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                        Returning 35 results for 'devoted instance are beneath'.
                    
                
                        
                            
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                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst dragon wyrmling is actually
                                                
                                            
                                                
                                                     is set beneath a mountain ridge between two deep tarns, with streams flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
                                                
                                            
                                                
                                                     the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     mindless automatons, House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted
                                                
                                            
                                                
                                                     and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Emherst Upon the cave-threaded, wooded rise known as the Fox’s Theater stands the idyllic village of Emherst—and beneath it lies the true Emherst. On the surface, Emherst is an elaborate, immersive
                                                
                                            
                                                
                                                     Understage, a network of caverns beneath the village. This underground “backstage” connects every structure in the village via tunnels and hosts elaborate elevators and special-effects devices. Incredibly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     practices known as the Blackmist Way and Blackthrone Arts. Unfortunately, Djaynai’s friendly neighboring realms are more often threatened. For instance, inscrutable lizardfolk in the wetlands
                                                
                                            
                                                
                                                     Djaynai and beyond. Beneath the Nightsea, the realm of Janya has its own tales. Many tell of how early Janyans were focused not only on rebuilding their lives but on preserving what they treasured from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    ’ passive Wisdom (Perception) scores to determine whether one or more of them spots it. Treasure Searching characters do see the glint of gems beneath the water at the east end of the chamber. Fishing
                                                
                                            
                                                
                                                     through that area turns up a handful of fancy and semiprecious stones worth 1,800 gp (2 × 50 gp, 5 × 100 gp, 200 gp, 400 gp, 600 gp). The gems came from a less-than-devoted cultist who throws a fistful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    ’ passive Wisdom (Perception) scores to determine whether one or more of them spots it. Treasure Searching characters do see the glint of gems beneath the water at the east end of the chamber. Fishing
                                                
                                            
                                                
                                                     through that area turns up a handful of fancy and semiprecious stones worth 1,800 gp (2 × 50 gp, 5 × 100 gp, 200 gp, 400 gp, 600 gp). The gems came from a less-than-devoted cultist who throws a fistful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     a wicked vampire. In the process of hunting the vampire, Rudolph came under a terrible curse: “Live you always among monsters, and see everyone you love die beneath their claws.” In the decades since
                                                
                                            
                                                
                                                    , van Richten has hunted monsters and armed others with the knowledge they need to confront evil. Though he’s made many devoted allies, he keeps them at arm’s length, fearing the threat of his curse
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     of 6 and doesn’t carry a shield (AC 14). Parriwimple’s real name is Parpol Cantemir, but no one in the village calls him that. His muscles rippling beneath his leather tunic should give ample notice of
                                                
                                            
                                                
                                                     his strength. At the same time, Parriwimple is simple-minded. He is devoted to his uncle and will not follow the characters as long as Bildrath has something to say about it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     their criminal operation, and brought Irena to justice, but not before suffering her curse: “Live you always among monsters, and see everyone you love die beneath their claws.” In the weeks that
                                                
                                            
                                                
                                                     with the knowledge they need to confront the dark. Though he’s made many devoted allies, he keeps them at arm’s length, fearing the threat of his curse. When not traveling, van Richten lives out of his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Goblinoids (Heirs of Dhakaan) War drums are sounding in the depths beneath Darguun. Bugbear champions hone their adamantine greatswords, and hobgoblin dirge singers call the legions to battle. The
                                                
                                            
                                                
                                                     ancient clans — who call themselves the Kech Dhakaan (“bearers of [the traditions of] Dhakaan”) — have finally returned to the surface. The Dhakaani are utterly devoted to war, matched only by the Valenar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     allow for variations. A pit fiend, for instance, might take the form of an imp in order to personally infiltrate a kingdom on the Material Plane. The hierarchy of the Nine Hells has thirteen tiers or
                                                
                                            
                                                
                                                     ranks. A devil of a higher rank can potentially compel those beneath it to obey its orders, but it must still abide by the law when exercising its authority. In most cases, a devil can demand the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    , lying somewhere within or beneath the ruins, is a hidden shrine said to be dedicated to Zotzilaha, the vampire god of the underworld. Adventurers who catch wind of the place are likely to find its lure
                                                
                                            
                                                
