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                        Returning 15 results for 'devoted inhabited are bind'.
                    
                
                        
                            
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                                        devoted inherited are bind
                                    
                                
                                    
                                        devote inhabited are build
                                    
                                
                                    
                                        devised inhabited are build
                                    
                                
                                    
                                        devoted inherited are bond
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Zil gnomes who bind elementals and Mror dwarves who forge powerful weapons and armor must have spaces devoted to that work. The wizards of Arcanix in Aundair who create magic items and test new spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , has sent operatives to Chult to steal the Soulmonger or, failing that, destroy it. Leading the Thayan expedition is Szass Tamâs devoted lieutenant, Valindra Shadowmantle. Valindra has been warned that
                                                
                                            
                                                
                                                     explore this multilevel dungeon, they encounter the spirits of Omuâs trickster gods and are potentially inhabited by them. Each god embodies a different alignment, and any character inhabited by one gains a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Worshiping Kruphix Many pray to Kruphix when they need to find something lost, but few dedicate themselves to his worship. Cults devoted to Kruphix fiercely guard their secrets, and their initiates
                                                
                                            
                                                
                                                     the gods that if they threatened the mortal realm with their disruptive quarrels, he would bind them to Nyx for as long as he saw fit. As of yet, no god has dared to test Kruphixâs threat, but there
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     doesnât require air, food, drink, or sleep. Itâs not just gods that have the power to bind spirits to their idols. Beings such as archdevils can do it with the souls of their cultists. Moloch, for
                                                
                                            
                                                
                                                     appears in an unoccupied space within 5 feet of the statue.
 Inert. When not inhabited by an eidolon, the statue is an object.
 Actions
 Multiattack. The statue makes two slam attacks.
 Slam
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon. 
   6  An amethyst dragon wyrmling is actually the
                                                
                                            
                                                
                                                     in chapter 6).
 Eldenser prefers the role of silent observer to doing anything that might give away his presence. In this fashion, he has inhabited countless weapons over long years, including many belonging to famous adventurers whose exploits the dragon has seen firsthand.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     any conflicting personality trait: âI suspect most Ten-Towners are members of a secret cult devoted to the Frostmaiden.â This paranoia can be ended on a creature by any spell that removes a curse
                                                
                                            
                                                
                                                     is gone (along with the ropes that seemed to bind it). The White Lady rarely manifests on land, and her ghost can be seen only by those who dared to summon it (as the characters did when they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    âthe Crystalmist Mountains, the Jotens, and the Hellfurnacesâare inhabited by fierce giants who launch all-too-frequent raids into the nearby lands of the Yeomanry, Sterich, and Geoff.
 âBigby
                                                
                                            
                                                
                                                     far from the height of their civilization. Ruins might be inhabited by the once-giant hulks or Undead giants that appear in chapter 6, by Constructs crafted by giants, or by any kind of creature that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     sacred grove. Upper Dura Overlook Overlook is noteworthy for its kalashtar community, which maintains a community center, a shrine devoted to the Path of Light, and a few restaurants serving Sarlonan
                                                
                                            
                                                
                                                    , providing miserable housing for desperate people. Lower Dura Malleonâs Gate A poor district originally inhabited by goblins, Malleonâs Gate has become a haven for monstrous immigrants from Droaam and Darguun
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Masterâs Guide). Its captain, Tholtz Daggerdark (CE male Illuskan human archmage), is one of Slarkrethelâs mad, devoted thralls. He claims to be in constant telepathic contact with the kraken, though in
                                                
                                            
                                                
                                                     and unconscious while bound in this manner. Four chains bind him. The chains are secured to the hull and must be broken to release the giant from his stasis or free him from the shipâs hold. Striking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     promises and flattery. He is the mastermind of the Dead Three, the one whose ambitions drive the groupâs efforts. Baneâs devoted followers are warriors who seek to rule through martial strength and
                                                
                                            
                                                
                                                     deceased. Myrkul has the power to call forth the soul of any slain creature and bind it into a wax skull. Myrkul can use this ability only if he claims some part of a creatureâs physical body, grinds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular family or tribe, with its own religious site, inn or tavern
                                                
                                            
                                                
                                                     shelter at one of the many bridge-top inns in Wyrmâs Crossing until morning. The fortress has four levels: the bridge level, taken up by the gauntlet tunnel and offices devoted to traffic management; a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                    . Little Calimshan is built like a traditional Calishite city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular
                                                
                                            
                                                
                                                     at one of the many bridge-top inns in Wyrmâs Crossing until morning. The fortress has four levels: the bridge level, taken up by the gauntlet tunnel and offices devoted to traffic management; a second
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     of Eyes has followers across Khorvaire, and its cults are typically driven by mad visions. Devoted cultists can grow eyes in unusual locations, and might have darkvision or other supernatural
                                                
                                            
                                                
                                                     creator of symbiontsâtreasures that tempt people to bind alien entities to their flesh. Dyrrnâs Cults. Dyrrnâs lair touches the Eldeen Reaches, and the druids of the Towering Wood are always watching for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Beorunnaâs Well, and characters can climb the rope (no ability check required). In the northeast corner, surrounding a campfire, are three tents inhabited by members of the Black Lion tribe (see âSuggested
                                                
                                            
                                                
                                                    , while the clerics of the Watchtower are devoted to protecting the town and insuring the well-being of its residents. The Icespear noble family held much influence in Deadsnows for many generations
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     enemies.  Map 3.10: Gundarlun and Ruathym Sea of Moving Ice The sea west of Icewind Dale is a maze of shifting ice sheets and icebergs. A few frozen islands are inhabited by Ice Hunters, a group of
                                                
                                            
                                                
                                                     the area. Deep in the Starmetal Hills, a group of dwarves devoted to Marthammor Duin (the dwarven god of explorers, travelers, and outcasts) established the village of Twilight Tor, on the shores of a
                                                
                                            
                                        






