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Returning 24 results for 'detect inhabited are belial'.
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detect inherited are bestial
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Monsters
Fizban's Treasury of Dragons
unoccupied space.
While inhabited, the object becomes a magic item if it wasnât already, and a Tiny cracked gemstone matching the kind of gem dragon the shard was in life appears somewhere on the
wears or carries the inhabited object, the shard can grant the creature the following benefits:
Each of the creatureâs attacks deals an extra 1d8;{"diceNotation":"1d8", "rollType":"roll
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits Any characters inhabited by the spirits of Oboâlaka or Wongo receive advice when entering this area: Cautious Oboâlaka advises against anyone drinking from the fountain. Reckless Wongo
detect magic spell or similar effect, the fountain radiates an aura of transmutation magic. Magic Fountain Effects d4 Effect 1 The creature drinking the water must make a DC 12 Constitution
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
extends off the east balcony. At the back of the west balcony, a staircase descends 10 feet to a landing and a secret door. Advice from the Spirits Any characters inhabited by the spirits of Iâjin or
, 15 feet below the ceiling and 60 feet above the pit floor. A detect magic spell or similar magic reveals auras of abjuration and transmutation around each platform. Each disk is wide enough that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
spokes. Beneath the dial, a pendulum swings inside an open compartment. An egg-shaped stone adorns the pendulum's tip.
This long-case clock radiates an aura of transmutation magic to a detect magic
spell or similar effect. Advice from the Spirits Any characters inhabited by the spirits of Unkh or Wongo receive advice when entering this area: Indecisive Unkh is struck by the technological wonder of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the feast.
The gaunt gentleman is Mister Threadneedle, the Sewn Sistersâ manservant. A detect magic spell or similar effect reveals an aura of illusion magic around him. A successful dispel magic
him to. Advice from the Spirits Any characters inhabited by the spirits of Kubazan or Nangnang receive advice when entering this area: Wild Kubazan urges his host to try the roast boar. Greedy
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
nearest unoccupied space.
While inhabited, the object becomes a magic item if it wasnât already, and a Tiny cracked gemstone matching the kind of gem dragon the shard was in life appears somewhere
wears or carries the inhabited object, the shard can grant the creature the following benefits:
Each of the creatureâs attacks deals an extra 1d8 force damage on a hit. The creature gains resistance
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can teleport the golem up to their level, or send one of their own into the pit. Advice from the Spirits Any characters inhabited by the spirits of Moa or Papazotl receive advice when entering this
The two statues facing the pit represent Azuth (god of wizardry) and Torm (god of courage and self-sacrifice). Either can be identified with a successful DC 12 Intelligence (Religion) check. A detect
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, as its descriptions contain no mocking observations. Naga Lair. The journalâs author describes a swamp-covered nodule inhabited by skulking nagas who lure travelers to their doom with subterfuge and
detection and location is still on his headless corpse. (The amulet doesnât block the psychic abilities of Ilvaash and the mind flayers, such as Creature Sense and detect thoughts.) Eclectic souvenirs
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
on the characters before leaving the room in search of its control gem, not knowing that it is kept in area 28. Advice from the Spirits Any characters inhabited by the spirits of Oboâlaka or Wongo
clay urn containing the skull and bones of a grung (Nangnangâs animal form; see appendix D), as well as a number of valuables (see âTreasureâ below). A detect magic spell or similar effect reveals an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
bound to the floor as they walk along it. A detect magic spell or similar effect reveals an aura of transmutation within the corridor. The corpse belongs to Devlin Bashir, a Calishite wizard and
corpse also yields more valuable belongings (see âTreasureâ below). Advice from the Spirits Any characters inhabited by the spirits of Papazotl or Shagambi receive advice when entering this area
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.
