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                        Returning 35 results for 'detected intensely are bonus'.
                    
                
                        
                            
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                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    . It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more. Solar dragons
                                                
                                            
                                                
                                                     are detected in a solar dragon’s lair can expect to be met with resistance, followed by hostility, especially if the lair contains eggs.
A solar dragon egg has an obsidian shell, shiny black and
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    . It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more. Solar dragons typically
                                                
                                            
                                                
                                                     detected in a solar dragon’s lair can expect to be met with resistance, followed by hostility, especially if the lair contains eggs.
A solar dragon egg has an obsidian shell, shiny black and
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     gleaming, multicolored scales. It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more
                                                
                                            
                                                
                                                     tiresome. Trespassers who are detected in a solar dragon’s lair can expect to be met with resistance, followed by hostility, especially if the lair contains eggs.
A solar dragon egg has an obsidian
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Nondetection. The cat can’t be targeted or detected by any divination magic or perceived through magical scrying sensors.
Pounce. If the cat moves at least 20 feet straight toward a creature
                                                
                                            
                                                
                                                     as a bonus action.
Spell Turning. The cat has advantage on saving throws against any spell that targets only the cat (not an area). If the cat’s saving throw succeeds and the spell is of 7th
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     gleaming, multicolored scales. It can see clearly even in intensely bright light.
Solar dragons are fond of treasure just as all dragons are, but in the airless void of Wildspace, they value food even more
                                                
                                            
                                                
                                                     tiresome. Trespassers who are detected in a solar dragon’s lair can expect to be met with resistance, followed by hostility, especially if the lair contains eggs.
A solar dragon egg has an obsidian
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     other magical effects.
Undetectable. Fraz-Urb’luu can’t be targeted by divination magic, perceived through magical scrying sensors, or detected by abilities that sense demons or
                                                
                                            
                                                
                                                    -Urb’luu grants his cultists the Liar’s Eye trait.
Liar’s Eye. This creature has advantage on Wisdom (Insight or Perception) checks.
As a bonus action, the creature detects the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     disguised as a human merchant prince.
5
An adult emerald dragon shows an emerald dragon wyrmling how to safely observe Humanoids without being detected.
6
An adult emerald dragon keeps a
                                                
                                            
                                                
                                                     points or uses a bonus action to end it.
Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
                                                    
                                                
                                            
                                                     food. The dragon has a serpentine body, a pair of ventral limbs ending in long fins, nebulous wings that give off light, and gleaming, multicolored scales. It can see clearly even in intensely bright
                                                
                                            
                                                
                                                     system its hunting ground. They tend to give a wide berth to Humanoid folk, whom they find violent and tiresome. Trespassers who are detected in a solar dragon’s lair can expect to be met with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30
                                                
                                            
                                                
                                                     this trait, you can’t use it again until you finish a long rest. Scourge Aasimar Scourge aasimar are imbued with a divine energy that blazes intensely within them. It feeds a powerful desire to destroy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     18
 Languages Common, Giant
 Challenge 13 (10,000 XP) Proficiency Bonus +5
 Blurred Form. Attack rolls against the spectral cloud are made with disadvantage unless the attacker is within 15 feet of
                                                
                                            
                                                
                                                     (Recharge 5–6). The spectral cloud emits intensely cold wind in a 60-foot line that is 10 feet wide. Each creature in that area must make a DC 20 Constitution saving throw. On a failed save, a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    )
 Nondetection. The cat can’t be targeted or detected by any divination magic or perceived through magical scrying sensors.
 Pounce. If the cat moves at least 20 feet straight toward a creature and
                                                
                                            
                                                
                                                     bonus action.
 Spell Turning. The cat has advantage on saving throws against any spell that targets only the cat (not an area). If the cat’s saving throw succeeds and the spell is of 7th level or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     weighs down the heart, causing those within its oppressive aura to feel the approach of death. This torment alone is enough to please its master, the Raven Queen, but should it be detected, a gloom
                                                
                                            
                                                
                                                     (3d8 damage), eldritch blast (3 beams, +4 bonus to each damage roll), minor illusion, prestidigitation
 1st−5th level (3 5th-level slots): armor of Agathys, blight, darkness, dream, invisibility, fear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     1 (200 XP)
 Nondetection. The cat can’t be targeted or detected by any divination magic or perceived through magical scrying sensors.
 Pounce. If the cat moves at least 20 feet straight toward a
                                                
                                            
                                                
