which is under the cult’s control. If all
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
patient it is in resolving its agenda depends on its personality (work with your DM to determine these details). If you have an opportunity to advance its agenda and don’t act on it, the symbiote can
symbiote seeks to defend the servants and interests of a powerful being or organization.
5 The symbiote wants to keep you from harm at all costs and believes it knows what’s best for you.
6 The symbiote seeks to experience new sensations, the more bizarre the better.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
they’re not necessarily bonds. People can be bonds if they inspire you, motivate you, or make you act against your best interests. (They can represent flaws if their existence amounts to a weakness
contacts are — facts that you can build on by working with your DM to add some details. The table entries for contacts are written in the first person, where “I” is your character. You’ll roll twice on the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
15 Dismisses modern cultures as historical curiosities sure to collapse imminently
16 Has trouble discerning details of anything as small as Humanoids
17 Sharpens claws or horns on
I am devoted to Bahamut or Tiamat and put their interests ahead of my own.
6 I’m determined to destroy the adventurers who slew my parent—and everyone connected to them.
7 I’m obsessed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
similar to those of an individual house. Consider using the following details as a template if there’s a particular dragonmarked house you wish to serve. Patronage. As a patron, the Twelve is
functionally similar to a dragonmarked house. Rather than advancing one house’s interests, though, the Twelve seeks to advance magical developments that have practical value to society as well as potential for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of bad storytellers and inept musicians. One wall of the circular common room features a faded mural of two enormous crabs locked in combat, inlaid with brass details. The mural’s origins are lost to
time, but if asked, Yalme says she named the crabs Fancy and Gorgeous George. Four short halls branch off the common room, each lined with rooms for rent. The Fishbowl After a long day on the river
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
keeps all the city’s factions at each other’s throats and out of Horgar’s way. Council of Lairds This advisory body represents the interests of the different clans that have pledged allegiance to the
guile, and are always looking for ways to expand their influence. SECRETS OF GRACKLSTUGH
Wary outsiders visiting Gracklstugh quickly learn the most important details of life in the city.
Unseen
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have a great number of permanent structures, and a system of districts in which particular functions or activities are concentrated. TU'NARATH IN BRIEF
Here are some key details of Tu’narath
by categorizing the castaway items, making it easier for other githyanki to locate objects related to their personal interests. Creatures seeking to infiltrate Tu’narath have had success in using this
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Development. Brawn knows a great deal about Tresendar Manor, including the location and layout of its dungeon. Characters who talk to him about his past can learn a few details of the entrance to the
dungeons (see “Tresendar Manor” below). If effective roleplaying or ability checks get the characters on Brawn’s good side, he can be convinced to provide further details of the layout of dungeon areas
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-looking bed in the northwest corner has a wooden locker at its foot.
A small wooden table stands against the east wall, with a padded leather chair beside it. On the table, a brass three-branch
the spells Sanbalet has prepared. The small wooden box holds twelve candles, flint and steel, and a piece of parchment that details Sanbalet’s method of communicating with the ship. See “The Signaling
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, occupying three caves that branch off the warren’s central area to the northwest, southwest, and southeast. The passage opens into a long, low cavern that has three narrow, twisting passages leading off into
. 21. Orc Tunnel Several passages branch away from this large, high-ceilinged cavern. To the north, a carved, square-mouthed tunnel shows that someone has been at work in these caves. A gate of rough
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
example of what befalls mortals who conduct themselves the same way. For the gnomes, this niche is filled by Urdlen, also known as the Glutton for its selfish and cruel behavior. Though the details
the rest of the pantheon, Urdlen selfishly refused to set his own interests aside and contribute to the group. Every version of this story ends in some sort of tragedy — perhaps the loss of Gaerdal’s
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
her. d8 Object 1 The branch of a tree used to hang a murderer 2 Splinters from a tree struck by lightning 3 A shard of a treant’s bark, given freely 4 A wooden stake used to impale a vampire 5
Brotherhood use the cabin above him for clandestine meetings. He knows the full details of their operation and Skerrin’s role in it. He trades this information for his freedom if confronted by
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
and crates.
The crates, barrels, and trunks are all empty. Secret Door. A secret door in the south wall can’t be opened from this side without magic (see area G33 for details). It leads to area G33
here. Trapdoor. Below the trapdoor is a 4-foot-wide, 4-foot-high tunnel filled with murky water and a hungry swarm of quippers (see area G29 for details). Characters who follow this tunnel west come to a






