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                        Returning 35 results for 'detected increase are beneath'.
                    
                
                        
                            
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                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     from ordinary rock formations.
Patient Hunters. Piercers can see, but they can also respond to noise and heat, waiting for living creatures to pass beneath them, then falling to attack. A piercer
                                                
                                            
                                                
                                                     gather in colonies to maximize the effectiveness of their attacks, dropping simultaneously to increase the odds of striking prey. After a piercer successfully slays a creature, the others slowly creep toward the corpse to join in the feast.Cold
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     disguised as a human merchant prince.
5
An adult emerald dragon shows an emerald dragon wyrmling how to safely observe Humanoids without being detected.
6
An adult emerald dragon keeps a
                                                
                                            
                                                
                                                     defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant volcano. The vaults fell into disuse
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     offer, it returns to its home plane.
Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20.
Humanoid. You can immediately choose to
                                                
                                            
                                                
                                                     stop drawing from the deck, regardless of how many cards you initially declared.
Lance. All your ability scores increase by 1, to a maximum of 20.
Mage. Your Intelligence score increases by 2, to a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     in sylvan forests, using illusions and trickery to conceal themselves from threats or to mask their escape should they be detected. Forest gnomes tend to be friendly with other good-spirited woodland
                                                
                                            
                                                
                                                    . Ability Score Increase. Your Dexterity score increases by 1. Natural Illusionist. You know the minor illusion cantrip. Intelligence is your spellcasting ability for it. Speak with Small Beasts. Through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     entrance without being detected. ROLEPLAYING THE DUERGAR
 When the characters arrive, the outpost contains five duergar (including Nildar), who behave as described here.
 Before entering combat
                                                
                                            
                                                
                                                    , these duergar use their Enlarge trait to increase their size. If a duergar is caught alone by a group of foes, it calls out for help before turning invisible. When backup arrives, it uses its Enlarge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     stabilizing the star beneath the Star Forge has been damaged, causing dangerous acid to seep into the surrounding lake. The acidic lake has attracted evil creatures from the Elemental Planes and poses
                                                
                                            
                                                
                                                     the ordning. However, Brimskardaâs standing has waned in recent years. Brimskardaâs scheme to kidnap Theldin and exploit his skill is no doubt part of a plan to increase her standing, likely by using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     rock formations. Patient Hunters. Piercers can see, but they can also respond to noise and heat, waiting for living creatures to pass beneath them, then falling to attack. A piercer that misses its
                                                
                                            
                                                
                                                     maximize the effectiveness of their attacks, dropping simultaneously to increase the odds of striking prey. After a piercer successfully slays a creature, the others slowly creep toward the corpse to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     those beneath you and take orders from no one, but that means that you are ultimately responsible for the activities of everyone in your outfit. You can use the Running a Business downtime activity to
                                                
                                            
                                                
                                                     direct the activities of your unit and potentially increase your earnings, as described at the start of this section.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     from the Deck of Many Things in an attempt to turn the tide. When he drew the Skull card, the terrifying Undead created by that card (see chapter 19) detected the deck at last. Within minutes, more
                                                
                                            
                                                
                                                     death tyrant and drew the attention of minotaur scholars hoping to uncover the ancient temple beneath the abbey. Individuals throughout the multiverse who seek a Deck of Many Things now look to the ruins of Gardmore Abbey.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     trip wire causes the supports to topple and the unstable section of ceiling to collapse. Each creature beneath the unstable section of ceiling must succeed on a DC 13 Dexterity saving throw, taking 11
                                                
                                            
                                                
                                                     creature can examine the trapped area and make a DC 11 Wisdom (Perception) check, detecting the trip wire and the unstable section of ceiling on a successful check. Once detected, the trip wire can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     trip wire causes the supports to topple and the unstable section of ceiling to collapse. Each creature beneath the unstable section of ceiling must succeed on a DC 13 Dexterity saving throw, taking 11
                                                
                                            
                                                
                                                     creature can examine the trapped area and make a DC 11 Wisdom (Perception) check, detecting the trip wire and the unstable section of ceiling on a successful check. Once detected, the trip wire can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Inside the Syndicate The Orzhov are ruled by the iron-fisted Obzedat, a council consisting of the oldest and most powerful undead oligarchs. A vast hierarchy stretches out beneath them, so most of
                                                