                                                    .
 In other worlds, similar possibilities can be found.
 Dragonlance. The hidden shrine might not be part of an ancient city on Krynn, but instead an isolated temple for a weird dead cult devoted to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                    -ti that are devoted to Dendar the Night Serpent. If the characters complete the quest, Ssura and Y’zleth reveal the following information as their reward: A locked gate beneath the Peaks of Flame
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     arrived and set up a camp among the ruins. These archaeologists seek to excavate the minotaur temple said to lie beneath the hill. Accompanying the archaeologists are two domesticated gorgons used as
                                                
                                            
                                                
                                                     beasts of burden and six minotaur infiltrators (their stat block appears in this chapter) devoted to Baphomet who are posing as laborers. Their leader, Brusipha (her stat block appears in this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     efficiency, coordinating their efforts to eliminate spellcasters and other obvious threats. Dhakaani squads are utterly devoted to their kech leaders and their empire. All are bound by the principles of
                                                
                                            
                                                
                                                     Dhakaani strike force attacks a Deneith outpost built atop a goblin ruin. Are the goblins just angry about the desecration, or is something hidden beneath the outpost? 7 A bugbear of the Kech Sharaat, to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     caverns beneath the Sumber Hills and claimed it as their territory. These dark elves venerated a terrible god of primordial evil, and they built a shrine to this nameless power. In time, the ancient drow
                                                
                                            
                                                
                                                     was a realm of pastures and cropland. The dwarves established an underground stronghold called Tyar-Besil beneath the Sumber Hills to defend against the trolls and giants that plagued the region. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Underwater Adventures With vast triton realms hidden beneath the waves and legendary ruins drowned in the deep, endless potential for adventure lies under the sea. Characters interested in exploring
                                                
                                            
                                                
                                                     attempting to break out of its sea lock (see chapter 6). 
   5  Make a sacrifice at a triton temple devoted to Thassa or another god. 
   6  Transform into a sea creature and infiltrate an undersea
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , has sent operatives to Chult to steal the Soulmonger or, failing that, destroy it. Leading the Thayan expedition is Szass Tam’s devoted lieutenant, Valindra Shadowmantle. Valindra has been warned that
                                                
                                            
                                                
                                                     of transformation, becoming a yuan-ti malison. As a yuan-ti, Ras Nsi imposed his terrible will on the evil snake people and became their leader. Beneath the cracked and broken streets of Omu lies a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     lucky to see the morning.
  — Tordek
 The clan is the basic unit of dwarven society, an extended family that dwells together. Everything a dwarf does in life is devoted to improving or helping the
                                                
                                            
                                                
                                                    , many dwarves support the clan by working at an occupation that sustains the community — brewing ale, tending crops, and preparing food, for instance. Not everyone can be a master artisan or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    , Forough (lawful good, human archmage who can cast cleric spells), looks after the gate-town. The venerable human chancellor is a kind-hearted and patient soul, but beneath her calm exterior pumps the
                                                
                                            
                                                
                                                     fateful day,
 When we can bask beneath your rays.”
 –Excerpt from a prayer recited in Excelsior
  Gate Excelsior’s gate rests in its tallest tower, the Godstrand. A lucent, alabaster pillar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     punishment, Asmodeus decreed that he must offer escape and safety to the desperate, especially those who fear for their lives. A criminal might entreat Levistus on the eve of his execution, for instance
                                                
                                            
                                                
                                                     extensively but has yet to find any evidence that truly confirms the account. If the supposition is true, then the riches of that world might lie under miles of ice and beneath frigid, monster-infested seas.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     Juggler’s Folk. Fronted by a modest tavern, the Red Masks Guildhouse is located within a series of linked cellars beneath the streets. The tavern has no sign that bears its name, though a placard
                                                
                                            
                                                
                                                     Smith’s Coster, which maintains a fleet of trading vessels and several warship escorts. The company specializes in trafficking weapons—for instance, providing iron blades to a community that lacks smithing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     tight lanes, I felt as though I was only seeing a small portion of the actual settlement, and I was right. Later I discovered that beneath the slate-roofed houses, with their modest little adjoining
                                                
                                            
                                                
                                                     gardens behind plank fences or fieldstone walls are the tunnels that constitute the true thoroughfares of Hardbuckler. Beneath each small dwelling is an extensive cellar, often three or more levels in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     to the head of the Guild. These kingpins style themselves as elite criminals, often adopting memorable nicknames and distinctively decadent dress. Scores of common criminals work beneath each kingpin
                                                
