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                        Returning 8 results for 'deterred intensely are break'.
                    
                
                        
                            
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                                        detected intensely are bear
                                    
                                
                                    
                                        deterred intensely are bear
                                    
                                
                                    
                                        detected intensely are broad
                                    
                                
                                    
                                        detected intensely are bleak
                                    
                                
                                    
                                        detected intensely are break
                                    
                                
                        
                    
                
                        
                                                     Species
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     never be reached. This viewpoint leads vedalken to pursue their work with delighted enthusiasm, never deterred by setbacks and excited by every opportunity for improvement.
Vedalken are tall and slender
                                                
                                            
                                                
                                                     feelings about them.
To members of other races, vedalken often seem cold, even emotionless. That assessment isnât fairâthey feel emotion every bit as intensely as other folk do, but they are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     of perfection that can never be reached. This viewpoint leads vedalken to pursue their work with delighted enthusiasm, never deterred by setbacks and excited by every opportunity for improvement
                                                
                                            
                                                
                                                     rather than their feelings about them. To members of other races, vedalken often seem cold, even emotionless. That assessment isnât fair â they feel emotion every bit as intensely as other folk do, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     dragon hunters, they catch up to them as the hunters conduct a stealthyâand slowâsearch. Paolo and his cousins are surprised to see the characters but arenât deterred from their hunt. If a character
                                                
                                            
                                                
                                                     hostilities break out, the dragon hunters defend themselves, using the stat blocks of five veterans (see âThe Dragon Huntersâ earlier in this adventure). The Bakunawaâs Lair  Map 10.2: roots of bathalang
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Manistrad does. Once she is interested in a topic, she is relentless in learning about it. Obstacles donât slow her down. Bond. Manistrad is intensely loyal to her kinfolk and the mining operation her
                                                
                                            
                                                
                                                     secretly passes along the names of hotheaded traditionalists for the press gangs to target. 20 Having found enough evidence to charge him, Eliander seizes Gellan and ships him to Seaton to face charges of smuggling. Riots break out in town.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Giants of the Star Forge
                                                    
                                                
                                            
                                                     using either masonâs tools or the Sleight of Hand skill. Failing the check causes the runestone to break. Alternatively, any character can remove the cracked runestone and replace it with the stone
                                                
                                            
                                                
                                                     water (see area 2) is halved. After 1d10 days, the lakeâs water becomes safe to drink. If the runestone breaks, the light of the fallen star beneath the Star Forge shines even more intensely, and more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     missing skulls were taken by kobold vampire spawn and placed in area H20. Terrible psychic trauma lingers in this cave, causing any creature that enters it to feel intensely hungry, even after leaving
                                                
                                            
                                                
                                                     ice that separate the smaller cysts from the larger cave are thick enough to be opaque, but characters can break through them. Each 5-foot-square, 1-foot-thick section of wall has AC 13, 18 hit points
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     becomes intensely acidic to you. If you are submerged in water, you take 1d6 acid damage at the start of each of your turns, and drinking pure water causes you to be poisoned for 1 hour.
19
A
                                                
                                            
                                                
                                                     you desire that could be performed by a prestidigitation spell.
You break out into song whenever you roll a 1 on any die.
41
Your possessions change their state or appearance at the DMâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     touch the glyphs and subdue the pillars with a successful DC 10 Intelligence (Arcana) check or deactivate them with a successful DC 15 Intelligence (Arcana) check. Subdued pillars shine less intensely
                                                
                                            
                                                
                                                     the saving throw. If it isnât charmed, the efreeti orders anyone present to grant it freedom and attacks if its demand isnât met. The efreeti has no means to break the binding smoke. It knows, however
                                                
                                            
                                        