                                                     against it as a bonus action.
 Spell Turning. The cat has advantage on saving throws against any spell that targets only the cat (not an area). If the cat’s saving throw succeeds and the spell is of 7th
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                     often haunts asteroid belts, lurking among normal asteroids until a spelljamming ship comes close enough to be detected. The spider then snares the ship before using web strands to catch crew members
                                                
                                            
                                                
                                                     +5
 Senses darkvision 120 ft., blindsight 120 ft. while the spider’s eyes are closed, passive Perception 21
 Languages —
 Challenge 15 (13,000 XP) Proficiency Bonus +5
 
 False Appearance. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , or drive off any creature unfortunate enough to trigger them. A trap's description specifies what happens when it is triggered. The attack bonus of a trap, the save DC to resist its effects, and the
                                                
                                            
                                                
                                                     the indicated levels. A deadly trap is likely to kill characters of the indicated levels. Trap Save DCs and Attack Bonuses  Trap Danger Save DC Attack Bonus   Setback 10-11 +3 to +5 Dangerous 12-15 +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    , contain, or drive off any creature unfortunate enough to trigger them. A trap’s description specifies what happens when it is triggered. The attack bonus of a trap, the save DC to resist its effects, and
                                                
                                            
                                                
                                                     the indicated levels. A deadly trap is likely to kill characters of the indicated levels.  Trap Save DCs and Attack Bonuses   Trap Danger Save DC Attack Bonus   Setback 10–11 +3 to +5 Dangerous 12–15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     creature can examine the trapped area and make a DC 11 Wisdom (Perception) check, detecting the trip wire and the unstable section of ceiling on a successful check. Once detected, the trip wire can be
                                                
                                            
                                                
                                                    . As a Search action, a creature can examine the trapped area and make a DC 11 Wisdom (Perception) check, detecting the trip wire and the suspended Net on a successful check. Once detected, the trip
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     open, and so on. This entry specifies what the trap targets, its attack bonus or saving throw DC, and what happens on a hit or a failed saving throw. Countermeasures. Traps can be detected or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     creature can examine the trapped area and make a DC 11 Wisdom (Perception) check, detecting the trip wire and the unstable section of ceiling on a successful check. Once detected, the trip wire can be
                                                
                                            
                                                
                                                    . As a Search action, a creature can examine the trapped area and make a DC 11 Wisdom (Perception) check, detecting the trip wire and the suspended Net on a successful check. Once detected, the trip
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , causing those creatures to recall their saddest memories.
08
You have a +1 bonus to Wisdom (Insight checks) involving creatures you can see.
Your body is ghostly and translucent except for your
                                                
                                            
                                                
                                                     an encounter, it has advantage on the attack roll.
11
Your clothes are wrapped in illusion that makes them appear to be the very latest style, drawing praise and attention. You have a +1 bonus to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
 Languages all, telepathy 120 ft.
 Challenge 23 (50,000 XP) Proficiency Bonus +7
 Legendary Resistance (3/Day). If Fraz-Urb’luu fails a saving throw, he can choose to succeed instead.
 Magic Resistance
                                                
                                            
                                                
                                                    , or detected by abilities that sense demons or Fiends.
 Actions
 Multiattack. Fraz-Urb’luu makes one Bite attack and two Fist attacks, and he uses Phantasmal Terror.
 Bite. Melee Weapon Attack: +16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     segmented body remains buried. If detected, it sends electrical shocks through the ground toward pursuers while it retreats. Clockwork Bronze Scout
 Medium Construct, Unaligned
 Armor Class 13
 Hit
                                                
                                            
                                                
                                                     language of its creator but can’t speak
 Challenge 1 (200 XP) Proficiency Bonus +2
 Earth Armor. The clockwork doesn’t provoke opportunity attacks when it burrows.
 Magic Resistance. The clockwork
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     difficult terrain. Additionally, each flight of steps is trapped at its midpoint with a magical rune that can be detected only with a successful DC 13 Intelligence (Investigation) or Wisdom (Perception
                                                
                                            
                                                
                                                    ) check. Once detected, a rune can be disabled with a DC 15 Intelligence (Arcana) check or Dexterity check using thieves’ tools. A character aware of the rune can also attempt a DC 14 Strength (Athletics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     can’t speak
 Challenge 8 (3,900 XP) Proficiency Bonus +3
 Legendary Resistance (1/Day). If the slasher fails a saving throw, it can choose to succeed instead.
 Shrouded Presence. The slasher is
                                                
                                            
                                                
