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                        Returning 35 results for 'diameter immune are both'.
                    
                
                        
                            
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                                        diameter immune are boat
                                    
                                
                                    
                                        diameter immune are body
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic
                                                
                                            
                                                
                                                     golem’s chest, hidden behind an 9-inch-diameter stone disk. The outer surface of the disk is inscribed with a blue circle that has eight golden beams radiating from it like the rays of the sun
                                                
                                            
                                        
                                                     Magic Items
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    You can use an action to place this 1-inch-diameter granite sphere on the ground and speak its command word, which is “petrification” in Terran. The sphere rapidly grows into a stout
                                                
                                            
                                                
                                                     tower that remains until you use an action to touch the tower and speak the command word again, whereupon the tower shrinks back to a 1-inch-diameter granite sphere. The tower must be empty to shrink in
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Cycle of Rebirth. If the dragon dies, its soul coalesces into a steely egg and teleports to a random plane of existence. The egg is immune to all damage and hatches into a time dragon wyrmling after
                                                
                                            
                                                
                                                     the effect on itself after it succeeds on three of these saves.
Time Gate (1/Day). The dragon conjures a 20-foot-diameter, circular portal in the space between its horns or in an unoccupied space it
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     in the area that isn’t resistant or immune to fire damage must make a DC 21 Constitution saving throw or gain one level of exhaustion.
Teleport (Costs 2 Actions). Imix magically teleports up
                                                
                                            
                                                
                                                     feet in diameter, and hurls globs of lava up to 200 feet away. Each character within this area must succeed on a DC 21 Dexterity saving throw or take 11 (2d10);{"diceNotation":"2d10","rollType":"damage
                                                
                                            
                                        
                                                     Magic Items
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    —eight of each animal. In either form, the cauldron is roughly 3 feet in diameter and has a 2-foot-wide mouth, a round lid with a molded handle at the top, and eight clawed feet for stability. The
                                                
                                            
                                                
                                                     dissipates quickly. At the same time, all Humanoid creatures within a certain radius of the cauldron fall unconscious for 1 hour, except those that are attuned to the cauldron or immune to being charmed. The
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     away.
The Orb of Damara is about 6 inches in diameter and is made of a glassy, iridescent material that's like obsidian but incredibly hard. If held to one's own lips with the intention of consuming
                                                
                                            
                                                
                                                     the start of its next turn. A creature that succeeds on this save is immune to the aura’s effects for 24 hours.
Flight. You have a Fly Speed of 60 feet and can hover.
Random Properties. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    Lure Lights When aboleths die, their souls sometimes gather in clusters called lure lights. These 100-foot-diameter collections of pale, yellow lights are found in the deep ocean below depths of
                                                
                                            
                                                
                                                     lights for 24 hours or until the lights are destroyed. A creature that succeeds on the saving throw is immune to the effect of the lure lights for 24 hours. While charmed by the lights, a creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     spell — a circular, horizontal plane of force 3 feet in diameter and 1 inch thick. The disks are set in a line and spaced 5 feet apart. If any disks are deactivated, a not-insignificant leap is required
                                                
                                            
                                                
                                                     field, identical to the effect of the spell of the same name. Its radius extends to between the ninth and tenth disks, which are immune to the field’s effect. Valley Floor. If any character is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Mudslick Tower Wondrous Item, Very Rare You can use an action to place this 1-inch-diameter granite sphere on the ground and speak its command word, which is “petrification” in Terran. The sphere
                                                
                                            
                                                
                                                     rapidly grows into a stout tower that remains until you use an action to touch the tower and speak the command word again, whereupon the tower shrinks back to a 1-inch-diameter granite sphere. The tower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     following description: The Pedestal of Judgment appears before the city has faded from view. The sixty-foot-diameter disc is made from golden rose marble and floats three hundred feet above the rocky
                                                
                                            
                                                
                                                     archmage). Each crystal is an immobile, Large object with AC 13, 25 hit points, and immunity to poison and psychic damage. Creatures inside the magic crystals are immune to all damage. A trapped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     in the northeastern alcove.
 Shockerstomper consists of a 30-foot-diameter, saucer-shaped platform mounted atop seven mechanical legs. Crowning the platform are three spherical turrets, each with a
                                                
                                            
                                                
                                                     on a successful one. Immutable Form. Shockerstomper is immune to any spell or effect that would alter its form. Shockerstomper’s Actions Multiattack. Shockerstomper makes three Lightning Turret
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     boxed text to the players: Spiky chains lash a fifteen-foot-diameter, floating blob of quivering flesh to a 20-foot-tall wrought-iron scaffold. Two fiends wrapped in chains stand atop the scaffold
                                                
                                            
                                                
