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Returning 17 results for 'devour ignore are been'.
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devourer inure are been
Monsters
Mordenkainen Presents: Monsters of the Multiverse
duplicates), targeting one to three creatures it can see within 120 feet of it:
1: Devour Magic Ray. The targeted creature must succeed on a DC 14 Dexterity saving throw or have one of its magic items lose
. Gauths are less xenophobic than beholders, so they might form small clusters and work together, though they’re just as likely to ignore each other entirely.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
seep out of the tree and begin consuming the remains. Each black pudding can devour one gnome corpse in 2 rounds or one human corpse in 4 rounds. The puddings ignore creatures that leave them alone
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
seep out of the tree and begin consuming the remains. Each black pudding can devour one gnome corpse in 2 rounds or one human corpse in 4 rounds. The puddings ignore creatures that leave them alone
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
xenophobic than beholders, so they might form small clusters and work together, though they’re just as likely to ignore each other entirely. Gauth
Medium Aberration (Beholder), Typically Lawful
:
Devour Magic Ray. The target must succeed on a DC 14 Dexterity saving throw or have one of its magic items lose all magical properties until the start of the gauth’s next turn. If the object is a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
xenophobic than beholders, so they might form small clusters and work together, though they’re just as likely to ignore each other entirely. Gauth
Medium Aberration (Beholder), Typically Lawful
:
Devour Magic Ray. The target must succeed on a DC 14 Dexterity saving throw or have one of its magic items lose all magical properties until the start of the gauth’s next turn. If the object is a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to fire, and immunity to bludgeoning, piercing, and psychic damage. The pen’s sturdy iron gate is held shut with an arcane lock spell that only drow (including drow characters) can ignore. Forcing it
starving it until it either capitulates or grows so weak that the troglodytes can kill and devour it. The minotaur is restrained but can butt foes with its head instead of making gore attacks, dealing 11
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
to fire, and immunity to bludgeoning, piercing, and psychic damage. The pen’s sturdy iron gate is held shut with an arcane lock spell that only drow (including drow characters) can ignore. Forcing it
starving it until it either capitulates or grows so weak that the troglodytes can kill and devour it. The minotaur is restrained but can butt foes with its head instead of making gore attacks, dealing 11
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
together, though they’re just as likely to ignore each other entirely. Gauth
Medium aberration, lawful evil
Armor Class 15 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 0 ft., fly 20 ft
to three targets it can see within 120 feet of it:
1. Devour Magic Ray. The targeted creature must succeed on a DC 14 Dexterity saving throw or have one of its magic items lose all magical
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
together, though they’re just as likely to ignore each other entirely. Gauth
Medium aberration, lawful evil
Armor Class 15 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 0 ft., fly 20 ft
to three targets it can see within 120 feet of it:
1. Devour Magic Ray. The targeted creature must succeed on a DC 14 Dexterity saving throw or have one of its magic items lose all magical
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
requires a freshly cried tear—a fact characters might learn in area T4. Beholders. Two beholders drift amid the floating rocks. They ignore the modrons but attack any other creature that moves amid
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
endless loop. The modrons are indifferent to other creatures and ignore creatures they trample or creatures that try to communicate. If faced with barriers, the modrons create simple structures (like
requires a freshly cried tear—a fact characters might learn in area T4. Beholders. Two beholders drift amid the floating rocks. They ignore the modrons but attack any other creature that moves amid
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
together. Each bat uses the gas spore stat block, but its size is Tiny. The bats ignore most entrants but abhor light. If the characters enter with a source of bright light or activate the room’s
succeeds on a DC 16 Wisdom (Perception) check notices the reptiles. When the characters get close, the lizards stomp out of hiding to devour them. Treasure. The lizards’ nest is in the largest pen. It
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
together. Each bat uses the gas spore stat block, but its size is Tiny. The bats ignore most entrants but abhor light. If the characters enter with a source of bright light or activate the room’s
succeeds on a DC 16 Wisdom (Perception) check notices the reptiles. When the characters get close, the lizards stomp out of hiding to devour them. Treasure. The lizards’ nest is in the largest pen. It
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
worth 50 gp each, and a sealed scroll tube with a Spell Scroll of Raise Dead. Adrián Ibarra Lugo A spirit of hunger emerges from a wall of calcified corpses to devour the souls of the living G3: Great
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
worth 50 gp each, and a sealed scroll tube with a Spell Scroll of Raise Dead. Adrián Ibarra Lugo A spirit of hunger emerges from a wall of calcified corpses to devour the souls of the living G3: Great
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
threatening to devour any dockhands working there. Kalimrax finds her task incredibly dull and looks to the hold’s occasional visitors to provide some interest. The dragon interrogates newcomers, hoping
supplies. Only if the characters ignore the cooks’ instructions do the duergar become suspicious, attacking while shouting to the duergar in area B18 if the characters can’t justify their presence
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
threatening to devour any dockhands working there. Kalimrax finds her task incredibly dull and looks to the hold’s occasional visitors to provide some interest. The dragon interrogates newcomers, hoping
supplies. Only if the characters ignore the cooks’ instructions do the duergar become suspicious, attacking while shouting to the duergar in area B18 if the characters can’t justify their presence