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Returning 35 results for 'devote inhabit are behind'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
from the remains left behind when a Humanoid or a Giant is killed by russet mold (see âRusset Moldâ below). One or more vegepygmies emerge from the corpse a day later.
Vegepygmies
Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit dark, moist areas
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
âBut forty will.â
Elven culture began on the distant continent of Xen
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
âBut forty will.â
Elven culture began on the distant continent of Xen
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
âBut forty will.â
Elven culture began on the distant continent of Xen
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
âBut forty will.â
Elven culture began on the distant continent of Xen
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
was ransacked during the drow invasion, and the Pudding Kingâs oozes have dissolved most of what the drow left behind, including the bones of the slaughtered rothĂ©. Two freshwater pools form along the
west wall. Dozens of ooze creatures â black puddings, gray oozes, and ochre jellies â inhabit this cavern. However, they donât attack intruders unless they are harmed or commanded to do so by the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
treasure, what conflict awaits the characters when they enter the dungeon? That might be as simple as âhostile monsters want to eat the charactersâ or âtwo rival factions of monsters inhabit the dungeon
treasure left behind in the dungeon by their ancestors. If youâre stuck, browse through the Monster Manual until you find a monster that inspires you.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
raiders to give up their ways, settle down, found a village, and devote their lives to farming.
A Karametra Campaign At first glance, a campaign in which the player characters are champions of
leaving their peaceful lives behind and looking for others to bring into the fold. And her pride in them is all the greater when they manage to build chosen families who journey with them to pursue
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
âBut forty will.â
Elven culture began on the distant continent of Xenâdrik. Tens of
ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the last five thousand years, while
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
malevolent entity didnât have to wait long, as the drow sent teams of scavengers to loot the treasures the deep gnomes left behind, bringing their own elemental creatures with them.
Map 6.4: Rockblight
, a drow priestess of Lolth named Neheedra Duskryn stayed behind. Neheedra was obsessed with collecting spell gems for their power and beauty, intent on making herself the regal and powerful master of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in relief. Behind the sarcophagus, resting atop a marble pedestal, is an ornate crystal box with a small humanoid skull floating inside it.
If the characters enter this tomb from the secret passage
telepathy out to a range of 30 feet. When she attacks, swarms of mummified spiders pour out from the niches at the start of the following round. Undead Spider Warrens Six swarms of undead spiders inhabit
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
hag appear in chapter 3 of this book. Green hags inhabit dismal forests, swamps, and moors. A green hagâs body, whether broad, narrow, fat, or thin, is topped with a tangled mane of hair. A green hag
left behind the world of the fey to roam the Lower Planes. They have dark blue or purple-black skin with white or light-colored eyes and thin, curving horns. A night hag is as least as tall as a human
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
10. Oboâlakaâs Tomb This vaulted tomb is overgrown with moss and creepers. A stone sarcophagus rests on a stepped dais in the middle of the floor. On the wall behind the sarcophagus, two large
ring turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Oboâlakaâs Spirit. The spirit of Oboâlaka tries to inhabit any character who touches the ring
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Akrosâs inhabitants, though, arenât members of its martial elite. The famed warriors of Akros have the means to devote their lives to studying and training in the ways of war because they rest atop a
, the flamespeakers are reclusive priests of Purphoros who revere nature spirits and who inhabit fiery rifts in the mountains. The ancient practice is viewed as primitive but powerful, and Akroans of any
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
.â They inhabit bodies of fresh and salt water, but their violent nature means that little is known of them. Struggle for Survival. Ixitxachitl emerge from eggs as tiny creatures little more than a hand
species they enslave. They typically strip an area bare before moving on to new fertile grounds, leaving their abandoned dens behind. Schools of ixitxachitl often war on other aquatic creatures to claim
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Welcome to the Far North North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently
magic they left behind. What survived the crash is anyoneâs guess, but weâre about to find out! Two young children from Lonelywood go ice fishing on Maer Dualdon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of time. Rather than imparting his skills to them, he fueled their spirits with a burning desire to follow his example. His gifts of durability and purpose gave the dwarves all they needed to devote
accomplishments. A dwarf who has lived a good, fruitful life leaves behind a rich legacy of wondrous goods â gleaming metal goblets, gem-encrusted stone sculptures, tapestries made of ores and minerals
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
operate in secret or behind the scenes as they pursue their agenda and try to swell the ranks of their allies. Who can say how many monasteries are in truth secret recruiting stations for the githzerai
reinforcements. For those who need such enticement, they offer the promise of sharing the bounty of great treasures held by the githyanki. Mind Flayers. Though they devote most of their military
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, its mouth agape. Lodged behind this disk is a clay dial etched with eight hieroglyphs. One hieroglyph (a vulture) is visible through a hole that forms the devilâs gaping mouth, but the dial is locked
in place and its remaining seven hieroglyphs are hidden from view behind the medallion. If any character steps on a vulture floor tile in area 35B, the dial turns, revealing a new hieroglyph: a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
leave a dead mezzoloth behind. Two pairs of mezzoloths patrol the battlefield in irregular patterns. Characters traveling across the nodule or searching the rubble have a chance of encountering a
on one side. The crack extends from an opening flanked by statues of hulking insectile creatures to the pyramidâs point sixty feet above.
