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                        Returning 32 results for 'detect instinct are broad'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     pillar is carved to look like a scowling dwarf with bulging muscles that supports the column’s upper third on its broad shoulders. Blue sapphires glitter in the dwarves’ eyes.
 Double Door. The doors
                                                
                                            
                                                
                                                    . The Melairkyn dwarves forged the horn and placed it here to guard the treasure in this hall (see “Treasure” below). A detect magic spell or similar magic reveals an aura of conjuration magic around
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     dark silken mats with a pale web-strand pattern woven through them in silvery thread. In the middle of the chamber (at the center of the web) stands a broad pedestal carved from zurkhwood, with a 10
                                                
                                            
                                                
                                                     on checks to detect the possessor of the stones. The curse lasts until all the stones are given into the safekeeping of a drow worshiper of Lolth or the gems are subject to a remove curse spell.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     world. With broad circles of friends, adult copper dragons delight in introducing people to one another and helping people find places where they can flourish. When disaster strikes, these dragons draw
                                                
                                            
                                                
                                                     using Charisma as the spellcasting ability (spell save DC 17):
 At Will: Detect Magic, Mind Spike (level 4 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    1. On Your Mark! Get Set! Go! A broad set of stairs descend to a large chamber with the following features: Pillars. Four stone pillars support a 35-foot-high, vaulted ceiling strung with cobwebs
                                                
                                            
                                                
                                                     each end.
 Mine Carts. Two mine carts made of corroded iron stand near a tunnel exit in the east wall.
 Halaster Statues These statues can’t be moved, knocked over, or damaged in any way. A detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     unnaturally cold. As you step onto the flagstones, a voice from nowhere whispers:
 “Who is dead but cannot die, the Lord of Bones, whose embrace is patient but sure?”
 A detect magic spell reveals that
                                                
                                            
                                                
                                                     here are broad, but in combat it’s simplest to allow them the opportunity to “rewind” one action and take it again, or to reroll a failed saving throw (if it can still take actions). . Each use of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Simulation Chambers Each simulation chamber is a broad circular space with a domed ceiling, its stone walls carved with arcane runes that fill the area with bright light. Each chamber is equipped
                                                
                                            
                                                
                                                     sense that they are in an illusion, nor can the illusion be dispelled. The detect magic and dispel magic spells don’t register or disrupt the magic of the illusion, nor of the creatures or objects it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     submerging any sort of organic material, recognizes the water’s magical corruption. The detect magic spell reveals that the water has an aura of necromantic magic. A2: Ancient Statue A small stone
                                                
                                            
                                                
                                                     reach the deck of the shattered vessel. Vines cover the ship’s shattered hull. Little more than a moldy deck and toppled masts remains. Bits of frayed rope and broad scraps of patchwork fabric litter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu 
                                                    
                                                
                                            
                                                     Ignis comes to her aid. Ignis is hostile toward anyone who causes Flauma’s distress. She’s too tall and broad to enter the greenhouse without squeezing, but she can attempt to grab or hit any creature
                                                
                                            
                                                
                                                     comes within 20 feet of them, they attack. Treasure. Two rare cacao trees stand in the north end of the greenhouse, near the shambling mounds. The trees have broad flat leaves and yellowish gourds that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . Three deathlock wights (see appendix B) oversee six skeletons. They attack intruders. Aura. A detect magic spell reveals a transmutation aura on the whole area, which is a simple magical effect to control
                                                
                                            
                                                
                                                     unconscious while on a bridge has a 50 percent chance to fall into the pigpen. Enchanted Pillars. A detect magic spell reveals that each pillar radiates an aura of enchantment magic. Any humanoid that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     instinct supersedes its hunger, prompting it to surrender telepathically. The mind flayer apologizes for its assault and proposes an end to hostilities. Given a chance, it recounts how the Scavenger was
                                                
                                            
                                                
                                                     set). Chest 3 contains six vials of stardust that radiate an aura of illusion magic under the scrutiny of a detect magic spell. An identify spell or similar magic reveals that the dust has a singular
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     hears snarling within. When the characters open a door, read or paraphrase the following: This carriage house features horse stalls to the east and an open space to the west. Two broad doorways lead to
                                                
