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Returning 35 results for 'details interests are broad'.
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Monsters
Van Richtenâs Guide to Ravenloft
tables are meant to be broad, so feel free to describe the details of an unspeakable horrorâs form and the interplay between its parts however you desire. The more discordant and unexpected a
fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist
Monsters
Van Richtenâs Guide to Ravenloft
the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable
Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a mist horrorâs appearance are drawn from the fears of those within 100 feet of it. This
Monsters
Van Richtenâs Guide to Ravenloft
these tables are meant to be broad, so feel free to describe the details of an unspeakable horrorâs form and the interplay between its parts however you desire. The more discordant and
the fears of those they encounter. Mist horrors use the unspeakable horror stat block with the Malleable Mass body option, which makes them appear to be composed of living mist. Further details of a
Monsters
Van Richtenâs Guide to Ravenloft
multiple tables conflict, chose your preferred result.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable horrorâs form and the interplay
them appear to be composed of living mist. Further details of a mist horrorâs appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form
Monsters
Van Richtenâs Guide to Ravenloft
.
The results of these tables are meant to be broad, so feel free to describe the details of an unspeakable horrorâs form and the interplay between its parts however you desire. The more discordant
details of a mist horrorâs appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a
Species
Guildmastersâ Guide to Ravnica
external ears, their noses are broad and flat, and they are partially amphibious.
Cool Rationality
Despite being talkative, vedalken keep their personal lives private, and they tend to engage more
with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts about those issues rather than their
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, Masonsâ Guild, and Shipwrightsâ Guildâoversees the cityâs broad business interests and runs varied public services. The guildsâ leaders are neutral human and hill dwarf nobles who are prone to bickering
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 4: Personality and Background Characters are defined by much more than their race and class. Theyâre individuals with their own stories, interests, connections, and capabilities beyond those
that class and race define. This chapter expounds on the details that distinguish characters from one another, including the basics of name and physical description, the rules of backgrounds and languages, and the finer points of personality and alignment.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 4: Personality and Background Characters are defined by much more than their race and class. Theyâre individuals with their own stories, interests, connections, and capabilities beyond those
that class and race define. This section expounds on the details that distinguish characters from one another, including the basics of name and physical description, the rules of backgrounds and languages, and the finer points of personality and alignment.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragonlance campaign setting. The introduction and chapter 1 cover broad details of the world but focus on the lands surrounding the city of Kalaman in the nation of Solamniaâthe setting of the adventure
presented in this book. Prominent details about the setting are covered in these sections, but the wider world is left for you to detail as you please.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
match their preferences. At best, a group of players is a lot like their characters, in that having different interests and capabilities enables them to handle a broad range of challenges.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Yellowcrest Lore A thorough reading of the diary reveals the broad details of the lives of Sarah and the Yellowcrest family. Alternatively, if the characters call Sarah back (see below) and are able
. The details of the murders at Yellowcrest Manor can be learned from a few hoursâ research into recent Waterdeep history, or by consulting any scholar at the library who has an interest in that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Relationship interests the characters are pursuing this academic year. Campus Heroes Thanks to the central role they played in dealing with the outbreaks of kerfuffles, the characters have become well
, and Beloveds, as well as any professors theyâve encountered this academic year. Theyâre also vaunted in the Strixhaven Star newspaper as heroes. Feel free to use additional roleplaying scenes and other details to reinforce how the charactersâ actions have made a name for them!
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the rain forest near Zinda, following a caravan of merchants. Read the following description to set the scene: Heat rises from the jungle floor and clings to the broad leaves in the canopy above
celebration of the cityâs prosperity. The travelers can also share any details about Zinda from the âZinda Gazetteerâ section at the end of this adventure.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
2 and 3. If you come across a game concept in part 1 that you donât understand, consult the bookâs index. Part 2 (chapters 7â9) details the rules of how to play the game, beyond the basics described
in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your character attempts, and describes the three broad categories of activity in the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Jacqueline RenierJacqueline Renier A century ago, Richemulot was a lively place. In those days, not a building stood vacant as merchants from both ends of the Musarde set up shop along the broad
. Her grandfather grew infirm over the years and less able to look out for the familyâs interests, and the othersâeven her twin sister, Louiseâseemed oblivious to the threat. It fell to Jacqueline to
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
knows anything that they know. The God-Brain delegates broad goals to its most effective servants, encouraging them to indulge all manner of radical experiments. Mist Vibrations. Through the awesome
-Aberration who leaves Bluetspur is transported to a familiar place where they soon wake up, even if they werenât previously asleep. Their time in Bluetspur is repressed, altered as if by the modify memory spell. See âRecovering Memoriesâ below for more details.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: A large, oxidized silver statue of a tapir stands before a broad stone structure covered in carvings of stylized local animalsâtapirs, capybaras, hawks, and more. Dozens of people stand outside the
coming dusk. At Melecioâs invitation, leaders from across Atagua are gathering to represent their people during this rare, important ritual. Melecio can also share details on the Green Doctors and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
.
Part 2 details the rules of how to play the game, beyond the basics described in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your
character attempts, and describes the three broad categories of activity in the game: exploration, interaction, and combat.