Three mezzoloths inhabit the pyramid along with an umber
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hit points by this damage turns to a pile of dust, leaving behind whatever gear it was holding or wearing. Pushing the rusty iron button causes any nonmagical metal objects inside the rusty iron chest
the Nine Gods (but see "Lost Treasures"). Wongoâs Spirit. Wongoâs spirit is bound to the mace. If the mace hits or otherwise comes into contact with any character, Wongoâs spirit tries to inhabit that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
clouds of fog and mist from the vapor in the air. It can even transform itself into mist, or use water as a weapon to bludgeon its foes. Marid Homes. Marids are rare on the Material Plane. They inhabit
)
Amphibious. The marid can breathe air and water.
Elemental Demise. If the marid dies, its body disintegrates into a burst of water and foam, leaving behind only equipment the marid was wearing or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
bronze statue. The hunter canât see any creature behind the front-facing side of the shield. When it hurls a spear at a creature, the hunter makes a ranged spell attack (+10 to hit) and deals 18 (4d8
turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Papazotlâs Spirit. The spirit of Papazotl tries to inhabit any character who touches the amulet of health
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the wall behind the sarcophagus. All creatures in the room, as well as creatures in the narrow hallway to the south, become targets of the spell. Treasure The sarcophagus contains a pair of bracers of
Kubazan tries to inhabit any character who touches either of the bracers (see "Spirits of the Nine Trickster Gods"). When Kubazanâs spirit manifests, read: The bracers glow as watery light ripples across
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, disease, and war belong to the evil deity. Animism Animism is the belief that spirits inhabit every part of the natural world. In an animistic worldview, everything has a spirit, from the grandest
mountain to the lowliest rock, from the great ocean to a babbling brook, from the sun and moon to a fighterâs ancestral sword. All these objects, and the spirits that inhabit them, are sentient, though
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Vegepygmies, also called mold folk or moldies, inhabit dark areas that are warm and wet, so they are most commonly found underground or in dense forests where little sunlight penetrates. A vegepygmy
they have is acquired from other creatures or built by copying simple construction they have witnessed. Mold Begets Mold. Vegepygmies originate from the remains left behind when a humanoid or a giant
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ceiling, and when you look up, you see a distorted view of the room you left behind.
Characters standing near the wall carving can see characters trapped in the maze but canât hear them. Similarly
colors. The robe turns to dust and is destroyed if it leaves the Tomb of the Nine Gods (but see "Lost Treasures"). Unkhâs Spirit. The spirit of Unkh tries to inhabit any character who touches the robe
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
for each giant head brought to their gates. Rumors that the Lordsâ Alliance was behind King Hekatonâs disappearance have not yet reached the alliance leaders. Were the alliance to learn of these rumors
leaders know that the founder of their organization is Slarkrethel, a magic-using kraken that lives in the depths of the Trackless Sea. Krakens are forsaken creations of the gods, left behind after a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Vegepygmies Vegepygmies are fungus creatures that live in simple bands, hunting for sustenance and spreading the spores by which they reproduce. Also called mold folk or moldies, vegepygmies inhabit
construction they have witnessed. Vegepygmy Typical vegepygmies originate from the remains left behind when a Humanoid or a Giant is killed by russet mold (see âRusset Moldâ below). One or more vegepygmies
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
appendix C and the following sidebar), one hobgoblin, one scout, and one bandit defend this room. Sanbalet stays clear of the melee, taking cover behind the casks in the southeast corner. The
in the houseâs ruined walls and shattered windows.
What He Wants. The smuggler wants to expand his operation and eventually inhabit a more secure location to better pursue his magical studies. Heâd
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
successful save, the character resists the spirit, who canât attempt to inhabit the character for 24 hours. While inhabiting a host, Demetrius acts like an overbearing passenger and canât be targeted by
Demetriusâs spirit resides within it, the spirit finds another object in the ziggurat to inhabit. If Darius is slain, Demetrius passes to the afterlife, and his robe becomes a Cloak of Protection
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Lava Swell As the party traverses a long and winding corridor, a tremor opens up a lava-filled fissure behind them. Each character must make a DC 10 Dexterity saving throw to avoid the lava swell, taking
fish inhabit the stream, so that the DC of any foraging attempts for food in this area is reduced to 10. Crossing the stream reduces the drow pursuit level by 1. Warning Sign The characters enter a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
calm and cheerful fellow. He gently responds to anyone who happens by, but he doesnât speak unless spoken to. If asked his name, the man simply replies that he âleft it behind a long time ago.â The
that direction. Planar Nexus. Rumor has it the caverns are a nexus of planes, and many monsters now inhabit them. The caverns have more than one level. Rockslide A faint splintering sound echoes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
DC increases by 2 for everyone following behind the climber. If the check fails by 5 or more, the ladder is damaged and the climber falls â quite possibly to his or her death, unless precautions were
ropes. Level 3. Pterafolk Nest This level is 240 feet above ground. A ladder clinging to the west face of the spire connects this level to the one below. Pterafolk elders inhabit this area. Theyâve
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
of the cave.
Two hideous giants squat near a circle of hefty stones enclosing a crackling fire. Above the roaring flames, a charred giant insect rotates slowly on a spit.
Two fomorians inhabit
inhabit it are beyond the scope of this adventure, but you can flesh them out as you see fit. L14: Basilisk Den Oddly shaped chunks of rock are strewn about this cave, which reeks of ammonia. Scattered