                                                     immune to any effect that would sense its emotions or read its thoughts, and it can’t be detected by abilities that sense Fiends.
 Actions
 Multiattack. The slasher makes two Slasher’s Knife attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     heart, causing those nearby to feel the approach of death. If detected, gloom weavers use their shadow magic to reduce enemies to ghastly corpses. Shadar-kai Gloom Weaver
 Medium Humanoid (Elf
                                                
                                            
                                                
                                                     Common, Elvish
 Challenge 9 (5,000 XP) Proficiency Bonus +4
 Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
 Fey Ancestry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     through the woods, the characters must succeed on three DC 14 group Dexterity checks to avoid crossing the sunbeams. Each character gains a +2 bonus to their check if a ranger or druid is with the
                                                
                                            
                                                
                                                     (Investigation) check while watching him carefully, notices details that give the illusion away. If detected in this way, Olitor claims to have pressing business and departs. I Call Gorgon Spit!
 The hags
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Once the pit trap is detected, an iron spike or similar object can be wedged between the pit's cover and the surrounding floor in such a way as to prevent the cover from opening, thereby making it safe
                                                
                                            
                                                
                                                     attack with a +8 bonus against a random target within 10 feet of the pressure plate (vision is irrelevant to this attack roll). (If there are no targets in the area, the darts don't hit anything.) A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     draconians (see appendix B) lean over the table, intensely studying it. They can be surprised by a character who succeeds on a DC 8 Dexterity (Stealth) check. Magical Map. The magical map on the table changes
                                                
                                            
                                                
                                                     priest, while retaining his alignment, damage immunities, hit points, Hit Dice, and Intelligence, Wisdom, and Charisma scores. This transformation ends if he is reduced to 0 hit points or uses a bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     trap’s effects. The Trap Save DCs and Attack Bonuses table provides guidelines for a trap’s saving throw DC, check DC, and attack bonus. The check DC is the default for any check used to interact with the
                                                
                                            
                                                
                                                    . Trap Save DCs and Attack Bonuses  Trap Danger Save/Check DC Attack Bonus   Moderate 10 +5 Dangerous 15 +8 Deadly 20 +12  Damage Severity by Level  Character Level Moderate Dangerous Deadly   1–4 5 (1d10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     towels. Against the back wall stands a wooden mannequin wearing an eye patch. A secret door along one wall can be detected with a successful DC 15 Wisdom (Perception) check. Starboard Closet. This closet
                                                
                                            
                                                
                                                     detected with a successful DC 15 Wisdom (Perception) check. J29. Guest Cabin Eyecatcher only This richly appointed cabin is set aside for special guests. It contains a large bed, a wooden chest, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, chosing itself and no other
                                                
                                            
                                                
                                                     glyph of warding spell. The hags use this glyph to eliminate intruders. It can be detected with a successful DC 13 Intelligence (Investigation) check and triggers when any creature except the hags or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     columns and watches them, attempting to use its Weird Insight to discern the intruders’ secrets. Ssarnak communicates via telepathy. If detected, it prefers to negotiate and will betray the Redbrands
                                                
                                            
                                                
                                                     follows the party to other locations within the hideout, assume that it can do so without being detected as long as it remains invisible. Books and Notes. Glasstaff is a wizard of middling skill, and he is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     at hand—a weapon that can be employed only by a creature at least as strong and massive as he is. He has a +13 bonus to hit with the weapon, and it deals 28 (3d12 + 9) slashing damage on a hit. His
                                                
                                            
                                                
                                                     that two poisoned darts fire upward from the inside when the lid is opened. Each dart has a range of 30 feet and a +8 bonus to hit. It deals 2 (1d4) piercing damage on a hit and subjects its victim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     magical stasis until a threat is detected. The masters of the haven once knew the rituals that would summon the keys held by the golems, allowing easy passage through the door to the great library. With
                                                
                                            
                                                
                                                     intention to destroy her, and she tells the characters that their betrayal will be their undoing. As a bonus action in the first round of combat, Nintra summons six shadow glass warriors. Each one steps
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     card table. Ten wealthy nobles are playing a high-stakes game of Three Dragon Ante. A character can play around by betting 5 gp and making a DC 15 Intelligence check, adding a proficiency bonus if the
                                                
                                            
                                                
                                                     DC 25 Strength (Athletics) check. Secret Door. The secret door to the library (area C3) can be detected by a character who makes a successful DC 18 Wisdom (Perception) check. The character discovers
                                                
                                            
                                        