                                                     Fetchtatter, a cruel arcanaloth who signed an infernal contract with Bel, guaranteeing the arcanaloth’s loyalty to Bel in exchange for magic items and spellbooks. All three fiends are immune to the sibriex’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     diameter. Lifting the capstone requires the application of leverage and the combined effort of up to two characters with a total Strength of 25 or higher. Beneath the stone lid is a pit filled with the
                                                
                                            
                                                
                                                     skeletal remains of the losers of a previous game of pelota in this area. Atop the bones rest several figurines and a plaque, all made of jade, and a glistening black ball 1 foot in diameter. Cursed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    9. God-Watched Gates These rooms house shrines dedicated to gods of the drow pantheon. The 20-foot-high vaulted ceilings are obscured by thick webs. 9a. The Elder Eye A 20-foot-diameter hemisphere of
                                                
                                            
                                                
                                                     statue refuse to budge, and no amount of force can pry them open. They’re also immune to damage from any source. A knock spell or similar magic opens the double door. The doors also swing open if a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    16. Central Cavern This 180-foot-diameter spherical cavern has a domed ceiling and a bowl-shaped floor. Along its perimeter are stone ledges (area 16a) that don’t quite encircle the chamber. Any
                                                
                                            
                                                
                                                     exempted certain creatures and objects from its shrinking effect. The spindle itself is unaffected, as is Maddgoth’s homunculus. Faerie dragons are also immune to the shrinking effect, and there might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     pentagram and the space above it (a cylinder 20 feet high and 40 feet in diameter) are contained within a permanent antimagic field (see the antimagic field spell description in the Player’s Handbook for
                                                
                                            
                                                
                                                     shield, you benefit from the following properties. Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the character’s movements, allowing a shrewd player to use the duplicate to dispense with the liquid in the font. The shadow duplicate has the statistics of a commoner and is immune to poison damage. It
                                                
                                            
                                                
                                                     shadow duplicate drinks all the illusory soup in the font, a 1-inch-diameter eyeball made of incandescent orange crystal appears at the bottom of the font and can easily be removed. If the eye is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Entity. A 30-foot-diameter depression surrounds the amber monolith. The sloped sides and the 2-foot-deep, polluted water at the bottom make the entirety of the crater difficult terrain. The water
                                                
                                            
                                                
                                                     a dead, hateful deity of any origin you choose. This vestige can’t be harmed or controlled, and it is immune to all conditions. Any creature that touches the amber monolith forms a telepathic link
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     ahead to the “All Hail Emperor Xedalli!” section. Astral Font The Astral Font is a 40-foot-diameter, 2-foot-deep pool of glowing, pale liquid fed by a 10-foot-diameter beam of harmless blue light, which
                                                
                                            
                                                
                                                     to the radiant core of Xaryxis, along with anything it is wearing or carrying. (The zodar is immune to this effect.) A creature that enters the star or ends its turn there takes 132 (24d10) radiant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    70. Armillary Sphere This chamber contains a bronze apparatus centered on a hinged arm. Slowly rotating within the arm is a 10-foot-diameter globe decorated by a topographic map of landforms and
                                                
                                            
                                                
                                                     dies. A target that is immune to slashing damage is immune to this effect. The target is also spared decapitation if it doesn’t have or need a head, has legendary actions, or if its head is too big
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     diameter. Mist clings to the looming stone tentacles and swirls around in the pit. Familiar shapes appear and recede in the pit’s mists. In a flash, you realize the mists mimic the town of Phandalin in
                                                
                                            
                                                
                                                     blindsight out to a range of 60 feet. Voalsh is immune to the prone condition and has a flying speed of 30 feet. Each fanatic’s position depends on how many fragments of the Netherese obelisk they’ve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     changes: Instead of darkvision, each artist has blindsight out to a range of 30 feet. The artists are blind beyond this radius and immune to the blinded condition. They have no effective attacks and are
                                                
                                            
                                                
                                                     worth 0 XP. If the characters turn or destroy any of the artists, a tyrannosaurus zombie (see appendix D) bursts up from a cavity beneath the floor and attacks, leaving a 20-foot diameter hole and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     teleports to a random plane of existence. The egg is immune to all damage and hatches into a time dragon wyrmling after 1d100 years. The dragon retains all memories and knowledge it gained in its previous
                                                
                                            
                                                
                                                     its turns, ending the effect on itself after it succeeds on three of these saves.
 Time Gate (1/Day). The dragon conjures a 20-foot-diameter, circular portal in the space between its horns or in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     outside with images of bats, toads, cats, lizards, and snakes—eight of each animal. In either form, the cauldron is roughly 3 feet in diameter and has a 2-foot-wide mouth, a round lid with a molded handle
                                                