                                            
                                                
                                                     Dragon Army commander Belephaion, bears a magical trap that can be detected by a character who casts detect magic or who searches the chest and succeeds on a DC 16 Intelligence (Arcana or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . Doors circle the room. The light of the moons cascades through broad windows high above. At the center of the room stands a serene-looking woman with long, gray hair and red robes. She nods as you enter
                                                
                                            
                                                
                                                     maze that the characters must traverse to reach the key at the center. The maze is 90 feet in diameter, leaving a 5-foot gap between it and the rotunda’s walls. A character who casts detect magic sees
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     Sense and detect evil and good reveal that this zone is thoroughly desecrated. 26. Temple of Light Glowing pillars brightly light this chamber of white marble. Each pillar is carved in the likeness of a
                                                
                                            
                                                
                                                     walls in this broad chamber, the floor of which is stained with blood and black ichor. On the wall between two weapon racks to the east is a contact stone.
  Lahnis, Red Wizard Creatures. Lahnis, a Red
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     succumbing to temptation, dying at the hands of fiends, and suffering eternal torture. When viewed, those images shift and swirl unsettlingly. A detect magic spell reveals that the frescoes, mosaics
                                                
                                            
                                                
                                                     by weapons and claws, separate this area from the heart of the cathedral. H3. Central Altar Read the following as the characters enter this area: An altar rests on a raised dais in this broad hall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     zone and its creatures. 74. Kraken Pool Beyond a broad round pool in the center of this circular chamber is a black gate.
 A malformed kraken (see appendix B) is held in this saltwater pool. Although it
                                                
                                            
                                                
                                                     naga occupies this area, anyone who listens at the entry doors hears a scream of pain. The magical light shimmers off two circular pools in this chamber. A glowing glyph covers a broad area of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Illithinoch, or minions delivering obelisk fragments. Both mind flayers are imperious and demanding. Shalghast does the communicating, while Ulthundul casts detect thoughts to try to uncover any
                                                
                                            
                                                
                                                     they treat questions with suspicion. The mind flayers fight if they detect trickery, if the characters start poking around where they shouldn’t, or if it’s otherwise clear the characters aren’t here
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Demon Types Demonologists organize the chaotic distribution of demons into broad categories of power known as types. Most demons fit into one of six major types, with the weakest categorized as Type
                                                
                                            
                                                
                                                     with such objects. A barlgura looks like a hulking orangutan with a gruesome, drooping visage and tusks jutting from its jaw. Standing just under 8 feet tall, it has broad shoulders and weighs 650
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     five charms. One of those charms is the key that unlocks the door to the antechamber (area T8). Cupboard. This magic cupboard radiates an aura of conjuration to a detect magic spell. It generates food
                                                
                                            
                                                
                                                     be confirmed by a detect evil and good spell or similar magic. Dark swirls of noxious steam fill this circular chamber, whose floor is taken up mostly by a large reflecting pool. Runes carved into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     are six spell scrolls (three of detect magic, two of comprehend languages, and one of greater restoration). Also inside is a bottle of ink and an ink pen with fifteen sheets of parchment. Glyph Key
                                                
                                            
                                                
                                                     Wisdom (Survival) check ascertains that no other creatures have entered this side passage in a long time. If examined with a detect magic spell, the area displays an aura of necromancy. Stunning Shadow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     broad range of subjects. Six of the tomes in her library are of considerable worth (see “Treasure”). These valuable tomes are kept on the highest shelves, 25 feet above floor level, and are enormous
                                                
                                            
                                                
                                                     mantelpiece is a stuffed and mounted aarakocra with blue plumage. This poor creature is the remains of Jakka (see the “Aarakocra Simulacra” section earlier in this chapter). A detect magic spell reveals a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     collapse of humanoid kingdoms. They make their homes in fetid swamps and crumbling ruins where kingdoms once stood. With deep-socketed eyes and broad nasal openings, a black dragon’s face resembles a skull
                                                
                                            
                                                
                                                     options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
 Detect. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Brimstone Hold Locations The following locations are keyed to map 13.2.  Map 13.2: DM’s Map View Player Version B1: Bridge A broad stone bridge spans the fiery river, its arches luridly lit from
                                                
