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Returning 10 results for 'devised instead are been'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
than follow the prescribed method, he devised his own technique and botched the ritual spells. Consequently, his phylactery was shattered, and his body and mind have slowly crumbled away. The floating
, Draconic, Dwarvish, Giant, and Terran, but can’t speak. (He uses Rary’s telepathic bond to communicate.) He has the animate dead spell prepared instead of fly, the blight spell prepared instead of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
than follow the prescribed method, he devised his own technique and botched the ritual spells. Consequently, his phylactery was shattered, and his body and mind have slowly crumbled away. The floating
, Draconic, Dwarvish, Giant, and Terran, but can’t speak. (He uses Rary’s telepathic bond to communicate.) He has the animate dead spell prepared instead of fly, the blight spell prepared instead of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
facing the might of one of the multiverse’s most powerful good-aligned spellcasters, so the warlord devised a plot to trick Alustriel into helping him defeat Vecna. With the help of spies, Kas learned
lack sabotages the Wish spell exactly as the warlord hoped, allowing him to suggest an alternate course of action: reassemble the artifact called the Rod of Seven Parts and use it to defeat Vecna instead
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
facing the might of one of the multiverse’s most powerful good-aligned spellcasters, so the warlord devised a plot to trick Alustriel into helping him defeat Vecna. With the help of spies, Kas learned
lack sabotages the Wish spell exactly as the warlord hoped, allowing him to suggest an alternate course of action: reassemble the artifact called the Rod of Seven Parts and use it to defeat Vecna instead
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
their foes. A few other events specified in the adventure can raise or lower the alert level. Dread Warriors Szass Tam devised the ritual that enables the creation of dread warriors (described in
warrior by the start of its next turn. Instead of allowing the warrior to attack, Var uses the warrior’s actions to cast his spells through it. When Var becomes aware of the group through a dread warrior
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
methods, devised a way to blend copper and arsenic into a crude form of bronze, but the forging method was dangerous and often yielded defective results.
To reward the smith who took the first steps
. Ultimately, it was the mortal engineer Chersio who brought about the winter’s end. Instead of cursing the situation, Chersio sought a solution, creating a hypocaust system to bring warmth to her community
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
methods, devised a way to blend copper and arsenic into a crude form of bronze, but the forging method was dangerous and often yielded defective results.
To reward the smith who took the first steps
. Ultimately, it was the mortal engineer Chersio who brought about the winter’s end. Instead of cursing the situation, Chersio sought a solution, creating a hypocaust system to bring warmth to her community
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
their foes. A few other events specified in the adventure can raise or lower the alert level. Dread Warriors Szass Tam devised the ritual that enables the creation of dread warriors (described in
warrior by the start of its next turn. Instead of allowing the warrior to attack, Var uses the warrior’s actions to cast his spells through it. When Var becomes aware of the group through a dread warrior
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
successful DC 15 Charisma (Persuasion) check by a character prevents a fight, and instead the lizardfolk take the characters in custody and take them to meet the queen. Treasure. The chests are unlocked
, but it can also be helpful to the mission’s success — because it causes the lizardfolk in the lair to pause instead of immediately attacking. During that time, the characters can take an opportunity to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
successful DC 15 Charisma (Persuasion) check by a character prevents a fight, and instead the lizardfolk take the characters in custody and take them to meet the queen. Treasure. The chests are unlocked
, but it can also be helpful to the mission’s success — because it causes the lizardfolk in the lair to pause instead of immediately attacking. During that time, the characters can take an opportunity to