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                        Returning 13 results for 'devout intend are breath'.
                    
                
                        
                            
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                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Lizardfolk Subchief The lizardfolk subchief (seen in Danger at Dunwater) is a devout priest of Semuanya, pursuing the worship of its god in a manner similar to a cleric. It wields a dagger crafted of
                                                
                                            
                                                
                                                     Wis +5
 Skills Athletics +4, Perception +5, Survival +5
 Senses passive Perception 15
 Languages Draconic
 Challenge 3 (700 XP)
 Hold Breath. The subchief can hold its breath for 15 minutes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Chromatic Dragons Severin and his supporters intend to use the ancient draconic artifact known as the Draakhorn to rally the chromatic dragons to Tiamat’s cause. However, chromatic dragons are
                                                
                                            
                                                
                                                     slaughter foes with its breath weapon. Only in its lair will a dragon typically engage in melee, and then only if its hoard is threatened. Characters who can tackle the challenges of this adventure are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Chromatic Dragons Severin and his supporters intend to use the ancient draconic artifact known as the Draakhorn to rally the chromatic dragons to Tiamat’s cause. However, chromatic dragons are
                                                
                                            
                                                
                                                     slaughter foes with its breath weapon. Only in its lair will a dragon typically engage in melee, and then only if its hoard is threatened. Characters who can tackle the challenges of this adventure are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Chromatic Dragons Severin and his supporters intend to use the ancient draconic artifact known as the Draakhorn to rally the chromatic dragons to Tiamat’s cause. However, chromatic dragons are
                                                
                                            
                                                
                                                     slaughter foes with its breath weapon. Only in its lair will a dragon typically engage in melee, and then only if its hoard is threatened. Characters who can tackle the challenges of this adventure are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     on the floor. Themberchaud uses his breath weapon on any character who tries again, or who attempts to sneak past him and fails. Then he calmly carries on as if nothing happened. A Task for the Keepers
                                                
                                            
                                                
                                                     dragon had with them, but what the characters choose to tell him (and whether they intend to follow up on the dragon’s orders) is up to them. The power of the Keepers of the Flame derives in equal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     unmistakable sign. I dropped everything to serve the divine. 4 Although I was always devout, it wasn’t until I completed a pilgrimage that I knew my true calling. 5 I used to serve in my religion’s bureaucracy
                                                
                                            
                                                
                                                     unfulfilled, so I intend to finish that work. 3 The world is a dark and terrible place. I decided to serve as a beacon of light shining out against the gathering shadows. 4 I served as a paladin’s squire
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     they don’t intend to keep.
 DC 10 Charisma (Persuasion). The character assures the wyrmling they’re here to help.
 DC 10 Charisma (Performance). The character soothes the wyrmling with a gentle
                                                
                                            
                                                
                                                     abstain from battle. If the wyrmling defeats all the characters, they wake up 1 hour later outside the cave with 1 Hit Point each.
 
   Saving Throws. The wyrmling’s Acid Breath action (see the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     a position to catch as many of the characters with its Lightning Breath as possible. If reduced to fewer than 50 hit points, the behir attempts to flee, abandoning the area for good. Treasure. The
                                                
                                            
                                                
                                                     here, and I don’t know why.” “The mind flayers intend to ravage the whole Underdark! I don’t wish ill on people in Gibbet Crossing, though we have little in common. I still have time to warn them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     the characters remain where they are while he fetches the bag.) Ylagan in Combat. If the characters say or do anything to suggest they intend to kill him or plunder his hoard, Ylagan uses his Sleep
                                                
                                            
                                                
                                                     Breath on them from his hiding place, trying to catch as many characters in its area as possible. He then bursts from the rubble and fights any characters not put to sleep by the gas. In combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     characters wake the tree, they can convince it to part with some of its wood with a successful DC 15 Charisma (Persuasion) check, but only if it believes they intend to perform nefarious magic with it
                                                
                                            
                                                
                                                     rating of 10 (5,900 XP). It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can’t use its Poison Breath. The golem was decapitated when Ythryn crashed into the Reghed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     breathe. The creature can’t breathe normally again unless it succeeds on the saving throw, made again at the end of each minute. A remove curse spell also ends the effect, as does bottled breath (see
                                                
                                            
                                                
                                                     are four thin figures in billowing cult robes. The wind doesn’t seem to impede them at all.
 Four emaciated Howling Hatred priests (see chapter 7) — Aerisi’s most devout cultists — guard this area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     imp is perched on the southeast fountain. If the characters look as though they intend to cause trouble, the imp observes them quietly until they enter the bathhouse, then flies to Vanthampur Villa in
                                                
                                            
                                                
                                                     Thalamra Vanthampur. The contents of each chest are described below. Chest 1 holds 4,500 cp and two red crystal vials with gold stoppers (25 gp each). Each vial contains a potion of fire breath. With the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                     liquid begins to well from the diving dragon’s mouth, slowly accumulating in the basin. If the liquid is collected, it can be used as a potion of fire breath. After it is used in this way, the
                                                
                                            
                                                
                                                     or if they are told that the characters intend to free Calcryx. The gnome is named Erky Timbers, an acolyte with 17 (5d6) hit points who knows Common, Draconic, Gnomish, and Goblin. He has the cleric’s
                                                
                                            
                                        