                                            
                                                
                                                     blocks of rich incense (250 gp each). B22: Antechamber A fountain of lava wells up from the floor of this antechamber, pooling in the room’s center before running along a broad channel cut in the stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     by the broad protective plate that expands from its forehead and the spikes protruding from its chin. A frill runs the length of its neck, and its tapering wings extend down the length of its tail. A
                                                
                                            
                                                
                                                     start of its turn.
 Detect. The dragon makes a Wisdom (Perception) check.
 Tail Attack. The dragon makes a tail attack.
 Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     someone touches the glyphs, the pillars flicker. It takes a successful DC 10 Intelligence (Arcana) check to understand exactly how the glyphs function. A detect magic spell shows that the abjuration aura
                                                
                                            
                                                
                                                    . Ahead is a broad archway of dimly glowing green stone. Inside it is a field of dead gray mist.
 Any creature that moves within 5 feet of the mist must succeed on a DC 20 Strength saving throw or be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     from many different types of fungus. The lizards feed on the fungus when more substantial fare is unavailable. 22. Partially Cleared Passage to Cistern The well-like chamber at the end of the broad
                                                
                                            
                                                
                                                     shortsword. A character attuned to this sword can use an action to mentally command it to detect gems and jewels. Someone who does so learns the kind and number of such objects within 60 feet of the sword
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     southern hall. To the east, a broad corridor ends in two more doors leading south and east. The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of the ceiling overhead
                                                
                                            
                                                
                                                     figurine here, hoping his fellow goblins wouldn’t steal it from him.
 A detect magic spell reveals that the statuette is imbued with divination magic. Any non-evil creature grasping the statue can ask it a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     partially obscuring the southern hall. To the east, a broad corridor ends in two more doors leading south and east. The corridor is cluttered with dusty rubble and fallen plaster from a partial collapse of
                                                
                                            
                                                
                                                     goblin hid the figurine here, hoping his fellow goblins wouldn’t steal it. A detect magic spell reveals that the statuette is imbued with divination magic. A non-evil creature grasping the statue can ask
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . Treasure. The chest contains 40 gp and four small agates worth 20 gp each. B56: Temple This temple has fallen into disrepair. Ornate mosaics decorate its walls, and decrepit benches line its broad aisle
                                                
                                            
                                                
                                                     advertised as “rare and magical elixirs” with outlandish properties—for anything precious the characters can offer. A Detect Magic spell reveals the potions as fakes. If confronted, the sisters flee
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     of it, when pulled down, causes the portal to swing inward. King Snurre is seated on the black seat of the throne. Over 19 feet tall, he is hugely muscled and extraordinarily ugly—very broad, with
                                                
                                            
                                                
                                                     running along its blade when it is swung. The king wears a necklace of coral skulls and has a broad girdle set with small gems. Around his shoulders is a cape made of white dragon hide. When he sits on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     gold plates draped over its broad shoulders. The duchess’s wardrobe contains a gown made of gold ingots and rings (worth 7,500 gp and weighing 750 pounds). The items atop the basalt table include a
                                                
                                            
                                                
                                                     east wall is a wooden chest, 10 feet long by 6 feet tall by 8 feet wide. The chest feels cold to the touch, and a detect magic spell reveals an aura of transmutation magic around the chest. Its interior
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     each) Thirty ornate gold rings (25 gp each) An onyx ring (50 gp) that radiates an aura of illusion magic under the scrutiny of a detect magic spell (when worn, the ring creates illusory butterflies
                                                
                                            
                                                
                                                     coming out of them. The other two hold armfuls of tiny crimson candles.
 Thick creepers with broad leaves encroach on the kitchen through a partially open door in the middle of a concave wall. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     gates. Like the spokes of a wheel, broad, straight avenues lead from each gate to the Bell Market at the city’s center. The streets are clean and wide enough to accommodate large caravan vehicles
                                                
                                            
                                                
                                                     View Player Version Ancient Relic Casting detect magic on the altar reveals a faint aura of divination magic originating from underneath it. The slab weighs several tons and is too large to be lifted or
                                                
                                            
                                        





