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                        Returning 35 results for 'device single'.
                    
                
                        
                            
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                                                     Species
                                                    Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     you have no memories except for a single name.
4
You were a necromancer’s undead servant for years. One day, your consciousness returned.
5
You awoke in an abandoned laboratory
                                                
                                            
                                                
                                                     perfectly preserved remains.
Lamordia. You awoke amid the bizarre experiments of an amoral scientist. They consider you their finest creation or have a task for you to fulfill.
Mordent. You emerged from the mysterious device known as the Apparatus, your body a lifeless shell and your past a mystery.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     to light a candle, torch, or campfire. Using the device requires your action. Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
                                                
                                            
                                                
                                                     can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     to light a candle, torch, or campfire. Using the device requires your action. Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song’s end or when it is closed.
                                                
                                            
                                                
                                                     can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     the tunnel below your position. Twelve of the creatures are identical. Each has a round body, spindly arms and legs, a pair of fluttering wings rising above its arms, and a single eye staring out over
                                                
                                            
                                                
                                                    . Under the mouth, a single arm grips a spear in its hand.
 Twelve monodrones and a tridrone have been wandering the Labyrinth since the last Great Modron March. The modrons became separated from their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     action going while remaining fair, this reliquary becomes the essential time keeping device for the adventurers. Whoever is attuned to the reliquary can instinctively tell how charged up the Gith
                                                
                                            
                                                
                                                     complete their mission. If they take a long rest, it counts as three short rests. They could feasibly take a single long rest and a single short rest and still accomplish their mission. Any more rests however, and they fail.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     creature uses an action to change the puzzle’s configuration. Puzzle cubes don’t function while on Horizon’s Edge, but a device somewhere in the demiplane allows a cube to function in reverse while the
                                                
                                            
                                                
                                                     cube is fitted into it.
 Without a puzzle cube, the plane shift spell can reach the demiplane, but the specifications for the tuning fork necessary for the spell to access the plane are lost. A trek through the Deep Ethereal might reveal the single ethereal curtain that reaches the demiplane.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     a party during which his sons are grafted into a single flesh golem. 5 Love Unsoiled. A maiden, unable to find the perfect suitor, chooses a beau from beyond the grave, much to her father’s
                                                
                                            
                                                
                                                     stage is an intricate wooden device operated by four unarmed goblins (neutral noncombatants) in theater masks. Mounted to the rig are a dozen shuttered cylinders, each one with a continual flame spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     This windowless, two-story structure has a single door tucked near a corner on the ground floor. Standing in front of the door is an eight-foot-tall, bipedal construct made of chipped stone, rusty metal
                                                
                                            
                                                
                                                     turn there, that creature becomes the target of a crown of madness spell (save DC 15) that has a duration of 1 minute. Fail-Safe Device. If Tockworth’s security key is inserted into the metal box
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     character in single combat. If the wall is brought down or he is outmatched, he casts animate objects on one of the Lolth statues in area 3a or on both spider-shaped braziers in area 3b. Muiral stays at least
                                                
                                            
                                                
                                                     creature can transmit messages that echo through every room and corridor of Muiral’s Gauntlet. The drow priestess Vlonwelv uses this device to broadcast propaganda, proselytize, summon subordinates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    , 10 feet square with 3-foot-high wooden walls. Opening a 2-foot-square hatch in the floor lets out the rope ladder that descends to the main deck. A single crew member (bandit) occupies this area
                                                
                                            
                                                
                                                     very slippery. Climbing the hull without a rope or other device requires a successful DC 14 Strength (Athletics) check. On a failed check, the climber falls into the water.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     written language composed of alphabetic symbols arranged in circular clusters called tir’su. Each “spoke” on the wheel corresponds to a letter of the alphabet. Each cluster of characters represents a single
                                                
                                            
                                                
                                                     bottom.
  The Helm To enable them to traverse the skies and travel between planes, each githyanki ship is powered by a helm, a magical device in the form of a throne-like chair that converts psychic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     Crab is a modest single-story inn on the village wharf, and its exterior vaguely resembles its namesake. Its proprietor, an Ergothian woman named Yalme (neutral good, human commoner), has an odd love
                                                
                                            
                                                
                                                     resident tinker gnome, Than, built an elaborate catapult-like contraption on the roof of the keep. A friend of Becklin and Darrett, Than occasionally drops by to fine-tune this device, called a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     its choosing. Obtaining a demonic amulet is a dangerous enterprise, and simply seeking such a device risks drawing the attention of the demon that created it. A creature possessing a demonic amulet can
                                                