                                            
                                                
                                                     proving difficult for the Orzhov to work around. So far, the syndicateâs most effective tactic has been to increase the layers of separation between the day-to-day criminal operations of the guild and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     true sense of tribalism. When bands of ogres meet, one might attempt to capture the members of the other group to increase its numbers. However, ogre bands are just as likely to trade members freely
                                                
                                            
                                                
                                                     freely with goblinoids, orcs, and trolls, and practically worship giants. In the giantsâ complex social structure (known as the ordning), ogres rank beneath the lowest giants in status. As a result, an ogre will do nearly anything a giant asks. âWorst. Dancers. Ever.â
 â Riddlefiddle the Satyr, on ogres
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     for their own.
 Eberron. The Doomvault, lying beneath the Mournland, might be the secret project of King Kaius of Karrnath. Kaius I hid in the dungeon from the time the lich Vol made him a vampire
                                                
                                            
                                                
                                                     an undead god.
 Greyhawk. Perhaps Rary the Traitor found the Doomvault â yet another vestige of ancient Sulm â under the Bright Desert. Rary takes any chance to increase his power, even as he claims
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     successful DC 20 Strength check is required to pull up the encrusted door. Magic such as knock or passwall can also help open or bypass the door. Directly beneath the door is a 20-foot-square
                                                
                                            
                                                
                                                     adventure, a DM who shares this is information with the players can deepen the characters' understanding of the situation and strengthen their motivation for delving beneath the mountain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     imagination. Itâs about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. Dungeon Master (DM): After
                                                
                                            
                                                
                                                    , the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain. The adventurers can solve puzzles, talk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     imagination. Itâs about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents.  Dungeon Master (DM
                                                
                                            
                                                
                                                     together, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain. The adventurers can solve puzzles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     beset by undead that would have slain me, had not their masterâa lichâintervened and spared my life, for reasons that I do not completely understand. He somehow detected me and, with his powerful magic
                                                
                                            
                                                
                                                     you always among monsters, and see everyone you love die beneath their claws!â Even now, so many years later, I can hear her words with painful clarity. A short time later, I found my dear Erasmus made
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     follows: Detect and Disable. As a Search action, a character can examine the carcass and make a DC 13 Wisdom (Perception) check, detecting the trap on a successful check. Once detected, the trap can
                                                
                                            
                                                
                                                     visible beneath the hulking, potbellied giant that lies atop it, picking his teeth with a rusty sword.
 Oggdug, an Ogre, reclines on the bearskins. He is initially Hostile toward the characters, but if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     drink, and to work underground, so do a minority of dwarves take to the open sky, doing dock work, or even manning and building ships. The lower levels beneath Mirabar are all dwarven, as even the most
                                                
                                            
                                                
                                                     increase. Mirabar is ruled by its hereditary marchion, Selin Raurym, who issues edicts fed to him by the Council of Sparkling Stones. The council is a group of dwarves and some few humans elected to make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Triton Tritons dwell throughout the Siren Sea, exploring a world of coral forests and secret mountains the âdryfolkâ of the surface world will never know. While most live their entire lives beneath
                                                
                                            
                                                
                                                    , Galaukus, Galiton, Kenessos, Odexes, Palamon, Pontreus, Rheteus, Thrasios (JACK WANG) Triton Traits Your triton character has the following racial traits. Ability Score Increase. Your Strength
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    
Anything poisonous within 50 feet of you is automatically detected and marked by the image of a small frog that is visible only to you.
A dozen small frogs constantly follow you around, chirping loudly
                                                
                                            
                                                
                                                     through difficult terrain, your speed is reduced by 10 feet until the end of your next turn.
66
You increase one ability score of your choice by 2. You can increase an ability score above 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     beneath the towerâs heart (shown on map 8). The staircase wraps around the heart, ending at the top of the tower (area K60). The Heart The tower, including the spiral staircase, is alive. When the
                                                
                                            
                                                
                                                     sword in the Monster Manual, but increase each halberdâs damage to 1d10 + 1 and reduce its AC to 15. The halberds attack any creature that threatens the Heart of Sorrow. Vampire Spawn. Strahd senses if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     (Investigation) check while watching him carefully, notices details that give the illusion away. If detected in this way, Olitor claims to have pressing business and departs. I Call Gorgon Spit!
 The hags
                                                