                                            
                                                
                                                    , except those that are attuned to the cauldron or immune to being charmed. The radius of the effect is 100 feet per gallon of blood used. An unconscious creature awakens if it takes damage or if
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     her poison vials hidden in a 1-foot-deep, 1-foot-diameter hole in the ground covered by her sleeping mat. Creatures with a passive Wisdom (Perception) score of 14 or higher notice that the mat dips
                                                
                                            
                                                
                                                     creature enters this cavern, it must make a DC 15 Constitution saving throw. On a success, the creature is immune to the effect of the spores for 24 hours. On a failed save, the creature is poisoned for 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     Brelish soldiers from area L3 or alert one of Glaive’s scouts to the characters’ location. The 20-foot-diameter cylinder of light extending up at the back of this foot is an antigravity well (see the
                                                
                                            
                                                
                                                    : Leg Shafts Each of Landro’s 130-foot-tall legs contains two 20-foot-diameter, cylindrical antigravity wells, one in its calf and one in its thigh, connected at the knee by a 20-foot-diameter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    . On a successful save, the creature is immune to this stench for 1 hour. Trash. The waste in the area is difficult terrain. Stalagmites. These 10-foot-diameter spires of rock rise 20 feet above the
                                                
                                            
                                                
                                                     feet in diameter. Red Wizards use them to hold aquatic creatures for transport through the black gates. As an action, a creature that is within 5 feet of a globe and has an Intelligence score of 10 or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     creature in the area that isn’t resistant or immune to fire damage must make a DC 21 Constitution saving throw or gain one level of exhaustion.
 Teleport (Costs 2 Actions). Imix magically teleports up to
                                                
                                            
                                                
                                                     20 feet in diameter, and hurls globs of lava up to 200 feet away. Each character within this area must succeed on a DC 21 Dexterity saving throw or take 11 (2d10) bludgeoning damage plus 17 (5d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     the sphinx’s platform is 5 feet in diameter. Medium and smaller creatures that fall into the trough must succeed on a DC 15 Strength saving throw or be swept into this opening, which empties into area
                                                
                                            
                                                
                                                     looks into the well sees a 10-foot-diameter tunnel below the surface that enters the well from the east side. Water flows into the well through this tunnel. Though the volume of water is high, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     light dance like fireflies around this thirty-foot-diameter octagonal chamber. A large unlit brazier stands in the center of the room, and eight ten-foot-square alcoves line the walls, each filled with
                                                
                                            
                                                
                                                    -foot-diameter crystal sphere rests on an ornate stand.
 See appendix D for a description of the Ythryn mythallar and its magical properties. The first time a creature tries to attune to the mythallar
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     channel the water from the pool. Above the pool, a seven-foot-diameter globe of water hovers in midair.
 A character who has a passive Wisdom (Perception) score of 10 or higher notices the water symbol
                                                
                                            
                                                
                                                     trip, the creature inside the globe can swim out of it as an action. The globe carries only the one creature and bursts upon reaching its destination. A globe is immune to damage, though dust of dryness
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
                                                    
                                                
                                            
                                                    -diameter holes riddle the floor of the rift. The smell of burnt earth hangs in the air.
 The small holes in the floor extend as far down as anyone is capable of probing. 45. Rift Node The rift
                                                
                                            
                                                
                                                     widens, creating a cavern-like chamber. Small, two-foot-diameter holes riddle the node. A dim fiery glow shines out of one such hole.
 Creature. In the glowing hall rests a fire snake. Belak used magic to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     longer immune to being charmed. Augmentation Chambers The magic of these chambers allows Thayans to bestow glimmers of intelligence into living oozes, making them obedient and more capable combatants
                                                
                                            
                                                
                                                     retrieve empty buckets stacked there. Arch of Blades. The 3-foot-thick, 15-foot-diameter arch is a former trap imbued with enchantment magic. The Red Wizards suppressed the magic, but they couldn’t
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     this way, a creature is also unconscious, and it is unaffected by the passage of time or by other poisons. If magic is used to cure the poisoned condition, the recipient is immune to the poison for 1
                                                
                                            
                                                
                                                    -inch-diameter piece of mother-of-pearl (5 gp). Lying among the hip bones is a 6-inch-long statue of a faceless man with large pointed ears. Plugged at the bottom, it is a bottle that contains an elixir of health.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     condition. Wisdom Saving Throw: DC 21, any enemy that starts its turn in the aura. Failure: The target has the Frightened condition until the start of its next turn. Success: The target is immune to
                                                
                                            
                                                
                                                    .; Passive Perception 9
 Languages None
 CR 15 (XP 13,000; PB +5)
 Traits
 Tunneler. The worm can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake
                                                
                                            
                                        






