Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'detect intact are been'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        defeat insect are been
                                    
                                
                                    
                                        defeat instant are been
                                    
                                
                                    
                                        deflect insect are been
                                    
                                
                                    
                                        direct insect are been
                                    
                                
                                    
                                        direct instant are been
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     can choose to succeed instead.
Rejuvenation. If Var is destroyed but his phylactery remains intact, Var gains a new body in 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Rejuvenation
                                                
                                            
                                                
                                                     bolt, mage hand, minor illusion, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, unseen servant*
2nd level (3 slots): detect thoughts, flaming sphere
                                                
                                            
                                        
                                                     Monsters
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                    Magic Resistance. Diderius has advantage on saving throws against spells and other magical effects.
Rejuvenation. Diderius gains a new body in 24 hours if his heart is intact, regaining all his hit
                                                
                                            
                                                
                                                    , ray of frost
1st level (4 slots): charm person, detect magic, shield, thunderwave
2nd level (3 slots): cloud of daggers, hold person, see invisibility
3rd level (3 slots): animate dead, dispel
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    ", "rollType":"roll", "rollAction":"Spirit Gem"} days if her spirit gem is intact, reviving with all her Hit Points. The new body appears in an unoccupied space within her lair.Multiattack. Valindra makes
                                                
                                            
                                                
                                                     spells, using Intelligence as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Detect Thoughts, Dispel Magic, Fly, Invisibility, Lightning Bolt (level 5 version), Mage Hand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
 The behirs were smashed to a pulp by Halaster’s stone golems, but their skulls and bones are mostly intact. One of Halaster’s stone golems was destroyed in the battle that took place here. Among its
                                                
                                            
                                                
                                                     shattered limbs and various unrecognizable fragments, characters can find the right half of the golem’s shattered head. A detect magic spell reveals an aura of illusion magic around the partial head. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     by 15 inches wide, contained in a corked glass bottle 5 feet long and 1½ feet wide. The bottle rests on its side in a wooden stand and is portable. A detect magic spell reveals an aura of
                                                
                                            
                                                
                                                     size, it becomes an ordinary longship (worth 10,000 gp intact) and cannot be shrunk back down. If it is restored to full size in a space too small to contain it, such as this chamber, the ship splinters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     intact, Var gains a new body in 1d10 days, regaining all his hit points and becoming active again. The new body appears within 5 feet of the phylactery.
 Spellcasting. Var is a 12th-level spellcaster
                                                
                                            
                                                
                                                    ,* prestidigitation, ray of frost
 1st level (4 slots): detect magic, magic missile, shield, unseen servant*
 2nd level (3 slots): detect thoughts, flaming sphere,* mirror image, scorching ray
 3rd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     one farthest from shore, nestled in a hole and lodged against a coral reef. It’s mostly intact but lies completely underwater at high tide. Even at low tide, only the battered remains of the crow’s
                                                
                                            
                                                
                                                     top of the archmage’s staff is shaped like a demon’s claw. The staff is not magical, but it radiates a false aura of conjuration magic when studied under a detect magic spell or similar magic. Casting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     under the scrutiny of a detect magic spell. Treasure. Each barrel contains 40 gallons of dwarven ale that has been magically preserved for centuries. Removing a barrel’s lid or breaking the barrel
                                                
                                            
                                                
                                                     smashed on the floor. Fifty-nine of them remain intact, their ale preserved. Another three appear to be intact but are, in fact, three mimics placed here by Halaster. The three hide within 10 feet of one another and fight together.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     a successful one. The glyph disappears after it is triggered. Uld’s Resting Place A detect magic spell reveals an aura of transmutation that emanates from one of the stone coffins on the underground
                                                
                                            
                                                
                                                     underground level is actually an illusion that conceals an intact, 10-foot-wide passageway that slopes down. The characters can walk right through the illusion, which has no substance, and a dispel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     weakened and precarious but mostly intact. The chambers within the tower are home to four red slaadi (an equal number of star spawn manglers from Mordenkainen Presents: Monsters of the Multiverse
                                                
                                            
                                                
                                                     Detect Magic spell) can permanently remove them with the Dispel Magic spell (DC 16). Alternatively, anyone can attempt to remove the wards by performing a 1-hour ritual outside the watchtower and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     empire fell long ago, the psychic bonds between them and their created servants remain intact. Chuuls that come into contact with aboleths immediately assume their old roles. Such chuuls redirect
                                                
                                            
                                                
                                                     chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn’t itself magical.
 Actions
 Multiattack. The chuul makes two pincer attacks. If the chuul
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    Occupied Mansion Locations The following locations are keyed to map 6.3.  Map 6.3: occupied mansion View Player Version O1: Exterior At the end of a row of ruins stands a partially intact manor. Most
                                                
