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                        Returning 7 results for 'devout instinct are brings'.
                    
                
                        
                            
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                                        devout instance are beings
                                    
                                
                                    
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                                        devout instance are bring
                                    
                                
                        
                    
                
                        
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                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the Sovereigns can be seen in all things. What others take to be intuition or instinct, you see as the voice of the Sovereigns offering guidance. You don’t need absolute proof; the fact of a
                                                
                                            
                                                
                                                    , and everyone knows the names of the Sovereigns and the Dark Six. Even people who aren’t devout might still swear by the Sovereigns or offer a prayer in a moment of crisis. The Sovereign Host is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     truly ever die? Myrkul’s faithful see him as the Reaper, who lays claim to souls and brings them to Kelemvor to be judged. Myrkul is a deity of death, decay, old age, exhaustion, dusk, and autumn. He’s
                                                
                                            
                                                
                                                    . Myrkul is thought to be passionless and uncaring even of his most devout worshipers. Those who take Myrkul as a patron tend to be morose, taciturn, and obsessed with the dead and the undead. Like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     figure wearing a cloak of moth wings and bearing a branch burning with torches. Using her control of the land as Tepest’s Darklord, Mother brings bounty to fields and flocks, or curses farms with
                                                
                                            
                                                
                                                     art, and small sacrifices. The most devout, called Mother’s Minders, each undertake a ritual in which they pluck out their left eye, gifting its sight to Mother. Lorinda can see through her followers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Build Your Group Religious orders attract people from all walks of life. It can be fun to play against type—to make a devout character with the criminal or charlatan background, for example
                                                
                                            
                                                
                                                     this character’s divine connection. The Prophet is often a cleric or druid, but could also be an NPC with no real adventuring skills, who needs the group’s protection. Scholar. The Scholar brings
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    4. The Dying Second While the incredibly devout Gadrille the Reef-Reaver leads the group of cultists at the caves, Fheralai Stormsworn assigned a second-in-command to assist her — with special
                                                
                                            
                                                
                                                     his quarters His bodyguards sort through the latest haul of stolen and salvaged treasure. Occasionally the drow erupts in a coughing spasm that brings up blood from his lungs. He is worried but tries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     party known as Fate’s Devout. Wielding divine magic, they traveled across the realm to carry out Istus’s will. They came to this keep because they heard it was holy to Istus, but Gremorly killed them. The
                                                
                                            
                                                
                                                     recent events clearly. The leader of Fate’s Devout is Moira Stonehearth, who was a priest in life. The other members are Gunter Granitefist and Ragar Onyx. When the three notice the characters, Moira
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     hit point remaining. Healing brings a captive back to his or her senses. The humans are two Howling Hatred initiates (see chapter 7) who angered Aerisi one time too many. They’re sullen and silent if
                                                
                                            
                                                
                                                     are four thin figures in billowing cult robes. The wind doesn’t seem to impede them at all.
 Four emaciated Howling Hatred priests (see chapter 7) — Aerisi’s most devout cultists — guard this area
                                                
                                            
                                        