                                            
                                                
                                                     spells and magic items that can force a demon to bend to another’s will. If a single mistake is made, a demon that breaks free shows no mercy as it makes its summoner the first victim of its wrath. Bound
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     year ago. After negotiation with Arauthator, they took the device away. (The characters recognize Cult of the Dragon regalia in Maccath’s description of the humans.) In addition to this, Maccath can
                                                
                                            
                                                
                                                     dragon, and that he will not risk dying over this single lair. Though he hates the idea of abandoning a home with its treasure and trophies, if bested by the adventurers, Arauthator will flee to one of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of the lich drains from it, leaving only a lifeless corpse behind. Within days, a new body reforms next to the lich’s phylactery, coalescing out of glowing smoke that issues from the device. Because
                                                
                                            
                                                
                                                     be stirred from its single-minded pursuit of power to take an interest in the world around it, most often when some great event reminds it of the life it once led. It otherwise lives in isolation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Copper rods on the mountaintops of Yon capture lightning and channel it into this device. Game Board An examination of the checkered board reveals that the pieces depict a game in progress. Two sets of
                                                
                                            
                                                
                                                     (Insight) check determine that Shale can beat Chalk in a single move. Making this move causes the victorious Queen Argantle to emerge from her stone, laughing and cheering. Jagu emerges grumpily to join
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    . After negotiation with Arauthator, they took the device away. (The characters recognize Cult of the Dragon regalia in Maccath’s description of the humans.) In addition to this, Maccath can tell the
                                                
                                            
                                                
                                                    , and that he will not risk dying over this single lair. Though he hates the idea of abandoning a home with its treasure and trophies, if bested by the adventurers, Arauthator will flee to one of his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     bodies and minds melded into a single monstrosity. Iriolarthas imprisoned the thing in this empty well so that its latent telepathic powers could be tapped by the city’s elite. A short obituary is
                                                
                                            
                                                
                                                    . This device is a 10-foot-diameter iron wheel on its side, held above the ground by a metal brace, with eight barrel-sized, egg-shaped open containers attached to the outer ends of its spokes. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     on the table. Two coffers, their lids closed, sit against the west wall.
 A single sahuagin floats beside the table, fiddling with the pillar of salt.
 One sahuagin wave shaper (see appendix C
                                                
                                            
                                                
                                                     a chain and pulley mechanism on the north wall next to the gate. Under normal circumstances, it takes 3 rounds to raise or lower the gate, but an emergency device allows the gate to be dropped in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     more information. Creatures. The gelatinous ooze that protects the city is a single creature of incomprehensible size. It fills the valley to a depth of 30 feet, and cannot move beyond the valley or
                                                
                                            
                                                
                                                     bolted to the wall across from some sort of large glass device hints at the horrid rites that must once have taken place here.
 The wall murals can be deciphered with a successful DC 12 Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     magical device Chimagua once used to influence the dreams of Atagua’s people. The power of the Drought Elder has corrupted the stone, forcing Chimagua into a deathly slumber and accelerating the planar
                                                
                                            
                                                
                                                     willing recipient of the spell.
 More rarely, the orchids produce a smaller pod holding a single white seed. Among its various magical properties, if a white seed is ground and scattered over a dead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     them how to operate the rope-and-pulley device to get from one floor to the next. The boxed text describing each floor of the tower includes information that Topolah gives during her tour. First Floor
                                                
                                            
                                                
                                                     you didn’t come across her, but then, she can be hard to see—except for her single red eye. I’ll give you my Wildspace orrery if you slay Big Momma for me.”
 Topolah trusts Krux and the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     height, and crystalline windows punctuate its summit. At the tower’s base stands a single stone door. Four hulking draconians guard the door, while armored dragonnels and their riders circle above.
 An
                                                
                                            
                                                
                                                     wall depicts a handsome, long-haired man in flowing robes, radiating golden light. Fountains burble to the north and south. The east wall holds a single door to the north and a double door to the south
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of a much older settlement, sometimes called Old Saltmarsh or the Old Harbor. One sign of this is that the town has a small stretch of wall and a single town gate secured by two or three guards. The
                                                
                                            
                                                