                                            
                                                
                                                     Dragon Army commander Belephaion, bears a magical trap that can be detected by a character who casts detect magic or who searches the chest and succeeds on a DC 16 Intelligence (Arcana or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     before Red Larch was founded. None of the skeletons are intact; each has a crushed limb, chest cavity, or head. The injuries are consistent with mining accidents. The Believers revere these skeletons
                                                
                                            
                                                
                                                     chamber floor to levitate stone in contact with it, so the floor’s magic can be detected with detect magic (transmutation school). A moderate impact on the floor, such as a dropped object weighing at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     and ready themselves for combat if they detect intruders.
 Arch. A stone arch is embedded in the middle of the south wall. Carved into the arch’s keystone is an image of a six-fingered gauntlet.
 The
                                                
                                            
                                                
                                                     one out of scrap metal in a tenday using an intact forge.) Treasure. Yrlakka carries a potion of resistance (fire) in a tiny crystal vial fastened to a cord around his right ankle, and he has a wand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     opened. Characters who smash the desk and chair can salvage twelve intact spellbooks, nine from the wreckage of the desk and three from the wreckage of the chair. The remaining books are too damaged to
                                                
                                            
                                                
                                                     roll of 3, a spellbook contains four spells of each level from 1st through 3rd. Pick spells from the wizard spell list. Magic Mirror. A detect magic spell reveals an aura of transmutation magic around
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     polymorphed gold dragon advisors. Treasure. Each tapestry is 20 feet on a side, weighs 25 pounds, and is worth 750 gp intact. 12c. False Hatchery Lava Curtain. A 30-foot-wide curtain of lava along one
                                                
                                            
                                                
                                                     coins, jewels, and art objects lies on the floor in the 20-foot-square area marked on map 16. The treasure pile is an illusion that can be dispelled (DC 16). A detect magic spell reveals its illusory
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     to preserve sacred knowledge in a secure place. A detect magic spell reveals an aura of abjuration magic around the throne. Lurking Aboleth. In the shadows of the southwest alcove lurks the aboleth
                                                
                                            
                                                
                                                     creatures with non-Humanoid anatomies. However, two magic items inscribed with Djaynaian symbols are usable and remain intact: a sun blade and a staff of frost.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     have been added in Goblin: Smelly Bottom, Stupid Skull, and Born Toothless, respectively. A detect magic spell reveals the faintest, lingering trace of magic within both fragments of the staff. The
                                                
                                            
                                                
                                                     staff can be repaired with a mending cantrip. The first time the intact staff is held, it wails, “Help! Thief! Criminal!” before its magic fades forever. If the wailing occurs here, the creatures in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     rubble from a purple worm’s passage. The brightly colored murals are intact, and detect magic or similar magic causes the magic ink that preserves the work to glow. Any Bedine with the party display
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     nest, attacking anything that passes by. Treasure. The walls of the cyst have precious crystals growing out of them. Characters can harvest these crystals, collecting 3d6 intact crystals worth 50 gp
                                                
                                            
                                                
                                                     ravenous, insane trolls attack the party on sight. Umber Hulk This creature is hidden behind a wall and uses its tremorsense to detect passing prey, bursting out of a nearby wall to attack the nearest party member. Randomly determine who is attacked, taking into account any NPCs traveling with the characters.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    -ridden, and the curtains that once screened the bed are torn and stained. There is no bed linen, but the bed is mostly intact.
 While some smugglers have slipped away to nap here in recent months, there
                                                
                                            
                                                
                                                     support significant weight. A successful DC 10 Intelligence (Investigation) or Wisdom (Survival) check enables a character to detect recent tracks that lead from the door to the window, and back again
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    .
 Crates. A second dead orog in plate armor, along with its greataxe, lies amid the wreckage of several wooden crates. Toward the back of the hold are five intact wooden crates and five wooden chests
                                                
                                            
                                                
                                                     behind five treasure chests and five intact crates (numbered below for ease of bookkeeping). The chests are unlocked, their locks broken off. Chest 1 contains 400 sp, 180 gp, and three gold bracelets (25
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     save, or half as much damage on a successful one. A character who searches for traps can detect the holes hidden behind the dial with a DC 25 Wisdom (Perception) check; once found, these holes can be
                                                
                                            
                                                
                                                     radiate auras of abjuration and conjuration to a detect magic spell or similar effect. The statues are impervious to damage and spells. When any creature steps on an incorrect floor tile, all four statues
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     detect the presence of undead. As the young remorhazes engage the characters in battle, Tekeli-li assumes its gnoll form and joins the fray, keeping its distance from the remorhazes. See the “Tekeli-li
                                                
