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                        Returning 19 results for 'device incense are breath'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     modest altar sits a stone censer and several sticks of incense.
 Students and guests of Chimagua once rested and meditated here. Incense. The incense sticks are broken and useless, with the exception of
                                                
                                            
                                                
                                                     one. If the intact incense stick is burned, the area within 10 feet of the incense fills with acrid smoke for 5 minutes or until the incense is extinguished. A creature that enters the smoke or starts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     purple eldritch fire.
 An air elemental sounds the horn with its endless breath, guarded by a stone golem. If the characters interfere with the horn or the air elemental, the golem and the elemental
                                                
                                            
                                                
                                                     dragons to help them in their war against the giants. The Draakhorn is a signaling device, and it is so large that it requires two Medium creatures (or one Large or bigger creature) to hold it while a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     eldritch fire.
 An air elemental sounds the horn with its endless breath, guarded by a stone golem. If the characters interfere with the horn or the air elemental, the golem and the elemental attack
                                                
                                            
                                                
                                                     dragons to help them in their war against the giants. The Draakhorn is a signaling device, and it is so large that it requires two Medium creatures (or one Large or bigger creature) to hold it while a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     guardian. 83–84 A nervous goblin holds traveling papers out to anyone passing by, as if expecting to be challenged at any moment. 85–86 Four kalashtar monks meditate, burning incense and chanting quietly. 87
                                                
                                            
                                                
                                                     unremarkable farmers are transporting a strange device that bears Draconic runes. 93–94 A cleric of the Sovereign Host seems annoyed and is rude to several pious passengers who ask for blessings. 95–96 An
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     rating of 10 (5,900 XP). It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can’t use its Poison Breath. The golem was decapitated when Ythryn crashed into the Reghed
                                                
                                            
                                                
                                                    . This device is a 10-foot-diameter iron wheel on its side, held above the ground by a metal brace, with eight barrel-sized, egg-shaped open containers attached to the outer ends of its spokes. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     them how to operate the rope-and-pulley device to get from one floor to the next. The boxed text describing each floor of the tower includes information that Topolah gives during her tour. First Floor
                                                
                                            
                                                
                                                     information in the “Old Flame” section. During the cosmic storm, Grimzod Gargenhale pays Topolah a visit. Conclude with “The Last Breath,” skipping over “Gargenhale’s Fleet.”
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    This strange device was once thought to have been built by gods long forgotten and to have survived the eons since their passing, for it is incredibly ancient and crafted by means unlike anything
                                                
                                            
                                                
                                                     Machine of Lum the Mad. Yet with Lum’s eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     breath weapon against the darkmantles because the weight of the boulders makes it hard for her to breathe. When the characters engage the darkmantles, the monsters ignore the dragon to focus on the
                                                
                                            
                                                
                                                     device resembling an orrery housing. The device is battered and falling apart, revealing exposed gears and spokes, and with its exterior pieces and plating scattered across the floor. Splayed on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    : Flames This lavishly appointed study smells of subtly sweet incense, and soft music plays from no obvious source. A large Flames card on the south wall is framed like a fireplace. The illustrated fire
                                                
                                            
                                                
                                                     mask is guarded by a breath drinker (see the accompanying stat block). The breath drinker has the invisible condition when the characters arrive and attacks as soon as they approach the mask. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Semuanya. The candelabrum is worth 25 gp. The silver incense burners on the altar are worth 10 gp each. 13. Vestry Seven carved wooden masks representing crocodile and serpent faces hang from the
                                                
                                            
                                                
                                                     unlit incense burner.
 The key to the chest here lies inside a mask in area 13. Examining the incense burner reveals a small key that unlocks the chest in area 19. Treasure. The carafe, cup, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     Dial Rising from the center of the circular depression is a tall, triangular, crystal gnomon—a device one typically finds in the middle of a sundial. It is thick near the base and narrows to a sharp
                                                
                                            
                                                
                                                     breath to say, “My beasts will avenge us!” Awakened Shrub. The awakened shrub is terrified of Ravisin and doubly frightened of fire. It fights only in self-defense. Growing on its branches are 2d20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     characters when it attacks. The buzz saw of doom has AC 17, 50 hit points, immunity to poison and psychic damage, and resistance to all other damage. It can also be deactivated as follows: The device
                                                
                                            
                                                
                                                    , causing one head to power down and preventing it from making attacks. If the dragon head is disabled, the creature loses its Fire Breath. If the goat head is disabled, it loses its horns attack. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     stat block with these changes: It speaks Common, though its responses are programmed. A successful DC 11 Wisdom (Perception) check notes a small clockwork device attached to the inside of a
                                                
                                            
                                                
                                                     its lightning breath. Illusory Lottie. Lottie, her couch, and her dog are all a projected illusion. The lich nonetheless behaves like a classic villain, and is keen to reveal secrets during the battle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     flies to the mythallar’s location to discourage any further tampering with the device. Only by destroying the demilich can the characters use the mythallar’s properties unimpeded. The mythallar’s
                                                
                                            
                                                
                                                     only a few seconds before she dies and turns to dust; with her dying breath, she implores the characters in Loross (the dead Netherese tongue) to “destroy the crown … release my memories … let me have
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     and sunder the horn that summons him, the djinni brings each character a flask of bottled breath (see chapter 7) from his palace on the Plane of Air. A16. Obelisk Row Three tapered obelisks, their sides
                                                
                                            
                                                
                                                     with gossamer sky-blue curtains run the length of the chamber on either side. From behind these a heady incense wafts, its sweet smoke moving like a creature of air.
 Behind the high throne, a great
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     while the other is sitting at a desk, consulting a tome and writing. Treasure One of the priests carries a potion of fire breath. The footlockers contain a total of 36 sp and 19 gp. E9. Ogre Den Two
                                                
                                            
                                                
                                                     area E13. It is operated from area E17. Despite its age, this device still functions perfectly. E13. Foundry The temperature rises noticeably as one approaches this room, and characters can hear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    ’ tools or force open the door with a successful DC 18 Strength (Athletics) check.
 When the characters enter the chamber, read or paraphrase the following text:
  The fragrance of burning incense
                                                
                                            
                                                
                                                     Warriors” section). If the characters attack, the warriors defend themselves fiercely and fight to the death. If slain, Pandora uses her last breath to declare her vanquisher Madarua’s new champion. What
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     gallery (area G4). During the conversation, Lludd sizes up the party. If the characters appear wounded or offend the behir, he seizes his chance and unleashes his breath on them. Treasure. Inside Lludd’s
                                                
                                            
                                                
                                                     holding a crystal bowl filled with a rainbow of gems, and a silver tripod brazier emitting a curling trail of sweet incense. Above it all, an ornate lantern set with gemstone lenses hangs from a gold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    ., one target. Hit: 16 (2d10 + 5) piercing damage plus 4 (1d8) force damage.
 Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
 Singularity Breath
                                                
                                            
                                                
                                                     the way home, they acquired a new device for their collection of defective things in area B16: an oval wheel that rotates irregularly. They are tinkering with it before tossing it into storage with the
                                                
                                            
                                        





