Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 11 results for 'detect inherited are brave'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        defeat inherited are blade
                                    
                                
                                    
                                        deceit inherited are blade
                                    
                                
                                    
                                        desert inherited are blade
                                    
                                
                                    
                                        direct inherited are blade
                                    
                                
                                    
                                        detect inhabited are blade
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     slots): comprehend languages, identify, mage armor, shield
2nd level (3 slots): detect thoughts, suggestion
3rd level (3 slots): clairvoyance, sending
4th level (1 slot): locate creature, Otiluke's
                                                
                                            
                                                
                                                     inherited from his grandmother. When not serving the Watchful Order, he spends his days reading and writing books in his library.
Barnibus uses spells that help him investigate crimes, pry secrets
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Halfling Nimbleness. He can move through the space of a Medium or larger creature.
Brave. He has advantage on saving throws against being frightened.
Spellcasting. Manafret Cherryport is a 9th
                                                
                                            
                                                
                                                     wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Halfling Nimbleness. He can move through the space of a Medium or larger creature.
Brave. He has advantage on saving throws against being frightened.
Spellcasting. The mage is a 9th-level spellcaster
                                                
                                            
                                                
                                                     spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     Saeth Cromley, a retired sergeant of the City Watch who assists in many of his investigations. A lifelong bachelor, Barnibus has a small, tidy estate in the Sea Ward that he inherited from his
                                                
                                            
                                                
                                                     the following wizard spells prepared:
 Cantrips (at will): blade ward, light, mage hand, message
 1st level (4 slots): comprehend languages, identify, mage armor, shield
 2nd level (3 slots): detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     left here by the githyanki.)
 6c. One Brave Flumph A flumph lurks in the shadows of this alcove, surreptitiously feeding on the psionic energy of the githyanki warriors in area 6a. A successful DC 12
                                                
                                            
                                                
                                                     Wisdom (Perception) check is required to detect the creature. The flumph has the same helpful disposition and information as the rest of its kin on this level (see area 4).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     one of the frog masks is polymorphed into a frog, as though it had failed a saving throw against the polymorph spell. Sarcophagus Kubazan’s sarcophagus is bereft of adornment, though a detect magic
                                                
                                            
                                                
                                                     the walls. A monstrous, tentacled shadow rises from the sarcophagus, and the air fills with the stench of a swamp. A rumbling voice echoes through the tomb: “You are brave to summon me. Together, we
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     to Raxivort’s divine nature. Even though the xvarts inherited Raxivort’s greed and cowardice, they also gained his ability to form bonds with such creatures. Xvart Warlocks. A xvart can forge a pact
                                                
                                            
                                                
                                                    . It can innately cast the following spells, requiring no material components:
 At will: detect magic, mage armor (self only)
 Spellcasting. The xvart is a 3rd-level spellcaster. Its spellcasting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Lock, Color Spray, Counterspell, Darkvision, Detect Magic, Feather Fall, Invisibility, Mage Armor, Magic Missile, Melf’s Acid Arrow, Phantasmal Force, Sending, Speak with Dead, Unseen Servant, and
                                                
                                            
                                                
                                                    . She is brave but saddened by the loss of her captain and other shipmates. Devi Talzar. Devi is a middle-aged human (Medium, Neutral Good Priest) with a kind face who serves a god of the stars and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     green dust. This dust is made of tiny, hallucinogenic spores created by moss in the chamber. A detect magic spell reveals that the moss and spores radiate auras of enchantment magic. Whenever a
                                                
                                            
                                                
                                                     at the start of each of its turns until the slime is scraped off or destroyed. Pushing Vines. A detect magic spell reveals that the vines directly above the slime pools radiate an aura of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Evil kite 5 Goblin procession 6 Goblin shadows 7 Pageant wagon 8 Tornado  Astronomer’s Throne The characters come across a throne hewn from a boulder and etched with astronomical symbols. A detect
                                                
                                            
                                                
                                                     dream, the creature arrives at the star’s cold surface and wakes with a start, having inherited a fragment of Mazikoth’s psyche. The creature gains proficiency in one of the following skills (its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     (Perception) check. Under the scrutiny of detect magic, the door radiates a faint aura of abjuration magic. The door comes open, pivoting into the room, only if someone speaks the answer to the riddle. Once
                                                
                                            
                                                
                                                     kobolds in this place? “Kobolds are heir to dragons. As the mightiest among my people, I have led a brave few to this ancient holy site, where dragons were worshiped long ago.” Yusdrayl knows nothing
                                                
                                            
                                        





