Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 6 results for 'detected interests are brutality'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        defeated interest are brutality
                                    
                                
                                    
                                        detached interest are brutality
                                    
                                
                                    
                                        directed interest are brutality
                                    
                                
                                    
                                        detect interest are brutality
                                    
                                
                                    
                                        detect interests are brutality
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , banding together only in the interests of their trade. For many such crews, there’s often no need for a formal meeting place — they meet whenever and wherever necessary, in shop stockrooms or around
                                                
                                            
                                                
                                                     minding their own business 
   4  3d6 angry crew members (commoners) protesting the Flaming Fist’s brutality 
   5  2d4 Flaming Fist soldiers (veterans) on patrol 
   6  1d4 Guild pickpockets (spies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    , banding together only in the interests of their trade. For many such crews, there’s often no need for a formal meeting place — they meet whenever and wherever necessary, in shop stockrooms or around
                                                
                                            
                                                
                                                     pirates (both thugs) 2 1d4 + 1 crass merchants (commoners) 3 1d6 kenku minding their own business 4 3d6 angry crew members (commoners) protesting the Flaming Fist’s brutality 5 2d4 Flaming Fist
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     immune to any effect that would sense its emotions or read its thoughts, and it can’t be detected by abilities that sense Fiends.
 Actions
 Multiattack. The slasher makes two Slasher’s Knife attacks
                                                
                                            
                                                
                                                    , crushing stalagmites and blades of glass all conveniently appear in order to aid a juggernaut’s brutality. Every juggernaut considers a certain area its territory and visits destruction upon all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     beginning. Age and brutality had claimed them all, and the few giants and dragons then alive had spent their entire existence at war. The Thousand-Year War didn’t truly end so much as it wasted away
                                                
                                            
                                                
                                                     being with no mortal equivalent. His temperament and interests are similar to those of the storm giants, so most of his followers are of that type. Similar statements can be made about the other five
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     trap, which sprays anyone who tries to pick the lock with a potent contact poison. The trap can be detected with a successful DC 16 Intelligence (Arcana or Investigation) check and disarmed with a DC
                                                
                                            
                                                
                                                     terrible powers to learn how to use the orrery components to open a portal to the Far Realm. The commercial interests of these liches means that all understand how destroying the world is bad for business
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     the trap is detected, a character can spend 1 minute trying to disable it, either by plugging the holes or by placing counterweights on the hooks as someone else carefully lifts the painting. The
                                                
                                            
                                                
                                                     Dusk has his best interests at heart and pleads for release. G35: Storage Room Lining two walls of this room are four wooden crates and four wooden chests.
 The crates contain stolen weapons and
                                                
                                            
                                        