                                            
                                                
                                                     address every instance of petty crime. The Guild’s operations widen to numerous commercial ventures, such as gambling dens, animal fights, races, and brawling tournaments. Their traffickers also maintain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     to the head of the Guild. These kingpins style themselves as elite criminals, often adopting memorable nicknames and distinctively decadent dress. Scores of common criminals work beneath each kingpin
                                                
                                            
                                                
                                                     address every instance of petty crime. The Guild’s operations widen to numerous commercial ventures, such as gambling dens, animal fights, races, and brawling tournaments. Their traffickers also maintain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    10. Ooze Temple These four rooms comprise a temple devoted to water and oozes. All doors leading to these rooms are decorated with symbols of water, and each door forms an airtight seal when shut
                                                
                                            
                                                
                                                     submerged beneath raging seas.
 Giant Ooze. A gelatinous cube measuring 30 feet on a side is trapped in the room. The monster is situated in the northeast corner when the characters first arrive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     a trickle for nearly a month, parching the region downstream. Although this event has deeply concerned farmers, the discovery of ancient etchings and ruined structures hidden beneath the waterline has
                                                
                                            
                                                
                                                     was devoted to Phenax and who died mysteriously years ago. She has no idea if the Returned was actually him, but Varyas has caused trouble for her more than once—ever since she critically savaged his
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the secret of flight and escaping Evereska to follow the deluded visions of her dreams. Aerisi’s visions led her to a strange altar in a cavern beneath the Sumber Hills, where she acquired the spear
                                                
                                            
                                                
                                                     Windvane. Driven by Yan-C-Bin, she dubbed herself a queen and set out to find followers to rule. Her enchantments helped fill the ranks of the Cult of the Howling Hatred with initiates hopelessly devoted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , alliances, and experience, and is aware of her place (though not necessarily satisfied with it). The few grandmothers sit at the top of the hierarchy, a larger number of aunties are beneath that, and all
                                                
                                            
                                                
                                                    . This arrangement is potentially a dangerous proposition for the mortal, but a pair of hags might agree to it if their needs are served. For instance, a human member of a coven makes an ideal spy and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                     can be uncovered with a DC 12 Intelligence (Perception) check. Characters who succeed on this check notice muddy scrapes on the floor beneath the concealed door. E6. Halls of the Fiend The hallways are
                                                
                                            
                                                
                                                     characters who aren’t devoted followers of Myrkul enter these chambers, the heaped bones begin to quietly stir. Characters who succeed on a DC 18 Wisdom (Perception) check notice the bone piles shifting. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     was an elemental sent by the sea. From that day forward, he devoted himself to the ocean, teaching himself its secrets and learning powerful water magic over years of lonely wandering. He despised all
                                                
                                            
                                                
                                                     examples of human flotsam and teach them about the power of the sea. Gar’s visions led him to the secret waters beneath the Sumber Hills. He found a hidden cavern temple, on whose altar lay a powerful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     instance, traveling from Lower Menthis to Upper Central involves passing through three wards (taking a bridge from Lower Menthis to Lower Central, then ascending two levels) and can take 90 minutes or
                                                
                                            
                                                
                                                     sacred grove. Upper Dura Overlook Overlook is noteworthy for its kalashtar community, which maintains a community center, a shrine devoted to the Path of Light, and a few restaurants serving Sarlonan
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     resemble mystery cults, their members strictly devoted to their single god, though even members of aberrant cults pay lip service in the temples of the tight pantheon. The Norse deities serve as an
                                                
                                            
                                                
                                                    . Sometimes a mystery cult is a type of worship within a pantheon. It acknowledges the myths and rituals of the pantheon, but presents its own myths and rites as primary. For instance, a secretive order of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     currently being held in the dungeons beneath the ruins of Castle Never, awaiting execution. As my documancer, Walnut, is so fond of saying: Ignore Head Office’s missives at your own peril. (She says
                                                
                                            
                                                
                                                    . If Moguhl is captured and convinced to talk, she can provide intelligence on the prison beneath Castle Never, which she has been gathering in case she needs to break in to talk to Oppal. Characters
                                                
                                            
                                        






