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Returning 20 results for 'deterred interests are break'.
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Species
Guildmastersâ Guide to Ravnica
never be reached. This viewpoint leads vedalken to pursue their work with delighted enthusiasm, never deterred by setbacks and excited by every opportunity for improvement.
Vedalken are tall and slender
with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts about those issues rather than their
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
of perfection that can never be reached. This viewpoint leads vedalken to pursue their work with delighted enthusiasm, never deterred by setbacks and excited by every opportunity for improvement
tend to engage more with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts about those issues
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
happen to them as a result, but that fact alone is not enough to encourage most others to likewise break the rulesâfor all they know, the brigands might be acting in the hagsâ interests. If Zybilna were
realm. (For example, Bavlorna Blightstraw considers herself the owner of Hither and everything in it.) Also, the hags are far less inclined to punish those who break the rules than Zybilna was, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Other Immortal Beings The Korranberg
CHRONICLE
Eldeen FRACAS Fulfills Prophecy
âIn the darkest night of the Dragon Below, storm and dragon are reunited, and they break together upon the legions
have ancient interests in the mortal worldâas well as extensive rivalries among themselves. Undying Court. The honored, undead ancestors of Aerenal rule the elven nation and shape their peopleâs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
adventures that overlap with their interests. For the more general kind of work you might carry out on behalf of any dragonmarked house, consult the General House Missions table. General House Missions
parties keep to the terms of their agreement Break a code used during the Last War 11 Tharashk Track down fugitives Locate a supply of dragonshards Find the bandits who have been preying on house
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
insurmountable odds, and Karametraâs taming of nature all run the risk of inspiring ambitious mortals who lust for ever more power and strain to break away from their proper place in the cosmos. Klothys
respects the other gods whose interests balance creation and destruction, such as Thassa, Purphoros, and Nylea, considering them better attuned to Therosâs needs and destinyâs myriad outcomes. Nylea shares
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
members of different genders, ethnicities, and sexualities, as well as people with disabilities and of varied beliefs, as having broad roles, professions, interests, and outlooks. Endlessly work to
boundaries. Beyond impromptu checks, once during a session, after a scheduled break, check in with the group and consider asking the following questions: What do your characters hope will happen? What do your
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
isnât your patronâs priority. 4 Intimate Connection. A common-born confidant or lover of your patron guides you in creating circumstances to bolster the noble familyâs best interests. 5 Outside Insider
. An outcast noble favored by your patron works with you to uphold their familyâs interests despite their exile. 6 Outsider Inside. A mysterious entity manipulates a noble familyâs fortunes. Through
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dragon hunters, they catch up to them as the hunters conduct a stealthyâand slowâsearch. Paolo and his cousins are surprised to see the characters but arenât deterred from their hunt. If a character
hostilities break out, the dragon hunters defend themselves, using the stat blocks of five veterans (see âThe Dragon Huntersâ earlier in this adventure). The Bakunawaâs Lair Map 10.2: roots of bathalang
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
chromatic dragons to switch sides or break from Tiamatâs cause. Without the help of the alliance against the Cult of the Dragon, the Dragon Queenâs victory might be assured. Using the Lordsâ Alliance
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
chromatic dragons to switch sides or break from Tiamatâs cause. Without the help of the alliance against the Cult of the Dragon, the Dragon Queenâs victory might be assured. Using the Lordsâ Alliance
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
arrested for a crime or because they wish to report a threat to the city.
Break-In or Breakout. The adventurers are hired to break into the Citadelâs treasury vault or break someone out of the
Assassin), speak multiple languages and use humor to raise spirits and diffuse tensions. Olaf can almost always break up a fight before it starts, generally with a round of drinks for the instigators
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
chromatic dragons to switch sides or break from Tiamatâs cause. Without the help of the alliance against the Cult of the Dragon, the Dragon Queenâs victory might be assured. Using the Lordsâ Alliance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
donât know. Rocks and sheep? Oh, and a couple of very private festhalls. I canât tell you the number of times âŠ
Wait, why are you writing this down? Did Dran send you? Well ⊠Iâm on my lunch break! Yes
faction of the Zhentarim. Development. Sharna is thoroughly evil, but sheâs a fine actor. She has the economic interests of Phandalin at heart, but only because she hopes to have a prosperous town at
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
go on its dinner break (despite being a skeleton). Slot Machines. One side of the gambling pit features banks of strange clockwork machines, each with a large red lever and a slot for tokens. These
in the lounge, taking a break from gambling and watching the three harpist skeletons on the stage. Chatting up these duergar can provide information as in the gambling hall, at a rate of 1 token per
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
workers take a break from their chores once a day to hear the abbotâs words. There are no guards in the abbey, just a handful of acolytes. One of them, Zi Liang (see appendix D), has scolded Father
commitment to protecting Waterdeepâs interests. The wizard serves for one year and acts as a liaison between the city and the abbot, while also aiding in the defense of Goldenfields. The guildâs current
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manifesto, in which Klondorn reveals that Asmodeus, in the guise of Deep Duerra, is using the duergar to further his interests. There are ninety-two granite tablets stacked about the room. Each tablet
. The creature takes this damage again at the start of each of its turns until it is released. A creature can use an action to try to break out of an iron maiden, doing so with a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
judges, lawyers, and legislators, the Fraternity of Order abides by the letter of the lawâand exploits it to further their interests. Dispassionate and impartial, Guvners run the city courts, ruling on
might and reduce them to diminutive statures. Grudges fester in bleak cells, and fights regularly break out between inmates in mess halls and common areas. Particularly dangerous criminals never leave
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, tugging or turning the knob causes the vial in the door to break, releasing a cloud of poisonous gas that fills a 10-foot-radius sphere centered on the door. The trap also triggers if the door is forced
Dusk has his best interests at heart and pleads for release. G35: Storage Room Lining two walls of this room are four wooden crates and four wooden chests.
The crates contain stolen weapons and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The characters can break the time-freezing spell on every creature and object in the palace by destroying the cauldron with a flame tongue or frost brand weapon, or by touching the cauldron with a
research time-freezing magic, with the goal of helping the league break the spell on Ringlerun the wizard so that Kelek can obtain the wizardâs staff of power (in area P23). So far, Shon and Gray have found






