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                        Returning 15 results for 'devote interest are blues'.
                    
                
                        
                            
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                                        devoid interest are blue
                                    
                                
                                    
                                        devoted interest are blue
                                    
                                
                                    
                                        devote interest are blue
                                    
                                
                                    
                                        denotes interest are blue
                                    
                                
                                    
                                        devote interest are blades
                                    
                                
                        
                    
                
                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     they split into two distinct cultures: the introspective Aereni and the warlike Tairnadal. While neither of these cultures have much interest in human activities, a small number of elves have immigrated
                                                
                                            
                                                
                                                     to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     they split into two distinct cultures: the introspective Aereni and the warlike Tairnadal. While neither of these cultures have much interest in human activities, a small number of elves have immigrated
                                                
                                            
                                                
                                                     to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     they split into two distinct cultures: the introspective Aereni and the warlike Tairnadal. While neither of these cultures have much interest in human activities, a small number of elves have immigrated
                                                
                                            
                                                
                                                     to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
                                                
                                            
                                        
                                                     Species
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     they split into two distinct cultures: the introspective Aereni and the warlike Tairnadal. While neither of these cultures have much interest in human activities, a small number of elves have immigrated
                                                
                                            
                                                
                                                     to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . Many warforged embrace a concrete purposeâprotecting allies, completing a contract, or other pursuitsâand devote themselves to this task as they once did to war. However, there are warforged who
                                                
                                            
                                                
                                                     delight in exploring their feelings and their freedom. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and deeper meaning. The typical warforged
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     domain appropriate to that deity for their Divine Domain feature. Often, heroes choose to devote themselves to particular gods either out of piety or self-interest. Sometimes, though, the gods choose
                                                
                                            
                                                
                                                     demands wonât be refused. Most heroes in a Theros campaign, and all clerics, are assumed to devote themselves to a godâs cause, acting as that godâs champion. All the characters in a party might serve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    : the introspective Aereni and the warlike Tairnadal. While neither of these cultures have much interest in human activities, a small number of elves have immigrated to Khorvaire over the years and
                                                
                                            
                                                
                                                     ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the last five thousand years, while
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     encounter. Step 4. Consider how each definite encounter relates to the playersâ motivations. Think about elements you can add to interest them. For example, a combat encounter could open with a tense
                                                
                                            
                                                
                                                    . Carefully review each âpossibleâ encounter. Step 7. Devote any time you have left to creating improvisational aids. Three-Hour Preparation If you have three hours to prepare, add these steps: Step 8. Skim
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     encounter. Step 4. Consider how each definite encounter relates to the playersâ motivations (see the âKnow Your Playersâ section in chapter 2). Think about elements you can add to interest them. For example
                                                
                                            
                                                
                                                     another hour to prepare, add these steps: Step 6. Carefully review each âpossibleâ encounter. Step 7. Devote any time you have left to creating improvisational aids (see the âImprovising Answersâ section in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     best interest to keep their citadels safe from discovery. Menyar-Ag prefers to plant them in desolate and rarely frequented places such as barren deserts or remote locations in the Underdark. The primary
                                                
                                            
                                                
                                                     reinforcements. For those who need such enticement, they offer the promise of sharing the bounty of great treasures held by the githyanki. Mind Flayers. Though they devote most of their military
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     owns warehouses, taverns, and inns throughout the city, and it has a considerable interest in the shipping trade. A Boromar heir sits on the city council of Sharn, and the current head of the clan is
                                                
                                            
                                                
                                                     organizations (the Aurum and the Tyrants). Because of their influence, the council has so far refused to devote any resources to combating the rise of Daask, hoping the monstrous guild will bring down the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     accept is in the form of livestock and crops, but this isnât their only source of food. Cloud giants are avid gardeners. Almost all cloud giant strongholds devote space to a garden that produces
                                                
                                            
                                                
                                                     benign disposition revere him for his charm, intelligence, and persuasiveness, while those of a more malign bent take Memnorâs self-interest to heart and imitate his trickery. Cloud giants that take a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    . Young stone giants practice tirelessly, hoping to prove themselves worthy of assisting the tribeâs best carvers. A stone giant master carver might devote years to finding the best stone before
                                                
                                            
                                                
                                                     interest in how soon Annamâs return comes to pass â they all want to live to see it. Some individuals gain a measure of immortality for themselves by merging with elemental forces. These storm giant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     of this room, all of them packed with books that deal with subjects of interest to wizards. Manshoon has amassed a sizable collection, including ten rare volumes he removed from Duhlark Kolatâs
                                                
                                            
                                                
                                                     devote time and resources to retrieving or replacing it. If Laeral Silverhand has the opportunity to trade for Manshoonâs spellbook, she offers the characters a sailing ship and a set of bracers of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     (the godâs main areas of interest and responsibility), suggested domains for clerics who serve the god, and a common symbol of the god. The gods in the table are described below. Drow Deities (The
                                                
                                            
                                                
                                                     even the Queen of Spiders is sometimes tricked when Zinzerena shifts blame for her actions onto others. Not many female drow devote their lives to the study of magic, because itâs held to be a low-status
                                                
                                            
                                        






