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Returning 16 results for 'detected imagine are bond'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
cultivated over eons in the Astral Plane. Now all githyanki can use their psychic bond with that plane to access splinters of knowledge left behind by beings who travel, live, and die among the silver
Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
the Playerâs Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
delivering presentations in class. When she orates, one can almost imagine a hardened general marshaling her bloodied and exhausted troops for a final push against a far superior foe.
Rubina is part
raised eyebrow, she can quiet even the most raucous orchestra sections.
Extracurriculars: Playactors Drama Guild, Strixhaven Show Band Association
Job: None
Bond Boon: Rubinaâs gravitas has
Backgrounds
Guildmastersâ Guide to Ravnica
Imagine a perfect world: one in which nature and civilization exist in harmony, adapted to each other; one in which life is shaped to match its environment and the environment is shaped to match life
interfere with the conclusions of logic. (Lawful)
6
Superiority. My vast intellect and strength are directed toward increasing my sway over others. (Evil)
Bonds
d6
Bond
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and
well.
Each of the characters included in this set has two personality traits (one positive and one negative), an ideal, a bond, and a flaw. These elements can make the character easier and more fun
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or phrases, tics and habitual gestures, vices and pet peeves, and whatever else you can imagine. Each background presented in this chapter includes suggested characteristics that you can use to spark
than with moral or ethical perspectives. Bonds Create one bond for your character. Bonds represent a characterâs connections to people, places, and events in the world. They tie you to things from your
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Connections table provides examples of such connections. Interactions with the Darklord. Imagine situations that allow the playersâ characters and the Darklord to socialize without the encounter
bond, desire, or loved one.
2 An adventurer shares a Darklordâs flaw.
3 The Darklord and an adventurer share camaraderie over a mutual ideal.
4 The Darklord believes they can teach
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
characterâs favorite words or phrases, tics and habitual gestures, vices and pet peeves, and whatever else you can imagine.
Each background presented later in this chapter includes suggested
more to do with the particular background than with moral or ethical perspectives.
Bonds Create one bond for your character. Bonds represent a characterâs connections to people, places, and events in
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
its own realm.â Bond. âWe serve Janya by defining the future instead of dwelling on the past.â Flaw. âCross me and youâll regret it more than you can imagine.â Caught in the Middle Both Zisatta and
.â Bond. âWhile Janya and Djaynai are separate nations, we must defend our Djaynaian kin.â Flaw. âIâm enraged by any suggestion that I am not Djaynaian.â What Zisatta Knows Zisatta rises without
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds.
7 Obsession. Iâve lived this way for so long that I canât imagine another way.
8 Obligation. I owe it to my people
above all else, even if it doesnât benefit anyone.
Horror Character Bonds d12 Bond
1 I desperately need to get back to someone or someplace, but I lost them in the Mists.
2
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
is obvious. Understanding its nature is not. The DC of the check, regardless of its type, depends on the skill and care taken to conceal the trap. Most traps can be detected with a successful DC 20
check is required to disarm a simple trap. Imagine how your trap operates, and then think about how the characters could overcome it. More than one kind of ability check might be possible. Some traps are
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
that something is aboard the derelict vessel but canât say what. He shares this information with Sartell and any characters with whom he has forged a close bond. Captain Sartell orders Flapjack to bring
in an otherwise open space where you imagine the shipâs helm used to be.
The githyanki who attacked the nautiloid disabled the craft by removing its spelljamming helm. They took the head of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, to try new things, to imagine what they desire and then pursue it, and to be kind to others. In return for this freedom from the usual requirements of religion, Corellon expects them to address
sages imagine that, one day, all elves will be given this opportunity, after Corellon is satisfied by the completion of some great cosmic quest, and elves will once again be a people of unfettered form
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, magic missile, misty step, Raryâs telepathic bond, sending, shield, suggestion, thunderwave, water breathing, and web. Locked Trunk. A successful DC 20 Dexterity check by a character using thievesâ tools
towels. Against the back wall stands a wooden mannequin wearing an eye patch. A secret door along one wall can be detected with a successful DC 15 Wisdom (Perception) check. Starboard Closet. This closet
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
columns and watches them, attempting to use its Weird Insight to discern the intrudersâ secrets. Ssarnak communicates via telepathy. If detected, it prefers to negotiate and will betray the Redbrands
follows the party to other locations within the hideout, assume that it can do so without being detected as long as it remains invisible. Books and Notes. Glasstaff is a wizard of middling skill, and he is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
great deal about the black arts, was nearly a match for Strahdâs powers. She felt a great bond with him and asked to solemnize that bond in a dark marriage. Drawn to her knowledge and power, Strahd
the coldest hell you can imagine. Every surface inside the crypt is covered with thick, brownish mold. A patch of brown mold (see âDungeon Hazardsâ in chapter 5, âAdventure Environments,â of the Dungeon