                                            
                                                
                                                     illusory form and the real creature beneath itâand the hags attempt to prevent such contact.
 If the characters attack and destroy the hags, the cottage can contain a crude map indicating the location of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     In the middle of the hallway, crushed beneath a 4-foot-square block of stone that has fallen from the ceiling, is a goblin. Only its gangly legs are visible. (The goblin stepped on a pressure plate
                                                
                                            
                                                
                                                     Halasterâs prized pets, raised on a steady diet of magic gemstones to dramatically increase its size. It comes and goes by phasing through the walls, and it enjoys the quiet solitude that this chamber
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , frightened, paralyzed, petrified, knocked prone, or poisoned. The chest has a secret compartment in the bottom that can be detected and opened with a successful DC 13 Wisdom (Perception) check. If
                                                
                                            
                                                
                                                    .  U8. Engineersâ Staterooms Each of these four compartments contains an off-duty rock gnome engineer sleeping in a small hammock, beneath which are two steel footlockers. The four rock gnomes are named
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     told of how those powers would increase if a magic orreryâs missing components were collected and placed within it. Unfortunately, Caerhan also never learned about the curse the orrery carried â and
                                                
                                            
                                                
                                                     concluded that the best place to ensure the orreryâs end was a secret shrine to destruction beneath Waterdeep, rumored to be able to destroy even powerful magic relics. So the pair packed up and headed for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     succeeding on a DC 13 Intelligence (Investigation) check can see through the illusion. If the illusion is detected, all the characters see the gibbering mouthers in their true forms as both creatures
                                                
                                            
                                                
                                                     spot glimpses of tentacles beneath the rattling lid, and notes that the lid will fly off if the pressure continues to mount. As an action, a character can attempt a DC 15 Dexterity check using thieves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     difficult terrain. Additionally, each flight of steps is trapped at its midpoint with a magical rune that can be detected only with a successful DC 13 Intelligence (Investigation) or Wisdom (Perception
                                                
                                            
                                                
                                                    ) check. Once detected, a rune can be disabled with a DC 15 Intelligence (Arcana) check or Dexterity check using thievesâ tools. A character aware of the rune can also attempt a DC 14 Strength (Athletics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . This supernatural glow emanates from deep within the Glowing Chasm, so far beneath the surface that its source hasnât been identified. The mutated monsters that roam the Mournland seem drawn to this
                                                
                                            
                                                
                                                     mutations on this table might increase a creatureâs challenge rating by 1 or 2. Use the guidelines in chapter 9 of the Dungeon Masterâs Guide to determine whether its challenge rating should increase and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     above the trip wire is in bad repair, and anyone who can see it can tell that it's in danger of collapse. When the trap is triggered, the unstable ceiling collapses. Any creature in the area beneath the
                                                
                                            
                                                
                                                    . Once the pit trap is detected, an iron spike or similar object can be wedged between the pit's cover and the surrounding floor in such a way as to prevent the cover from opening, thereby making it safe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Dragon Army commander Belephaion, bears a magical trap that can be detected by a character who casts detect magic or who searches the chest and succeeds on a DC 16 Intelligence (Arcana or
                                                
                                            
                                                
                                                     200-pound sack, labeled âPayrollâ in Draconic, that holds 10,000 sp. O11: Library Most of this libraryâs books have fallen to rot, but two desks beneath tall windows stand covered in papers and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     door opens onto a five-foot-wide landing that is fifteen feet above a large cellar, with stone steps descending to the floor in two short flights. Another door stands beneath the stairs to the north. A
                                                
                                            
                                                
                                                    : Trapped Hall This area was part of Tresendar Manorâs original cellars. The Redbrands dug out the dirt beneath the stone floor, creating a hidden pit trap. Thick dust covers the flagstones of this somber
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     right hand of the guildmaster â or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
                                                
                                            
                                                
                                                     will use to judge whether you earn an increase in your renown score. The various ranks within the guilds describe the range of tasks you might perform, from testing experimental Izzet weaponry to leading
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     you refuse the Fiendâs offer, it returns to its home plane. Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20. Humanoid. You can
                                                
                                            
                                                
                                                     immediately choose to stop drawing from the deck, regardless of how many cards you initially declared. Lance. All your ability scores increase by 1, to a maximum of 20. Mage. Your Intelligence score
                                                
                                            
                                        