                                            
                                                
                                                     the Underdark through the remorhaz tunnels, leaving Meldirn and Tlaknar to fend for themselves. H28. Drow Outpost Much of this building has collapsed, but the front room is intact—and also free of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    .
 If the figurehead is intact and the characters participated in Rinaldo’s séance (see "Séance"), they see something else as well: Lashed to the figurehead with rope is a scrawny woman who is dripping
                                                
                                            
                                                
                                                     know what else to do with the figurehead except store it here, out of the public eye. He fears the figurehead is tainted by demonic magic and has warned his staff not to touch it. A detect evil and good
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     here and Sigil.
 A Detect Magic spell reveals an aura of conjuration magic emanating from the oval. This oval served as a conduit for powerful teleportation magic in Cyre, but the Day of Mourning
                                                
                                            
                                                
                                                     ruins. Some of these items had magical properties until the Day of Mourning destroyed their magic. The storeroom’s notable treasures include the following: Art Objects. Clean tapestries, intact
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     throne is fixed to the platform and can’t be moved. It radiates an aura of transmutation magic to a detect magic spell. A character who searches the throne and succeeds on a DC 20 Intelligence
                                                
                                            
                                                
                                                     an aura of abjuration magic if detect magic is cast on it. Among the carved symbols on the cabinet is a glyph created by the symbol (pain) spell. A character who searches the cabinets for traps finds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu 
                                                    
                                                
                                            
                                                     (Stealth) check. 2: Library This is the only room on the ground floor that is still intact. The ceiling is 8 feet high. This room was Arthur Holrow’s office and laboratory. Inside is a desk with scattered
                                                
                                            
                                                
                                                     hang in bunches from the highest branches. A Detect Magic spell reveals the trees carry a faint aura of enchantment magic. A character investigating the greenhouse who succeeds on a DC 17 Intelligence
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     body of the user and trailing behind them. When so attached, the wire becomes invisible, astral, and extends to virtually infinite length.
As long as the wire remains intact, the attuned user can make
                                                
                                            
                                                
                                                     automatically know the direction to the greatest danger within 500 feet of you.
You leave a trail of black footprints that allow anyone to automatically follow you.
45
You can cast the detect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     onlooker who succeeds on a DC 14 Intelligence (Arcana) check can tell that the bowl teleported its contents somewhere else. A Detect Magic spell reveals an aura of conjuration magic around the bowl. P5
                                                
                                            
                                                
                                                     layer of dust, apart from a still-intact chest and two vases.
 As in area P10, this scene was staged by the priests of Amun Sa long ago. Three hostile mimics lie in wait here, disguised as an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    : Magical Wonders of Netheril. Characters can find an intact copy of this book in the Lost Spire of Netheril (see "Lost Spire of Netheril"). Skeleton and Treasure. Enough of the charred skeleton remains to
                                                
                                            
                                                
                                                     dense chunk of coal at its core. The Summer Star has lost its luster but not its magic. A detect magic spell or similar magic reveals a weak, residual aura of transmutation magic surrounding it. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    , and Elvish. She has the detect thoughts spell prepared in place of misty step. She carries a bag of holding and wears a robe of serpents (see appendix B) with six snakes.  Pow Ming keeps hundreds of
                                                
                                            
                                                
                                                    , she casts a detect thoughts spell to confirm or put to rest her suspicions. If she becomes convinced that someone is cheating, she uses her suggestion spell to convince the individual to take a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , Asmodeus. The massive bowl at the foot of the statue was also fashioned with stone shape spells; it radiates a strong aura of conjuration magic when subjected to a detect magic spell or similar magic
                                                
                                            
                                                
                                                    . Magical flames erupt from the bowl as long as it remains intact. Any creature that enters the flames or starts its turn in them takes 4d10 fire damage. A creature reduced to 0 hit points by this damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , Yinark. A detect magic spell reveals an aura of divination magic around it. A creature seated on the throne has advantage on Wisdom (Insight) checks. For information on Wyllow, see the “Wyllow” section at
                                                
                                            
                                                
                                                     creation. The broken staffs testify to her numerous failures. The intact staff on the table represents her only success to date. Treasure. The staff resting on the table is Wyllow’s staff of flowers, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     mess hall. The western portion of this large hall ends in a wall of rubble, but the remainder is still intact. This must once have been the castle’s banquet hall, with a soaring ceiling twenty-five
                                                
                                            
                                                
                                                     figurine here, hoping his fellow goblins wouldn’t steal it from him.
 A detect magic spell reveals that the statuette is imbued with divination magic. Any non-evil creature grasping the statue can ask it a
                                                
                                            
                                        





