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Returning 9 results for 'detect inert are below'.
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direct insect are below
direct inherit are below
direct inner are below
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defeat inner are below
Monsters
Out of the Abyss
spell attacks). Shedrak has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
. Karazikar (the beholder) can see through this eye and treats it as one of its own eyes for the purpose of using its eye rays. Breaking the staff renders the eye inert and prevents Karazikar from using
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
defenders. As a bonus action, Y’demi or the spectator can make the kites attack intruders. Damaging an inert kite also activates it, as does attacking the line of entrails that attaches the kite to
10 feet into the cave, a defensive sigil detonates on the ceiling, causing a cave-in. A character who moves 5 feet into the cave can detect this sigil with a successful DC 17 Perception (Wisdom) check
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
liquid is removed by immersion in water. In the absence of a light source, the liquid light doesn’t spread, and a darkness spell renders it inert for 1 hour. If anything is tossed into the well, brilliant
that holds a spell scroll of detect magic. Also in his lair are piles of rich cat furs, eight of the furs worth 5 gp each. Two leather bags beneath the furs hold 1,000 sp each. Lastly, an intricately
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Sarlamir’s tomb is the distinctive head of a rusty spear—all that remains of his dragonlance. A detect magic spell reveals an aura of evocation magic, though the spearhead has no obvious properties. A
character who tries to attune to the item and succeeds on a DC 12 Intelligence (Arcana or Religion) check discovers that the spearhead is magical but that divine power has rendered its magic inert. The other tombs in this room are empty except for bones and rusty armor.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
(spell save DC 18). It can innately cast the following spells, requiring no material components:
At will: charm person (as 5th-level spell), detect thoughts, hold person
3/day each: confusion
and good spell. When the eidolon leaves the statue, it appears in an unoccupied space within 5 feet of the statue.
Inert. When not inhabited by an eidolon, the statue is an object.
Actions
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
shines from its highest window.
A detect magic spell cast here reveals an aura of abjuration magic. Runes cover every inch of this tower’s exterior. A glyph for the symbol (insanity) spell is hidden
drifts through its broken doors.
A detect magic spell cast here reveals an aura of conjuration magic. The tower’s interior is ruined but surprisingly clean, thanks to permanent unseen servant
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
that remained inactive become inert and can’t be activated thereafter. Treasure. The treasure in this sector consists of materials and tools used in the creation of the golems. As such, the value of
someone touches the glyphs, the pillars flicker. It takes a successful DC 10 Intelligence (Arcana) check to understand exactly how the glyphs function. A detect magic spell shows that the abjuration aura
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
) check. This causes the animatronic creature to break free from its display base and rampage for 10 minutes before becoming inert again. The creature stomps through the area, then heads down the grand
, and at midnight, the egg hatches. See “Museum Feeding Frenzy” to learn what happens when the egg hatches. Rigged Pedestal. A detect magic spell reveals an aura of transmutation magic around the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ornate but inanimate suit of armor on display. It remains inert until it takes damage or is summoned to area X6 by Xanathar. (The beholder uses it to keep the spectators in the arena from getting too rowdy
Maze. A detect magic spell reveals an aura of conjuration magic around the model maze. A creature that touches the maze becomes the target of a maze spell (save DC 15). Once the effect triggers, it






