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Returning 26 results for 'device interior are been'.
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Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
deliver unrefined ore to the foundry.
Map 5.2 includes an inset map that shows the foundry’s interior, which is one large, open space. The building has no ceiling, allowing heat and smoke to escape
gemstones to glitter invitingly.
Map 5.2 includes an inset map that shows the tavern’s interior, which consists of a cellar and a taproom. Cellar. The cellar contains crates of worthless supplies
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. They also can’t trust the moronic squidlings to accomplish such a delicate task. For these reasons, the gnome ceremorphs need help. They have built a device that can detect the presence of psi
remains sticky even in the extreme cold. The ship’s interior is a mess. The walls are crusted with patches of flaky plaque, and the floor is splattered with sticky blots of an inky-black substance that
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
ceilings in the employee-only areas are 20 feet high and smooth. Doors The casino’s interior doors are made of wood. Arcane lock spells have been cast on the doors that lead to the employee-only areas, the
hit points, and immunity to poison and psychic damage. In addition to functioning as a normal mirror, each security mirror acts as a magical scrying device, allowing guards in the security office
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
trapped inside an iron flask or a similar device. If the furnace is destroyed or the elemental released from within it, the air inside the balloon cools, causing the airship to descend at a rate of
inside, each set in a frame wide enough for a Medium creature to squeeze through. Each footlocker has a partition that divides its interior space in half, with room on each side for one person’s clothing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
oceans. Concentric rings of brass constrain the device, all rotating and bearing their own lesser spheres. One of those spheres has sharp points and appears sunlike. Carvings of tall, headless humanoids
out of the way as the surface of the globe peels back to reveal a dark, hollow interior. Inside this cavity is a padded bronze chair with levers built into its armrests.
When a creature sits on the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
items, these objects are contained in drawers at the base of the wardrobe. (Other treasures or items might be here as well, at your discretion.) Hanging on the back interior wall of the wardrobe is a
gp each. No two are exactly alike. The smallest ones are 3 inches tall, and the largest ones stand 3 feet tall. When an hourglass runs out, the device pivots around its center, allowing the sand to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y20-Y29) Y20. Tower of Evocation The top of this tower is shaped like an axe blade. Red light shines out from a slender window high overhead.
The tower’s interior is damaged
flies to the mythallar’s location to discourage any further tampering with the device. Only by destroying the demilich can the characters use the mythallar’s properties unimpeded. The mythallar’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Now, its interior is a warren of mangled shop fronts crushed by chunks of ice and stone. Most of the wares have become worthless, and everything else has been destroyed by a headless iron golem that
interior, after being spun by four phase spiders that lurk in the hall’s rafters. The spiders are enchanted to produce sorcery silk, a material with illusions woven into it that was fashioned into
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
obvious entrance, but a character can slide between any two overlapping tapestries to emerge inside the shelter. When the characters step inside, read or paraphrase the following. The interior of the
year ago. After negotiation with Arauthator, they took the device away. (The characters recognize Cult of the Dragon regalia in Maccath’s description of the humans.) In addition to this, Maccath can
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
possessing an interior space into which arcane sigils of naming, binding, immortality, and dark magic are scribed in silver. With its phylactery prepared, the future lich drinks a potion of
of the lich drains from it, leaving only a lifeless corpse behind. Within days, a new body reforms next to the lich’s phylactery, coalescing out of glowing smoke that issues from the device. Because
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, after which time it must be charged at one of the plug-in terminals located throughout this level. If removed from the ship, the device ceases to function until returned. S64: Stasis Chamber (Green
the skeletons of long-dead crew members. Only one survivor remains. A scientist lies in cryogenic sleep within one of the pods. The pod’s interior is coated in a thin layer of frost, but a character
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
obvious entrance, but a character can slide between any two overlapping tapestries to emerge inside the shelter. When the characters step inside, read or paraphrase the following. The interior of the
. After negotiation with Arauthator, they took the device away. (The characters recognize Cult of the Dragon regalia in Maccath’s description of the humans.) In addition to this, Maccath can tell the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. When hands are thrust into the treasure, a mechanical vise in the wall of the chest grabs the limbs within. A character must succeed on a DC 15 Dexterity saving throw or become grappled by the device
