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                        Returning 18 results for 'devised interests are broad'.
                    
                
                        
                            
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                                        demise interests are bond
                                    
                                
                                    
                                        derived interest are broad
                                    
                                
                                    
                                        devoted interests are bond
                                    
                                
                                    
                                        devised interest are blood
                                    
                                
                                    
                                        devised interest are brown
                                    
                                
                        
                    
                
                        
                                                     Species
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     external ears, their noses are broad and flat, and they are partially amphibious.
Cool Rationality
Despite being talkative, vedalken keep their personal lives private, and they tend to engage more
                                                
                                            
                                                
                                                     with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts about those issues rather than their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , Masons’ Guild, and Shipwrights’ Guild—oversees the city’s broad business interests and runs varied public services. The guilds’ leaders are neutral human and hill dwarf nobles who are prone to bickering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     match their preferences. At best, a group of players is a lot like their characters, in that having different interests and capabilities enables them to handle a broad range of challenges.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Jacqueline RenierJacqueline Renier A century ago, Richemulot was a lively place. In those days, not a building stood vacant as merchants from both ends of the Musarde set up shop along the broad
                                                
                                            
                                                
                                                    . Her grandfather grew infirm over the years and less able to look out for the family’s interests, and the others—even her twin sister, Louise—seemed oblivious to the threat. It fell to Jacqueline to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious. Cool Rationality Despite being talkative, vedalken keep their personal lives private, and they
                                                
                                            
                                                
                                                     tend to engage more with ideas than with people. They form close friendships based on mutual interests or compelling disagreements, and their interactions dwell on their thoughts about those issues
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Elturgard and Cormyr view Baldur’s Gate as a lawless cesspool that might have to be dealt with someday. These nations especially frown on the city’s broad religious tolerance. Candlekeep To enter the
                                                
                                            
                                                
                                                     united in their dislike for the nation of Amn. Outside of Port Nyanzaru, Baldur’s Gate maintains its own holdings in Chult. Fort Beluarian serves as a beachhead for the interests of the city, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     Elturgard and Cormyr view Baldur’s Gate as a lawless cesspool that might have to be dealt with someday. These nations especially frown on the city’s broad religious tolerance. Candlekeep To enter the
                                                
                                            
                                                
                                                    , and both cities are united in their dislike for the nation of Amn. Outside of Port Nyanzaru, Baldur’s Gate maintains its own holdings in Chult. Fort Beluarian serves as a beachhead for the interests
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     temporarily serves its creator as a thug, a thief, and a kidnapper. Birthed by Hags. In the earliest days of the world, a coven of night hags devised a ritual that led to the creation of the first
                                                
                                            
                                                
                                                     formed monstrosity has spindly limbs that belie great strength. Its broad maw holds a long tongue and rows of fangs, both of which it uses to grab and swallow a creature or perhaps an object the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     members of different genders, ethnicities, and sexualities, as well as people with disabilities and of varied beliefs, as having broad roles, professions, interests, and outlooks. Endlessly work to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     gnomeflinger (detailed in appendix A). Though it looks like a weapon of war, the contraption is a mode of rapid transportation originally devised by the tinker gnomes of Mount Nevermind. Becklin tolerates the
                                                
                                            
                                                
                                                     skiffs allow travelers and even small wagons to cross the river. The process is safe but slow, taking approximately 10 minutes for a raft to cross the broad river. Travelers can make use of the crossing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
                                                
                                            
                                                
                                                     Even while they are working together, members of the Lords’ Alliance are always advancing their own interests. Everyone knows and expects it—it’s a fact of dealing with the alliance. That doesn’t mean
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
                                                
                                            
                                                
                                                     Even while they are working together, members of the Lords’ Alliance are always advancing their own interests. Everyone knows and expects it—it’s a fact of dealing with the alliance. That doesn’t mean
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     represents the richest interests and the most powerful armies on the Sword Coast. The order controls wealth that can hire mercenaries, ensure the loyalty of wavering princes, and possibly even bribe a few
                                                
                                            
                                                
                                                     Even while they are working together, members of the Lords’ Alliance are always advancing their own interests. Everyone knows and expects it—it’s a fact of dealing with the alliance. That doesn’t mean
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     academy’s mandate, but members find opportunities to undertake far-flung research expeditions—only so much can be learned in libraries, after all. An academy’s focus can be broad or singular, artistic
                                                
                                            
                                                
                                                    ), your primary interests involve aiding your contact in their research. Alternatively, you might work to further the academy’s efforts in another way, perhaps related to security or funding. The Academy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     accommodate broad stone parapets with buildings atop them. Each parapet features a 30-foot-tall stone pagoda topped by a weather vane. A wooden statue of Chauntea stands in the middle of each pagoda
                                                
                                            
                                                
                                                     commitment to protecting Waterdeep’s interests. The wizard serves for one year and acts as a liaison between the city and the abbot, while also aiding in the defense of Goldenfields. The guild’s current
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     to the hayloft (area G2b). The trapdoors are unlocked. G2b: Hayloft The hayloft is 10 feet above the stables and consists of a 5-foot-wide wooden walkway that runs the perimeter of the building. Broad
                                                
                                            
                                                
                                                     Dusk has his best interests at heart and pleads for release. G35: Storage Room Lining two walls of this room are four wooden crates and four wooden chests.
 The crates contain stolen weapons and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     coming out of them. The other two hold armfuls of tiny crimson candles.
 Thick creepers with broad leaves encroach on the kitchen through a partially open door in the middle of a concave wall. The
                                                
                                            
                                                
                                                     convince Shon that they have Prismeer’s best interests at heart, he gives them the horn and tells them where to find Zybilna (area P22), warning them about the jabberwock if he hasn’t already done so. P29
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     of superiority, believing themselves the most powerful and worthy of all mortal creatures. When they interact with other creatures, it is only to further their own interests. They believe in their
                                                
                                            
                                                
                                                     collapse of humanoid kingdoms. They make their homes in fetid swamps and crumbling ruins where kingdoms once stood. With deep-socketed eyes and broad nasal openings, a black dragon’s face resembles a skull
                                                
                                            
                                        





