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Returning 12 results for 'devourers insight are been'.
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devourer insight are been
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more characters to a “secret enclave where enemies of the drow plot to overthrow Menzoberranzan.” A successful DC 15 Wisdom (Insight) check reveals something indescribably odd or untrustworthy about
the gnome. If the characters follow the possessed gnome, they are led to a cramped cave under a dilapidated building. The cave is the secret lair of another 2d4 intellect devourers.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more characters to a “secret enclave where enemies of the drow plot to overthrow Menzoberranzan.” A successful DC 15 Wisdom (Insight) check reveals something indescribably odd or untrustworthy about
the gnome. If the characters follow the possessed gnome, they are led to a cramped cave under a dilapidated building. The cave is the secret lair of another 2d4 intellect devourers.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
who converse with Zelifarn can make a DC 13 Wisdom (Insight) check. A successful check reveals that the dragon poses no danger to Waterdeep. If no one succeeds on the check, the dragon’s true intentions
refuses to part with it. Characters who observe Meloon during this exchange can ascertain what’s going on with a successful DC 15 Wisdom (Insight) check. Reward: Each Gray Hand character gains 2 renown
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
who converse with Zelifarn can make a DC 13 Wisdom (Insight) check. A successful check reveals that the dragon poses no danger to Waterdeep. If no one succeeds on the check, the dragon’s true intentions
refuses to part with it. Characters who observe Meloon during this exchange can ascertain what’s going on with a successful DC 15 Wisdom (Insight) check. Reward: Each Gray Hand character gains 2 renown
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Characters who have a passive Wisdom (Perception) score of 18 or higher see fleeting glimpses of the drow spies over a period of several days and can, with a successful DC 15 Wisdom (Insight) check
Ott elsewhere, the bugbears attack the tavern anyway. On the second night, four members of the Dungsweepers’ Guild (commoners) with intellect devourers in their skulls visit the tavern. They order
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Characters who have a passive Wisdom (Perception) score of 18 or higher see fleeting glimpses of the drow spies over a period of several days and can, with a successful DC 15 Wisdom (Insight) check
Ott elsewhere, the bugbears attack the tavern anyway. On the second night, four members of the Dungsweepers’ Guild (commoners) with intellect devourers in their skulls visit the tavern. They order
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
attack. Luna, Thalen, Sigil, and Whiskey are hosts for four intellect devourers, having been overcome by those creatures’ Body Thief action. Speaking to any of them and succeeding on a DC 12 Wisdom
(Insight) check confirms that they are not themselves, as they display slightly warped personalities. The four attack when they or the gibbering mouthers are discovered (use their guard or commoner
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
attack. Luna, Thalen, Sigil, and Whiskey are hosts for four intellect devourers, having been overcome by those creatures’ Body Thief action. Speaking to any of them and succeeding on a DC 12 Wisdom
(Insight) check confirms that they are not themselves, as they display slightly warped personalities. The four attack when they or the gibbering mouthers are discovered (use their guard or commoner
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ambassador (see area 21g) has been luring goblinoids into this building and implanting intellect devourers in their skulls. The chamber has the following features: Wreckage. The floor is strewn with wrecked
furniture and broken crates.
Goblins. Feeding on rats in the middle of the room are two goblins and a goblin boss, all with intellect devourers implanted in their skulls.
Brain-Dogs. Two more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ambassador (see area 21g) has been luring goblinoids into this building and implanting intellect devourers in their skulls. The chamber has the following features: Wreckage. The floor is strewn with wrecked
furniture and broken crates.
Goblins. Feeding on rats in the middle of the room are two goblins and a goblin boss, all with intellect devourers implanted in their skulls.
Brain-Dogs. Two more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
character who succeeds on a DC 13 Wisdom (Insight) check can tell that the display isn’t the source of the voice. If the beholder is here, it’s using the psychedelic light display to deliver an
the middle of the area is a 10-foot-diameter, 2-foot-deep circular pool containing luminous green brine. Swimming in the brine are four intellect devourers. If it has not been encountered and defeated
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
character who succeeds on a DC 13 Wisdom (Insight) check can tell that the display isn’t the source of the voice. If the beholder is here, it’s using the psychedelic light display to deliver an
the middle of the area is a 10-foot-diameter, 2-foot-deep circular pool containing luminous green brine. Swimming in the brine are four intellect devourers. If it has not been encountered and defeated