                                                     old comrade of Eliander. He is a stickler for the rules, and Eliander trusts him with his life. The jail in the cellar consists of two sections. A single large chamber holds drunks, brawling fishers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     and sleek.
 Scrying Sphere. The silver sphere is a scrying device that allows Teremini to remotely communicate with Lord Soth, who has a similar sphere in his home, Dargaard Keep. A creature that
                                                
                                            
                                                
                                                    , its brass candelabras, velvet runners, and red tapestries were destroyed—likely by the room’s occupant, a desiccated Undead currently tearing at the walls. A single doorway is set into the short
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     corner tower. Characters can speak quietly with a prisoner without being noticed from the tower. R12: Meeting Room This room holds a large, rectangular table with a single chair on one long side and
                                                
                                            
                                                
                                                     the walls. Hanging on the walls between the arrow slits are fifty sets of iron manacles guards use to bind prisoners’ wrists and ankles. Console. The console is a magical device that resembles a desk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     corner tower. Characters can speak quietly with a prisoner without being noticed from the tower. R12: Meeting Room This room holds a large, rectangular table with a single chair on one long side and
                                                
                                            
                                                
                                                     the walls. Hanging on the walls between the arrow slits are fifty sets of iron manacles guards use to bind prisoners’ wrists and ankles. Console. The console is a magical device that resembles a desk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     room ends in a closed bronze gate. To your left, a single stone bench runs along the east wall. To your right on the opposite wall hangs a large metal gong; a short metal bar leans against the wall
                                                
                                            
                                                
                                                     fastened on the north wall inside area 2, on the east side of the gate. Under normal circumstances, it takes 3 rounds to raise or lower the gate, but an emergency device allows the raised gate to be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Bridge The stairs on each side of the canal climb 10 feet from the quays, so the bridge is 15 feet above the water level. A stone bridge spans the canal in a single elegant arch. Steps on each side
                                                
                                            
                                                
                                                     climb up to the bridge. The bridge has a low stone balustrade, and its weathered sides are carved with images of dwarven battles. A single torch burns at the apex of the bridge.
 The bridge was elevated
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     an inscription on the ceiling, but the ice covering it renders it unreadable (see “Inscription” below). The central brazier is enchanted. A single spark created inside it causes it to blaze with
                                                
                                            
                                                
                                                     flies to the mythallar’s location to discourage any further tampering with the device. Only by destroying the demilich can the characters use the mythallar’s properties unimpeded. The mythallar’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                       Temporarily repair a disabled device 10 Repair an item in half the time 15 Improvise a temporary item using scraps 20  Weaver’s Tools Weaver’s tools allow you to create cloth and tailor it into articles of
                                                
                                            
                                                
                                                     others would overlook when you examine tapestries, upholstery, clothing, and other woven items. Repair. As part of a short rest, you can repair a single damaged cloth object. Craft Clothing. Assuming
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     Features” section. The rods are only 3 feet apart, so a single Small or larger creature can touch them both at the same time. Treasure. The chest contains the valuables the githyanki have acquired in
                                                
                                            
                                                
                                                     other supplies are stacked haphazardly in this area. The pile includes a spiked divan, a table with a single central leg, and a clockwork machine with the gears fused together. A toppled worktable at the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     can escape. Treasure. The tribe’s leader has four gems worth 100 gp each. Nine of the other troglodytes have single gems, seven worth 50 gp each and two 10 gp ones. These gems are regarded as holy
                                                
                                            
                                                
                                                     instructions indicate that the chain is a magical device meant to be placed on a flat surface and looped into a figure-8 shape. (It radiates an aura of conjuration to the use of detect magic.) Thus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     in this room bears the carved image of a dwarf woman wearing a large ring.
 The sarcophagus contains a single dwarf skeleton (see the accompanying stat block). This was the influential priest who
                                                
                                            
                                                
                                                     Michele Giorgi  Finding the obelisk shard hidden in the Crypt of the Talhund requires 
opening a tricky device to access a hidden room This round room has three alcoves with exits, each supported by stone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the street. The device is a mobile piece of art crafted at Whitkeep Hostel and titled “The Patriars.” 
   10  A group of obviously drunk Flaming Fist officers stumble away from a Wyrm’s Crossing bar
                                                
                                            
                                                
                                                     manor, and the city decided to turn the estate into a single massive graveyard that acts as the primary repository for the city’s dead. The graveyard itself is a maze of crypts and monuments, its
                                                
                                            
                                        