bones of Tlacaelel, for the doppelganger has eaten the flesh. Scattered around the interior are the ornaments once worn by the corpse. These items include a stone box, two jade bracelets (worth 20 gp
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
need only grab hold of the rope and say “up” or “down” to be hoisted or lowered one floor as desired. Illumination. Continual flame spells bathe the interior in bright light. Topolah can suppress or
them how to operate the rope-and-pulley device to get from one floor to the next. The boxed text describing each floor of the tower includes information that Topolah gives during her tour. First Floor
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through a magic gate into Undermountain. He then boarded the vessel, stole its spelljamming helm (the magic device that propels and steers the craft), and took the helm to level 23, leaving the captain
the statistics of a normal mind flayer and is friendly toward N’ghathrod, but not under its control. It cannot leave the Scavenger. N’ghathrod fills all interior areas of the ship with mind-warping
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. A tower’s interior chamber is empty except for a wooden ladder that climbs to an iron hatch held shut by an arcane lock spell (see the “Prison Features” section for more details). This hatch leads to
the walls. Hanging on the walls between the arrow slits are fifty sets of iron manacles guards use to bind prisoners’ wrists and ankles. Console. The console is a magical device that resembles a desk
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. A tower’s interior chamber is empty except for a wooden ladder that climbs to an iron hatch held shut by an arcane lock spell (see the “Prison Features” section for more details). This hatch leads to
the walls. Hanging on the walls between the arrow slits are fifty sets of iron manacles guards use to bind prisoners’ wrists and ankles. Console. The console is a magical device that resembles a desk
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
and sleek.
Scrying Sphere. The silver sphere is a scrying device that allows Teremini to remotely communicate with Lord Soth, who has a similar sphere in his home, Dargaard Keep. A creature that
delicate rods that move slowly under their own momentum. The device is illuminated by a beam of red moonlight that emanates from a mirror mounted twenty feet up the southwest wall. Twin staircases
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
food. Adjusting the dial changes the temperature of the interior, which can range from 0–350 degrees Fahrenheit. Turning the dial all the way to the left turns off the device. Each box can hold 1
7.1. Damien Mammoliti Map 7.1: Spaceship Level 1 View Player Version S1: Entrance Sliding double doors open with a hiss to reveal the interior of a massive, derelict vessel of smooth metal. Bulbs
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Daveras tried to talk to him, but Figaro used a magical device to erect an impenetrable barrier around the room.
Personal History. Daveras wasn’t part of the Lambent Zenith’s crew. When his
lifeboat’s interior contains survival necessities. A character who searches the lifeboat and succeeds on a DC 18 Intelligence (Investigation) check also finds an emergency fund of 100 gp stashed in one of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
recover it for her (short of an artifact, she can supply anything if given enough time to send word to Iuz). If her offer is rebuked, agents of Iuz conjure a team of demonic assassins to take the device and
have fallen on hard times, sharing their wealth with others until they can recover. The sprawling, mazelike interior of the Oweland house has spawned rumors of hidden passages and secret chambers within
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and then head into another area, some of the ogres from area E9 replace them in an hour. E6. Bastian’s Quarters The door to this chamber is locked from within unless Bastian is elsewhere. The interior
area E13. It is operated from area E17. Despite its age, this device still functions perfectly. E13. Foundry The temperature rises noticeably as one approaches this room, and characters can hear
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
are coming.” 9 Several cackling, half-dressed gnomes are covered in body paint and drive a wheeled contraption down the street. The device is a mobile piece of art crafted at Whitkeep Hostel and
. Little Calimshan is built like a traditional Calishite city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled “The Patriars.”
10 A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar
city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular family or tribe, with its own religious site, inn or tavern
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
insanity. Large, artificial wings unfold from its back. Prince Ariel was a terrible man who longed to fly. He attached artificial wings to a harness and empowered the device with magic, but the
from the slab without 10 pounds of weight immediately being added, poisonous gas pours out of the slab’s hollow interior and fills the crypt. A character who searches the slab for traps and succeeds on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
before the caravan’s approach, with a set of stone doors taller than a giant set behind them to mark the interior entrance to the enclave. The caravan stops and waits as a dwarf with bagpipes steps
the vault, carefully examining everything with the help of a glass jeweler’s eye (a magic device that functions as a gem of seeing). When he’s convinced that all is well, Ironbeard asks the couple to






