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Returning 15 results for 'detected infused are bone'.
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Equipment
creature in the tank:
Bone Spikes. Bony protrusions sprout from the creature’s skin. The creature gains a +1 bonus to the attack and damage rolls of unarmed strikes and natural weapon attacks
essential organ, granting them advantage on death saving throws.
Relentless Toughness. The creature is infused with troll essence. If they are reduced to 0 hit points by damage other than acid or fire
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire. Many of the greatest artifacts in history were made in Argonnessen. Dragons are infused with magic, and their creations are made from the bones and scales of their kind. Trinkets from
Argonnessen d10 Trinket 1 A pierced dragon scale on a cord 2 A statuette of a dragon carved from black bone 3 A dragon’s tooth, engraved with an unknown sigil 4 A child’s doll of a dragon, woven from
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the plants around it are dead. The secret door can be detected with a successful DC 17 Wisdom (Perception) check. Characters who inspect the plants around the door and succeed on a DC 15 Intelligence
velociraptor skulls cleverly fitted together, and a hollow dinosaur bone with a wax plug at one end. The purse contains 55 gp, 800 sp, and three blue quartz rings (10 gp each). The skull box is worth 12
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. 61. Bone Room Cracked and decaying bones are piled throughout this chamber. In the northwest corner is a black gate.
Creatures. Three sentient ochre jellies and a wight guard this area. The wight
confronts anyone who enters but stands down if the characters look like Thayans and give a credible reason for being here. Otherwise, the creatures attack. Bone Piles. Here lie fragments of bone left
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, frightened, paralyzed, petrified, knocked prone, or poisoned. The chest has a secret compartment in the bottom that can be detected and opened with a successful DC 13 Wisdom (Perception) check. If
footlocker. Treasure. Fel’rekt’s footlocker contains 65 gp in a pouch, a comb carved from dragon bone (worth 5 gp), and a pair of obsidian dice (worth 25 gp). U6. Krebbyg’s Stateroom If he has not been
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
flame storm usually lasts 2d4 minutes, though the originating storm clouds can persist for days, creating multiple flame storms. Necrotic Tempest. Storms infused with the essence of death roil with
dark clouds that manifest leering skulls and bone-white lightning. Any creature exposed to the storm that isn’t a construct or an undead must succeed on a DC 13 Constitution saving throw at the end of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Inside the chest are the materials the hags use for creating cursed paintings, including three blank canvases and paints infused with demon ichor. A character who examines the canvas determines that
glyph of warding spell. The hags use this glyph to eliminate intruders. It can be detected with a successful DC 13 Intelligence (Investigation) check and triggers when any creature except the hags or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
“lunar crystal” infused with the moonlight of one of Krynn’s three moons. These crystals are essential to Teremini’s ritual and are protected by the ritual’s magic. Magic Balance. Krynn’s moons
via staircases in the courtyard (area V25). V24: Rookery Two enormous, skeletal, birdlike creatures perch atop the wooden platform here.
These two bone rocs (see appendix A) are trained to ferry
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
right and drops away precipitously on your left. Debris and rubbish lie scattered over the last hundred yards or so—discarded water skins, bits of charred bone, and splintered casks or kegs. Up ahead
, and the air is hazy with the smoke of a small cooking fire. Dozens of yellowed skulls are suspended from the ceiling by fraying ropes strung through holes punched in the bone. An orc in a ragged
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
magical stasis until a threat is detected. The masters of the haven once knew the rituals that would summon the keys held by the golems, allowing easy passage through the door to the great library. With
that the whole room is difficult terrain. Any inspection of the debris spots fragments of well-gnawed bone, which can be recognized as humanoid with a successful DC 15 Wisdom (Medicine) check. These are
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
other corpses are scattered on the floor. Some have been picked down to bone, their clothing and armor discarded nearby, while others have hardly been touched.
The walls are uneven, with small ledges
lurk in the shallow tunnel to the north. These are the spirits of grimlocks that died here long ago and became infused with the evil that permeates the fane. They attack any living creature that
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
) check to spot. If the characters detected the faint trail that leads there, a successful DC 10 Wisdom (Perception) check locates the door. Beyond is a flight of stone stairs that leads upward. The
and a bone case that contains a spell scroll of web and a spell scroll of spider climb. 43. Entrance to the Dwarf-Halls The dwarves of Khundrukar once resided in private rooms to the north of the great
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
infused with necromantic magic. A creature that drinks any amount of the liquor must make a DC 20 Constitution saving throw, taking 22 (5d8) necrotic damage on a failed save or half as much damage on a
golden ring, a glittering scimitar, an ebony wand wrapped with feathers and bone, a set of engraved copper sheets, and a crystal ball made of rose quartz.
At the room’s center looms a black throne, upon
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
possible. Treasure. The chests are unlocked and contain personal effects. A thorough search turns up the following items: 100 sp, a dagger in a bone scabbard, a wooden mallet, a crude reed flute, and
long wooden table cluttered with an assortment of knives, raw meat, and splinters of bone.
On the floor beneath the table are some uncured hides; beside the table are two large wooden buckets
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cave animals scurry about, feeding on the mushrooms.
The ceiling of this long cavern rises to a height of 50 feet. Careful examination of the floor reveals many cracked bone fragments among the
leers atop a pillar
infused with Abyssal energy Mushrooms. The fungi in this cavern are edible, and characters can forage food here without having to make an ability check. G7: Smooth Cavern This