Part 3 is all about magic. It covers the nature of magic in the worlds of D
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
from your acquaintance Sergeant Germaine Vilroy of the Sharn Watch that reads, âIâm calling on you for a job. I canât write the details, but it pays well and requires your skills. Meet me at the
same birthplace, fighting for the same side in the Last War, or having common backgrounds or interests. Once the charactersâ relationships to one another have been established, read or paraphrase the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
â travel from the great city of Waterdeep. A handful of small towns and outposts are scattered through the region, linked to more populous lands by ancient roads and the broad river. The heart of this
-level characters. Chapter 7 details NPCs, new monsters, and new magic items. Appendix A and appendix B contain new material for players to use in creating their characters for the campaign. Appendix C provides advice for adapting this adventure to other D&D campaign settings.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious. Cool Rationality Despite being talkative, vedalken keep their personal lives private, and they
tend to engage more with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts about those issues
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Elturgard and Cormyr view Baldurâs Gate as a lawless cesspool that might have to be dealt with someday. These nations especially frown on the cityâs broad religious tolerance. Candlekeep To enter the
united in their dislike for the nation of Amn. Outside of Port Nyanzaru, Baldurâs Gate maintains its own holdings in Chult. Fort Beluarian serves as a beachhead for the interests of the city, the
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
Elturgard and Cormyr view Baldurâs Gate as a lawless cesspool that might have to be dealt with someday. These nations especially frown on the cityâs broad religious tolerance. Candlekeep To enter the
, and both cities are united in their dislike for the nation of Amn. Outside of Port Nyanzaru, Baldurâs Gate maintains its own holdings in Chult. Fort Beluarian serves as a beachhead for the interests
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
. Prominent Patriar Families
Below are the names of and a few details about many of the other patriar families in the city.
Belt owns horses for sale and exchange.
Bormul is related to the Bormul
nobility in Amn and has interests in southern silver mines and vineyards.
Caldwell owns most of the cityâs art museums.
Dlusker is nearly broke but maintains a textile mill in the Lower City and a few
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the adventure, claiming that she sought to protect not only the emperor but the stability of the empire. Sheâll go on to calmly answer any questions the characters have, revealing any details from the
âSecrets of Immortalityâ section. She clearly believes what she says and considers her actions to be in the best interests of the empire. After Secretary Wei has spoken on her own behalf, the emperor
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
questions about themselves, their travels, their weapons, and anything else about the world beyond Vogler. He knows all about the Kingfisher Festival and shares the following details: Darrett Highwater
. He always has their best interests in mind. Portray him as reliable and with whatever quirks your players are likely to find charming. Establish Darrettâs trustworthiness now so the characters know
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. PROMINENT PATRIAR FAMILIES
Below are the names of and a few details about many of the other patriar families in the city.
Belt owns horses for sale and exchange.
Bormul is related to the Bormul
nobility in Amn and has interests in southern silver mines and vineyards.
Caldwell owns most of the cityâs art museums.
Dlusker is nearly broke but maintains a textile mill in the Lower City and a few
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
clan information before personal details, and the few folk in the city who have no clanâwhether they were ejected from a clan or never adopted into oneâare viewed with sympathy. When people marry
. These somber magistrates are known for the traditional, broad-brimmed black hat, called a gat, that they each wear as part of their uniform. Names Family comes first in Yeonido, and thus an
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Ward introduces them to the five other group members and provides basic details about each person, described below. Each of these five individuals is initially Indifferent toward the characters. A
husbands and knows a lot about history because she was there when it happened. Her hair cascades in thick ringlets over her broad shoulders. When Friendly, Kelra shares the following: âMy first husband
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
reason to think otherwise. Bruenor assures the adventurers they will have his gratitude and that of all Gauntlgrym â indeed, of all FaerĂ»n â if they are successful. If the characters press for details
best interests of his people and home at heart. He is drawn to help characters who follow a strong moral and ethical code, and often seeks their help in return. Use his good humor and folksy demeanor
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
3. Entrance to the Tomb This broad tunnel is currently being shaped into the tombâs elaborate entryway. This is an active site, featuring a number of artisans working by lantern light to plaster the
, spiders, and all manner of things are shown on the walls.
Looking South The muralistsâ lantern light illuminates the north half of this area. The details of area 6 are visible only when characters
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Horror in Your Game Ominous shadows rise beyond the campfireâs light. Steps echo through the halls of a supposedly empty house. Something whispers from under the stairs. Such details fill horror
suspense and mystery with familiar features of D&D, creating gloom so your heroesâ light shines all the brighter. Genres of Horror. Horror comes in broad varieties. You and your players decide what
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Using Survivors Survivors are premade characters that are simple and easy for players to master, while being customizable enough to fill broad roles in your adventuresâwhether they be farmers or
playersâ other characters get involved in the investigations, the players know the details. Survivors give every player a part to play in one characterâs ominous nightmares, such as those resulting
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
interests and gathering and updating information on its settlements for her superiors, fellow agents, and potential recruits, including adventurers who might serve the Alliance or one of its members
. NOTE TO THE DM: MAKING THE REALMS YOURS
The information in this chapter is intentionally nonspecific with respect to threats, monsters, and statistics. While you can use these details to flavor your