Papazotlâs bones are contained within the sarcophagus, but they are well protected (see âGlass Cauldronsâ and âBronze Shieldâ below). Advice from the Spirits Any characters inhabited by the spirits of
and psychic damage. A detect magic spell or similar effect reveals an aura of conjuration around the cauldrons. An empty cauldron weighs 500 pounds. Bronze Shield The bronze shield hangs from the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
north balcony are lined with alcoves containing piles of skulls and bones â the remains of Old Omuans and their minotaur protectors. Advice from the Spirits Any characters inhabited by trickster
crystal cylinder 20 feet high and 10 feet in diameter. The adamantine struts that suspend it above the lava attach to an adamantine ring around the cylinderâs midsection. Under the scrutiny of a detect
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sunlight dispels it and prevents the trap from triggering. Advice from the Spirits Any characters inhabited by the spirits of Kubazan or Moa receive advice when entering this area: Spirited Kubazan
coffin is stuck to the floor with sovereign glue and has a hinged lid. A detect magic spell or similar effect reveals an aura of abjuration magic around the coffin. A wooden plaque inside the coffin
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Spirits Any characters inhabited by the spirits of Nangnang, Oboâlaka, or Shagambi receive advice when entering this area: Greedy Nangnang urges her host to snatch up the gold coins on the wall shrine
one of the frog masks is polymorphed into a frog, as though it had failed a saving throw against the polymorph spell. Sarcophagus Kubazanâs sarcophagus is bereft of adornment, though a detect magic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
âTerracotta Warriorsâ below). To steal Shagambiâs treasures, characters must move quietly. Advice from the Spirits Any characters inhabited by the spirits of Unkh or Wongo receive advice when entering
as many terracotta warriors as possible, as quickly as possible. Teleportation Runes Three teleportation runes are scribed on the floor along the north, east, and south walls of the tomb. A detect
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
save, or half as much damage on a successful one. A character who searches for traps can detect the holes hidden behind the dial with a DC 25 Wisdom (Perception) check; once found, these holes can be
their brackets, they never burn out. If a torch is removed from its bracket, it burns down normally. Advice from the Spirits Any characters inhabited by the spirits of Nangnang or Shagambi receive advice
Compendium
- Sources->Dungeons & Dragons->Rrakkma
(spell save DC 18). It can innately cast the following spells, requiring no material components:
At will: charm person (as 5th-level spell), detect thoughts, hold person
3/day each: confusion
and good spell. When the eidolon leaves the statue, it appears in an unoccupied space within 5 feet of the statue.
Inert. When not inhabited by an eidolon, the statue is an object.
Actions
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
now inhabited by seventy-eight escaped orcs, including two orogs, twenty-six orcs, and fifty orc commoners, for whom the place is a sanctuary. The orcs, making ready for a rebellion against the giants
shortsword. A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
will stop at nothing to seek vengeance on Darius.â As an action, a host inhabited by Demetrius can ask the spirit to cast one of the following spells (spell save DC 13), requiring no material
advertised as ârare and magical elixirsâ with outlandish propertiesâfor anything precious the characters can offer. A Detect Magic spell reveals the potions as fakes. If confronted, the sisters flee
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
empower and ward their spirit mound. A detect magic spell reveals an aura of conjuration magic emanating from the ground in front of the giant stone raven, and an aura of transmutation magic from
enemies. Map 3.10: Gundarlun and Ruathym Sea of Moving Ice The sea west of Icewind Dale is a maze of shifting ice sheets and icebergs. A few frozen islands are inhabited by Ice Hunters, a group of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the cave to the northeast.
Small fish swim along the edge of the water, but the pool is also inhabited by a larger creature: a giant constrictor snake. If the characters pass through this area
of magic in this cavern. (A detect magic spell reveals the same.) The aura becomes stronger as one approaches the northernmost room (area W15). W14: Wizardsâ Quarters The double door leading into this
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the hold while the traders are present, one of the larger buildings is inhabited by Klax (chaotic neutral cambion) and eight traders (commoners). The traders are indifferent to the characters
Darkness. Anyone examining the wall using detect magic can see the outline of the door. The scorch marks and cracked masonry are due to the bookâs corrupting influence, which seeps out every time the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
this area recently. Though their tunnels collapsed behind them, the creatures lurk just beyond the alcove. If the irritable umber hulks detect the characters, the monsters burst through the rubble and
heat (see the Dungeon Masterâs Guide). When the characters arrive, each of them is trapped in one of the pentacles (detailed below). Devil Columns. The figures carved into the columns represent Belial
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
and the adjacent kitchen (area S5) for morsels. These vegepygmies belong to the north vegepygmy colony (see area S16) and are hostile toward all entrants. When they detect the characters, the
these two abandoned rooms and roam the corridor outside. When they detect a creature, the will-oâ-wisps attempt to lure it to the nearest irradiated room (see area S13), where they attack. The will-o






